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UE2:Actor native functions (U2XMP)

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U2XMP Object >> Actor (native functions)

Contents

Actor native functions in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
constants, enums, events, instance functions, internal variables, properties

Native functions[edit]

DemoPlaySound[edit]

native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)


AnimBlendParams[edit]

native final function AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName)


AnimBlendToAlpha[edit]

native final function AnimBlendToAlpha (int Stage, float TargetAlpha, float TimeInterval)


AnimIsInGroup[edit]

native final function bool AnimIsInGroup (int Channel, name GroupName)


AttachToBone[edit]

native final function bool AttachToBone (Actor Attachment, name BoneName)


AutonomousPhysics[edit]

native(3971) final function AutonomousPhysics (float DeltaSeconds)


ClearRenderData[edit]

native final function ClearRenderData ()


ConsoleCommand[edit]

native function string ConsoleCommand (string Command)


Destroy[edit]

native(279) final function bool Destroy ()


DetachFromBone[edit]

native final function bool DetachFromBone (Actor Attachment)


DOREP[edit]

native final function DOREP (name Variable)


EnableChannelNotify[edit]

native final function EnableChannelNotify (int Channel, int Switch)


Error[edit]

native(233) final function Error (coerce string S)


FallLanding[edit]

native final function Object.Vector FallLanding (Object.Vector TestLocation, Object.Vector TestVelocity)


FastTrace[edit]

native(548) final function bool FastTrace (Object.Vector TraceEnd, optional Object.Vector TraceStart)


FindBase[edit]

native final function FindBase ()


FitActorAt[edit]

native final function int FitActorAt (out Object.Vector TargetLocation, optional float TargetCollisionRadius, optional float TargetCollisionHeight)


FORCEREP[edit]

native final function FORCEREP (name Variable)


GetAnim[edit]

native simulated final function name GetAnim (int Index)


GetAnimBaseName[edit]

native simulated final function name GetAnimBaseName (name Sequence)


GetAnimCount[edit]

native simulated final function int GetAnimCount ()


GetAnimExtInfo1[edit]

native simulated final function name GetAnimExtInfo1 (name Sequence)


GetAnimExtInfo2[edit]

native simulated final function name GetAnimExtInfo2 (name Sequence)


GetAnimFrames[edit]

native simulated final function int GetAnimFrames (name Sequence)


GetAnimGroup[edit]

native simulated final function name GetAnimGroup (name Sequence)


GetAnimIndex[edit]

native simulated final function int GetAnimIndex (name Sequence)


GetAnimParams[edit]

native final function GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate, out float OutAnimBlend, optional bool bDeprecated)


GetAnimSlot[edit]

native simulated final function name GetAnimSlot (name Sequence)


GetAnimVersion[edit]

native simulated final function string GetAnimVersion (name Sequence)


GetAverageSurfaceNormal[edit]

native final function bool GetAverageSurfaceNormal (Object.Vector TraceVector, Object.Vector TraceOffset1, Object.Vector TraceOffset2, Object.Vector TraceOffset3, out Object.Vector Normal)


GetBoneCoords[edit]

native final function Object.Coords GetBoneCoords (name BoneName)


GetBoneRotation[edit]

native final function Object.Rotator GetBoneRotation (name BoneName, optional int Space)


GetCacheEntry[edit]

native final function bool GetCacheEntry (int Num, out string GUID, out string Filename)


GetClient[edit]

native final function client GetClient ()


GetCollisionBoundingBox[edit]

native function Object.Box GetCollisionBoundingBox (optional Actor Owner)


GetGoreDetailLevel[edit]

native final function int GetGoreDetailLevel ()


GetMapName[edit]

native(539) final function string GetMapName (string NameEnding, string MapName, int Dir)


GetMaxDetailLevel[edit]

native final function int GetMaxDetailLevel ()


GetNextInt[edit]

native final function string GetNextInt (string ClassName, int Num)


GetNextIntDesc[edit]

native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)


GetNextSkin[edit]

native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)


GetNotifyChannel[edit]

native final function int GetNotifyChannel ()


GetOggDuration[edit]

native final function float GetOggDuration (string Filename)


GetRenderBoundingBox[edit]

native function Object.Box GetRenderBoundingBox (optional Actor Owner)


GetRenderBoundingSphere[edit]

native final function Object.Plane GetRenderBoundingSphere ()


GetRootLocation[edit]

native final function Object.Vector GetRootLocation ()


GetRootLocationDelta[edit]

native final function Object.Vector GetRootLocationDelta ()


GetRootRotation[edit]

native final function Object.Rotator GetRootRotation ()


GetRootRotationDelta[edit]

native final function Object.Rotator GetRootRotationDelta ()


GetSoundDuration[edit]

native final function float GetSoundDuration (Sound Sound)


GetURLMap[edit]

native(547) final function string GetURLMap ()


HasAnim[edit]

native(263) final function bool HasAnim (name Sequence)


IsAnimating[edit]

native(282) final function bool IsAnimating (optional int Channel)


IsTweening[edit]

native final function bool IsTweening (int Channel)


KAddForce[edit]

native final function KAddForce (Object.Vector Force)


KAddImpulse[edit]

native final function KAddImpulse (Object.Vector Impulse, Object.Vector Position)


KAddTorque[edit]

native final function KAddTorque (Object.Vector Torque)


KDisableCollision[edit]

native final function KDisableCollision (Actor Other)


KEnableCollision[edit]

native final function KEnableCollision (Actor Other)


KGetCOMOffset[edit]

native final function KGetCOMOffset (out Object.Vector Offset)


KGetCOMPosition[edit]

native final function KGetCOMPosition (out Object.Vector pos)


KGetDampingProps[edit]

native final function KGetDampingProps (out float lindamp, out float angdamp)


KGetFriction[edit]

native final function float KGetFriction ()


KGetImpactThreshold[edit]

native final function float KGetImpactThreshold ()


KGetInertiaTensor[edit]

native final function KGetInertiaTensor (out Object.Vector it1, out Object.Vector it2)


KGetMass[edit]

native final function float KGetMass ()


KGetRestitution[edit]

native final function float KGetRestitution ()


KSetCOMOffset[edit]

native final function KSetCOMOffset (Object.Vector Offset)


KSetDampingProps[edit]

native final function KSetDampingProps (float lindamp, float angdamp)


KSetFriction[edit]

native final function KSetFriction (float Friction)


KSetImpactThreshold[edit]

native final function KSetImpactThreshold (float thresh)


KSetInertiaTensor[edit]

native final function KSetInertiaTensor (Object.Vector it1, Object.Vector it2)


KSetMass[edit]

native final function KSetMass (float mass)


KSetRestitution[edit]

native final function KSetRestitution (float rest)


KSetStayUpright[edit]

native final function KSetStayUpright (bool stayUpright, bool allowRotate)


KWake[edit]

native final function KWake ()


LinkSkelAnim[edit]

native final function LinkSkelAnim (MeshAnimation Anim)


LockRootMotion[edit]

native final function LockRootMotion (int Lock)


LoopAnim[edit]

native(260) final function LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)


MakeNoise[edit]

native(512) final function MakeNoise (float Loudness)


MeshAgentCallAction[edit]

native simulated final function float MeshAgentCallAction (name InActionName)


MeshAgentEnableChannel[edit]

native simulated final function bool MeshAgentEnableChannel (int InChannelIndex, bool InEnable)


MeshAgentGetActionCount[edit]

native simulated final function int MeshAgentGetActionCount ()


MeshAgentGetActionName[edit]

native simulated final function name MeshAgentGetActionName (int InActionIndex)


MeshAgentGetChannelBoundAction[edit]

native simulated final function name MeshAgentGetChannelBoundAction (int InChannelIndex)


MeshAgentGetChannelBoundLevel[edit]

native simulated final function int MeshAgentGetChannelBoundLevel (int InChannelIndex)


MeshAgentGetChannelBoundTime[edit]

native simulated final function float MeshAgentGetChannelBoundTime (int InChannelIndex)


MeshAgentGetChannelCount[edit]

native simulated final function int MeshAgentGetChannelCount ()


MeshAgentGetChannelName[edit]

native simulated final function name MeshAgentGetChannelName (int InChannelIndex)


MeshAgentGetChannelScriptName[edit]

native simulated final function name MeshAgentGetChannelScriptName (int InChannelIndex)


MeshAgentGetInputCount[edit]

native simulated final function int MeshAgentGetInputCount ()


MeshAgentGetInputCurValue[edit]

native simulated final function name MeshAgentGetInputCurValue (name InInputName)


MeshAgentGetInputName[edit]

native simulated final function name MeshAgentGetInputName (int InInputIndex)


MeshAgentGetInputValueCount[edit]

native simulated final function int MeshAgentGetInputValueCount (int InInputIndex)


MeshAgentGetInputValueName[edit]

native simulated final function name MeshAgentGetInputValueName (int InInputIndex, int InValueIndex)


MeshAgentImmediateAction[edit]

native simulated final function float MeshAgentImmediateAction (string InActionText)


MeshAgentResetChannel[edit]

native simulated final function bool MeshAgentResetChannel (int InChannelIndex)


MeshAgentSetInputCurValue[edit]

native simulated final function bool MeshAgentSetInputCurValue (name InInputName, name InInputValue)


MeshAgentSetInputLock[edit]

native simulated final function bool MeshAgentSetInputLock (name InInputName, bool InLocked)


MeshGetAttachments[edit]

native simulated final function MeshGetAttachments (string Name, out array<ActorAttachments)


MeshGetNodeCount[edit]

native simulated final function int MeshGetNodeCount (optional bool InDefault)


MeshGetNodeIndexed[edit]

native simulated final function int MeshGetNodeIndexed (int InIndex, optional bool InDefault)


MeshGetNodeNamed[edit]

native simulated final function int MeshGetNodeNamed (string InNameStr, optional bool InDefault)


MeshGetNodeWeapon[edit]

native simulated final function string MeshGetNodeWeapon (optional Mesh Mesh)


MeshGetSatelliteActor[edit]

native simulated final function Actor MeshGetSatelliteActor (name InSatelliteName)


MeshGetSatelliteLocation[edit]

native simulated final function Object.Vector MeshGetSatelliteLocation (name InSatelliteName)


MeshGetStaticMeshAttachmentOffset[edit]

native simulated final function Object.Vector MeshGetStaticMeshAttachmentOffset (int AttachmentIndex)


MeshNodeGetIndex[edit]

native simulated final function int MeshNodeGetIndex (int InNode)


MeshNodeGetRotation[edit]

native simulated final function Object.Rotator MeshNodeGetRotation (int InNode, optional EMeshNodeRelType InRelType)


MeshNodeGetScale[edit]

native simulated final function Object.Vector MeshNodeGetScale (int InNode, optional EMeshNodeRelType InRelType)


MeshNodeGetTranslation[edit]

native simulated final function Object.Vector MeshNodeGetTranslation (int InNode, optional EMeshNodeRelType InRelType)


MeshNodeSetRotation[edit]

native simulated final function MeshNodeSetRotation (int InNode, Object.Rotator InRotation, optional EMeshNodeRelType InRelType)


MeshNodeSetScale[edit]

native simulated final function MeshNodeSetScale (int InNode, Object.Vector InScale, optional EMeshNodeRelType InRelType)


MeshNodeSetTranslation[edit]

native simulated final function MeshNodeSetTranslation (int InNode, Object.Vector InTranslation, optional EMeshNodeRelType InRelType)


MeshSetSatellite[edit]

native simulated final function int MeshSetSatellite (name InSatelliteName, Actor InTargetActor, optional Object.Vector InTargetLocation)


MeshSetStaticMeshAttachmentOffset[edit]

native simulated final function MeshSetStaticMeshAttachmentOffset (int AttachmentIndex, Object.Vector Offset)


MeshSetStaticMeshAttachmentSkin[edit]

native simulated final function MeshSetStaticMeshAttachmentSkin (int AttachmentIndex, int SkinIndex, Material Skin)


MeshSetStaticMeshAttachmentSkinsAll[edit]

native simulated final function MeshSetStaticMeshAttachmentSkinsAll (Material Skin)


Move[edit]

native(266) final function bool Move (Object.Vector Delta, optional bool bTest)


MoveCacheEntry[edit]

native final function bool MoveCacheEntry (string GUID, optional string NewFilename)


MoveSmooth[edit]

native(3969) final function bool MoveSmooth (Object.Vector Delta)


PauseAudio[edit]

native function PauseAudio (optional bool bPauseMusic)


PlayAnim[edit]

native(259) final function PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)


PlayerCanSeeMe[edit]

native(532) final function bool PlayerCanSeeMe ()


PlayMusic[edit]

native final function int PlayMusic (string Song, float FadeInTime)


PlayOwnedSound[edit]

native simulated final function PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)


PlaySound[edit]

native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)


PlayVoice[edit]

native final function Sound PlayVoice (string Filename, optional float Volume, optional float Radius, optional float Pitch)


RedoBNetInitial[edit]

native final function RedoBNetInitial ()


RefreshAllScriptProcesses[edit]

native simulated final function RefreshAllScriptProcesses ()


SetBase[edit]

native(298) final function SetBase (Actor NewBase, optional Object.Vector NewFloor)


SetBoneDirection[edit]

native final function SetBoneDirection (name BoneName, Object.Rotator BoneTurn, optional Object.Vector BoneTrans, optional float Alpha)


SetBoneLocation[edit]

native final function SetBoneLocation (name BoneName, optional Object.Vector BoneTrans, optional float Alpha)


SetBoneRotation[edit]

native final function SetBoneRotation (name BoneName, optional Object.Rotator BoneTurn, optional int Space, optional float Alpha)


SetBoneScale[edit]

native final function SetBoneScale (int Slot, optional float BoneScale, optional name BoneName)


SetClassStatic[edit]

native final function SetClassStatic (class<ActorTargetClass, bool bVal)


SetCollision[edit]

native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)


SetCollisionSize[edit]

native(283) final function bool SetCollisionSize (float NewRadius, float NewHeight)


SetDrawScale[edit]

native final function SetDrawScale (float NewScale)


SetDrawScale3D[edit]

native final function SetDrawScale3D (Object.Vector NewScale3D)


SetDrawType[edit]

native final function SetDrawType (EDrawType NewDrawType)


SetLocation[edit]

native(267) final function bool SetLocation (Object.Vector NewLocation)


SetOwner[edit]

native(272) final function SetOwner (Actor NewOwner)


SetPhysics[edit]

native(3970) final function SetPhysics (EPhysics newPhysics)


SetRelativeLocation[edit]

native final function bool SetRelativeLocation (Object.Vector NewLocation)


SetRelativeRotation[edit]

native final function bool SetRelativeRotation (Object.Rotator NewRotation)


SetRotation[edit]

native(299) final function bool SetRotation (Object.Rotator NewRotation)


SetTimer[edit]

native(280) final function SetTimer (float NewTimerRate, bool bLoop)


SingleLineCheck[edit]

native(1092) final function bool SingleLineCheck (out CheckResult Hit, Actor Source, Object.Vector End, Object.Vector Start, int TraceFlags, optional Object.Vector Extent)


Spawn[edit]

native(278) final function Actor Spawn (class<ActorSpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation, optional Actor SpawnTemplate, optional Actor Spawner, optional bool bSkipCollisionCheck)


StopAllMusic[edit]

native final function StopAllMusic (float FadeOutTime)


StopAnimating[edit]

native final function StopAnimating ()


StopMusic[edit]

native final function StopMusic (int SongHandle, float FadeOutTime)


StopSound[edit]

native function StopSound (Sound Sound, optional float FadeOutDuration)


StopSoundSlot[edit]

native function StopSoundSlot (ESoundSlot Slot, optional bool bStopNoOverrideSounds)


StopVoice[edit]

native final function StopVoice ()


StopVoiceFile[edit]

native final function StopVoiceFile (string Filename)


Trace[edit]

native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent, optional out Material Material, optional int TraceFlags)


TraceTexture[edit]

native(1074) final function Material TraceTexture (Object.Vector TraceEnd, optional Object.Vector TraceStart)


TweenAnim[edit]

native(294) final function TweenAnim (name Sequence, float Time, optional int Channel)


UnPauseAudio[edit]

native function UnPauseAudio ()


UpdateMountPhysics[edit]

native final simulated function UpdateMountPhysics ()