UE2:Actor native functions (U2XMP)

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U2XMP Object >> Actor (native functions)
Actor native functions in other games:
Other member categories for this class:

Native functions

DemoPlaySound

native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)


AnimBlendParams

native final function AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName)


AnimBlendToAlpha

native final function AnimBlendToAlpha (int Stage, float TargetAlpha, float TimeInterval)


AnimIsInGroup

native final function bool AnimIsInGroup (int Channel, name GroupName)


AttachToBone

native final function bool AttachToBone (Actor Attachment, name BoneName)


AutonomousPhysics

native(3971) final function AutonomousPhysics (float DeltaSeconds)


ClearRenderData

native final function ClearRenderData ()


ConsoleCommand

native function string ConsoleCommand (string Command)


Destroy

native(279) final function bool Destroy ()


DetachFromBone

native final function bool DetachFromBone (Actor Attachment)


DOREP

native final function DOREP (name Variable)


EnableChannelNotify

native final function EnableChannelNotify (int Channel, int Switch)


Error

native(233) final function Error (coerce string S)


FallLanding

native final function Object.Vector FallLanding (Object.Vector TestLocation, Object.Vector TestVelocity)


FastTrace

native(548) final function bool FastTrace (Object.Vector TraceEnd, optional Object.Vector TraceStart)


FindBase

native final function FindBase ()


FitActorAt

native final function int FitActorAt (out Object.Vector TargetLocation, optional float TargetCollisionRadius, optional float TargetCollisionHeight)


FORCEREP

native final function FORCEREP (name Variable)


GetAnim

native simulated final function name GetAnim (int Index)


GetAnimBaseName

native simulated final function name GetAnimBaseName (name Sequence)


GetAnimCount

native simulated final function int GetAnimCount ()


GetAnimExtInfo1

native simulated final function name GetAnimExtInfo1 (name Sequence)


GetAnimExtInfo2

native simulated final function name GetAnimExtInfo2 (name Sequence)


GetAnimFrames

native simulated final function int GetAnimFrames (name Sequence)


GetAnimGroup

native simulated final function name GetAnimGroup (name Sequence)


GetAnimIndex

native simulated final function int GetAnimIndex (name Sequence)


GetAnimParams

native final function GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate, out float OutAnimBlend, optional bool bDeprecated)


GetAnimSlot

native simulated final function name GetAnimSlot (name Sequence)


GetAnimVersion

native simulated final function string GetAnimVersion (name Sequence)


GetAverageSurfaceNormal

native final function bool GetAverageSurfaceNormal (Object.Vector TraceVector, Object.Vector TraceOffset1, Object.Vector TraceOffset2, Object.Vector TraceOffset3, out Object.Vector Normal)


GetBoneCoords

native final function Object.Coords GetBoneCoords (name BoneName)


GetBoneRotation

native final function Object.Rotator GetBoneRotation (name BoneName, optional int Space)


GetCacheEntry

native final function bool GetCacheEntry (int Num, out string GUID, out string Filename)


GetClient

native final function client GetClient ()


GetCollisionBoundingBox

native function Object.Box GetCollisionBoundingBox (optional Actor Owner)


GetGoreDetailLevel

native final function int GetGoreDetailLevel ()


GetMapName

native(539) final function string GetMapName (string NameEnding, string MapName, int Dir)


GetMaxDetailLevel

native final function int GetMaxDetailLevel ()


GetNextInt

native final function string GetNextInt (string ClassName, int Num)


GetNextIntDesc

native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)


GetNextSkin

native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)


GetNotifyChannel

native final function int GetNotifyChannel ()


GetOggDuration

native final function float GetOggDuration (string Filename)


GetRenderBoundingBox

native function Object.Box GetRenderBoundingBox (optional Actor Owner)


GetRenderBoundingSphere

native final function Object.Plane GetRenderBoundingSphere ()


GetRootLocation

native final function Object.Vector GetRootLocation ()


GetRootLocationDelta

native final function Object.Vector GetRootLocationDelta ()


GetRootRotation

native final function Object.Rotator GetRootRotation ()


GetRootRotationDelta

native final function Object.Rotator GetRootRotationDelta ()


GetSoundDuration

native final function float GetSoundDuration (Sound Sound)


GetURLMap

native(547) final function string GetURLMap ()


HasAnim

native(263) final function bool HasAnim (name Sequence)


IsAnimating

native(282) final function bool IsAnimating (optional int Channel)


IsTweening

native final function bool IsTweening (int Channel)


KAddForce

native final function KAddForce (Object.Vector Force)


KAddImpulse

native final function KAddImpulse (Object.Vector Impulse, Object.Vector Position)


KAddTorque

native final function KAddTorque (Object.Vector Torque)


KDisableCollision

native final function KDisableCollision (Actor Other)


KEnableCollision

native final function KEnableCollision (Actor Other)


KGetCOMOffset

native final function KGetCOMOffset (out Object.Vector Offset)


KGetCOMPosition

native final function KGetCOMPosition (out Object.Vector pos)


KGetDampingProps

native final function KGetDampingProps (out float lindamp, out float angdamp)


KGetFriction

native final function float KGetFriction ()


KGetImpactThreshold

native final function float KGetImpactThreshold ()


KGetInertiaTensor

native final function KGetInertiaTensor (out Object.Vector it1, out Object.Vector it2)


KGetMass

native final function float KGetMass ()


KGetRestitution

native final function float KGetRestitution ()


KSetCOMOffset

native final function KSetCOMOffset (Object.Vector Offset)


KSetDampingProps

native final function KSetDampingProps (float lindamp, float angdamp)


KSetFriction

native final function KSetFriction (float Friction)


KSetImpactThreshold

native final function KSetImpactThreshold (float thresh)


KSetInertiaTensor

native final function KSetInertiaTensor (Object.Vector it1, Object.Vector it2)


KSetMass

native final function KSetMass (float mass)


KSetRestitution

native final function KSetRestitution (float rest)


KSetStayUpright

native final function KSetStayUpright (bool stayUpright, bool allowRotate)


KWake

native final function KWake ()


LinkSkelAnim

native final function LinkSkelAnim (MeshAnimation Anim)


LockRootMotion

native final function LockRootMotion (int Lock)


LoopAnim

native(260) final function LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)


MakeNoise

native(512) final function MakeNoise (float Loudness)


MeshAgentCallAction

native simulated final function float MeshAgentCallAction (name InActionName)


MeshAgentEnableChannel

native simulated final function bool MeshAgentEnableChannel (int InChannelIndex, bool InEnable)


MeshAgentGetActionCount

native simulated final function int MeshAgentGetActionCount ()


MeshAgentGetActionName

native simulated final function name MeshAgentGetActionName (int InActionIndex)


MeshAgentGetChannelBoundAction

native simulated final function name MeshAgentGetChannelBoundAction (int InChannelIndex)


MeshAgentGetChannelBoundLevel

native simulated final function int MeshAgentGetChannelBoundLevel (int InChannelIndex)


MeshAgentGetChannelBoundTime

native simulated final function float MeshAgentGetChannelBoundTime (int InChannelIndex)


MeshAgentGetChannelCount

native simulated final function int MeshAgentGetChannelCount ()


MeshAgentGetChannelName

native simulated final function name MeshAgentGetChannelName (int InChannelIndex)


MeshAgentGetChannelScriptName

native simulated final function name MeshAgentGetChannelScriptName (int InChannelIndex)


MeshAgentGetInputCount

native simulated final function int MeshAgentGetInputCount ()


MeshAgentGetInputCurValue

native simulated final function name MeshAgentGetInputCurValue (name InInputName)


MeshAgentGetInputName

native simulated final function name MeshAgentGetInputName (int InInputIndex)


MeshAgentGetInputValueCount

native simulated final function int MeshAgentGetInputValueCount (int InInputIndex)


MeshAgentGetInputValueName

native simulated final function name MeshAgentGetInputValueName (int InInputIndex, int InValueIndex)


MeshAgentImmediateAction

native simulated final function float MeshAgentImmediateAction (string InActionText)


MeshAgentResetChannel

native simulated final function bool MeshAgentResetChannel (int InChannelIndex)


MeshAgentSetInputCurValue

native simulated final function bool MeshAgentSetInputCurValue (name InInputName, name InInputValue)


MeshAgentSetInputLock

native simulated final function bool MeshAgentSetInputLock (name InInputName, bool InLocked)


MeshGetAttachments

native simulated final function MeshGetAttachments (string Name, out array<ActorAttachments)


MeshGetNodeCount

native simulated final function int MeshGetNodeCount (optional bool InDefault)


MeshGetNodeIndexed

native simulated final function int MeshGetNodeIndexed (int InIndex, optional bool InDefault)


MeshGetNodeNamed

native simulated final function int MeshGetNodeNamed (string InNameStr, optional bool InDefault)


MeshGetNodeWeapon

native simulated final function string MeshGetNodeWeapon (optional Mesh Mesh)


MeshGetSatelliteActor

native simulated final function Actor MeshGetSatelliteActor (name InSatelliteName)


MeshGetSatelliteLocation

native simulated final function Object.Vector MeshGetSatelliteLocation (name InSatelliteName)


MeshGetStaticMeshAttachmentOffset

native simulated final function Object.Vector MeshGetStaticMeshAttachmentOffset (int AttachmentIndex)


MeshNodeGetIndex

native simulated final function int MeshNodeGetIndex (int InNode)


MeshNodeGetRotation

native simulated final function Object.Rotator MeshNodeGetRotation (int InNode, optional EMeshNodeRelType InRelType)


MeshNodeGetScale

native simulated final function Object.Vector MeshNodeGetScale (int InNode, optional EMeshNodeRelType InRelType)


MeshNodeGetTranslation

native simulated final function Object.Vector MeshNodeGetTranslation (int InNode, optional EMeshNodeRelType InRelType)


MeshNodeSetRotation

native simulated final function MeshNodeSetRotation (int InNode, Object.Rotator InRotation, optional EMeshNodeRelType InRelType)


MeshNodeSetScale

native simulated final function MeshNodeSetScale (int InNode, Object.Vector InScale, optional EMeshNodeRelType InRelType)


MeshNodeSetTranslation

native simulated final function MeshNodeSetTranslation (int InNode, Object.Vector InTranslation, optional EMeshNodeRelType InRelType)


MeshSetSatellite

native simulated final function int MeshSetSatellite (name InSatelliteName, Actor InTargetActor, optional Object.Vector InTargetLocation)


MeshSetStaticMeshAttachmentOffset

native simulated final function MeshSetStaticMeshAttachmentOffset (int AttachmentIndex, Object.Vector Offset)


MeshSetStaticMeshAttachmentSkin

native simulated final function MeshSetStaticMeshAttachmentSkin (int AttachmentIndex, int SkinIndex, Material Skin)


MeshSetStaticMeshAttachmentSkinsAll

native simulated final function MeshSetStaticMeshAttachmentSkinsAll (Material Skin)


Move

native(266) final function bool Move (Object.Vector Delta, optional bool bTest)


MoveCacheEntry

native final function bool MoveCacheEntry (string GUID, optional string NewFilename)


MoveSmooth

native(3969) final function bool MoveSmooth (Object.Vector Delta)


PauseAudio

native function PauseAudio (optional bool bPauseMusic)


PlayAnim

native(259) final function PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)


PlayerCanSeeMe

native(532) final function bool PlayerCanSeeMe ()


PlayMusic

native final function int PlayMusic (string Song, float FadeInTime)


PlayOwnedSound

native simulated final function PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)


PlaySound

native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)


PlayVoice

native final function Sound PlayVoice (string Filename, optional float Volume, optional float Radius, optional float Pitch)


RedoBNetInitial

native final function RedoBNetInitial ()


RefreshAllScriptProcesses

native simulated final function RefreshAllScriptProcesses ()


SetBase

native(298) final function SetBase (Actor NewBase, optional Object.Vector NewFloor)


SetBoneDirection

native final function SetBoneDirection (name BoneName, Object.Rotator BoneTurn, optional Object.Vector BoneTrans, optional float Alpha)


SetBoneLocation

native final function SetBoneLocation (name BoneName, optional Object.Vector BoneTrans, optional float Alpha)


SetBoneRotation

native final function SetBoneRotation (name BoneName, optional Object.Rotator BoneTurn, optional int Space, optional float Alpha)


SetBoneScale

native final function SetBoneScale (int Slot, optional float BoneScale, optional name BoneName)


SetClassStatic

native final function SetClassStatic (class<ActorTargetClass, bool bVal)


SetCollision

native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)


SetCollisionSize

native(283) final function bool SetCollisionSize (float NewRadius, float NewHeight)


SetDrawScale

native final function SetDrawScale (float NewScale)


SetDrawScale3D

native final function SetDrawScale3D (Object.Vector NewScale3D)


SetDrawType

native final function SetDrawType (EDrawType NewDrawType)


SetLocation

native(267) final function bool SetLocation (Object.Vector NewLocation)


SetOwner

native(272) final function SetOwner (Actor NewOwner)


SetPhysics

native(3970) final function SetPhysics (EPhysics newPhysics)


SetRelativeLocation

native final function bool SetRelativeLocation (Object.Vector NewLocation)


SetRelativeRotation

native final function bool SetRelativeRotation (Object.Rotator NewRotation)


SetRotation

native(299) final function bool SetRotation (Object.Rotator NewRotation)


SetTimer

native(280) final function SetTimer (float NewTimerRate, bool bLoop)


SingleLineCheck

native(1092) final function bool SingleLineCheck (out CheckResult Hit, Actor Source, Object.Vector End, Object.Vector Start, int TraceFlags, optional Object.Vector Extent)


Spawn

native(278) final function Actor Spawn (class<ActorSpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation, optional Actor SpawnTemplate, optional Actor Spawner, optional bool bSkipCollisionCheck)


StopAllMusic

native final function StopAllMusic (float FadeOutTime)


StopAnimating

native final function StopAnimating ()


StopMusic

native final function StopMusic (int SongHandle, float FadeOutTime)


StopSound

native function StopSound (Sound Sound, optional float FadeOutDuration)


StopSoundSlot

native function StopSoundSlot (ESoundSlot Slot, optional bool bStopNoOverrideSounds)


StopVoice

native final function StopVoice ()


StopVoiceFile

native final function StopVoiceFile (string Filename)


Trace

native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent, optional out Material Material, optional int TraceFlags)


TraceTexture

native(1074) final function Material TraceTexture (Object.Vector TraceEnd, optional Object.Vector TraceStart)


TweenAnim

native(294) final function TweenAnim (name Sequence, float Time, optional int Channel)


UnPauseAudio

native function UnPauseAudio ()


UpdateMountPhysics

native final simulated function UpdateMountPhysics ()