UE2:Actor native functions (U2XMP)
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- Actor native functions in other games:
- Other member categories for this class:
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Native functions
DemoPlaySound
native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
AnimBlendParams
native final function AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName)
AnimBlendToAlpha
AnimIsInGroup
AttachToBone
AutonomousPhysics
native(3971) final function AutonomousPhysics (float DeltaSeconds)
ClearRenderData
native final function ClearRenderData ()
ConsoleCommand
Destroy
native(279) final function bool Destroy ()
DetachFromBone
DOREP
native final function DOREP (name Variable)
EnableChannelNotify
Error
native(233) final function Error (coerce string S)
FallLanding
native final function Object.Vector FallLanding (Object.Vector TestLocation, Object.Vector TestVelocity)
FastTrace
native(548) final function bool FastTrace (Object.Vector TraceEnd, optional Object.Vector TraceStart)
FindBase
native final function FindBase ()
FitActorAt
native final function int FitActorAt (out Object.Vector TargetLocation, optional float TargetCollisionRadius, optional float TargetCollisionHeight)
FORCEREP
native final function FORCEREP (name Variable)
GetAnim
GetAnimBaseName
GetAnimCount
native simulated final function int GetAnimCount ()
GetAnimExtInfo1
GetAnimExtInfo2
GetAnimFrames
GetAnimGroup
GetAnimIndex
GetAnimParams
native final function GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate, out float OutAnimBlend, optional bool bDeprecated)
GetAnimSlot
GetAnimVersion
GetAverageSurfaceNormal
native final function bool GetAverageSurfaceNormal (Object.Vector TraceVector, Object.Vector TraceOffset1, Object.Vector TraceOffset2, Object.Vector TraceOffset3, out Object.Vector Normal)
GetBoneCoords
native final function Object.Coords GetBoneCoords (name BoneName)
GetBoneRotation
GetCacheEntry
GetClient
native final function client GetClient ()
GetCollisionBoundingBox
native function Object.Box GetCollisionBoundingBox (optional Actor Owner)
GetGoreDetailLevel
native final function int GetGoreDetailLevel ()
GetMapName
GetMaxDetailLevel
native final function int GetMaxDetailLevel ()
GetNextInt
GetNextIntDesc
native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)
GetNextSkin
native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)
GetNotifyChannel
native final function int GetNotifyChannel ()
GetOggDuration
GetRenderBoundingBox
native function Object.Box GetRenderBoundingBox (optional Actor Owner)
GetRenderBoundingSphere
native final function Object.Plane GetRenderBoundingSphere ()
GetRootLocation
native final function Object.Vector GetRootLocation ()
GetRootLocationDelta
native final function Object.Vector GetRootLocationDelta ()
GetRootRotation
native final function Object.Rotator GetRootRotation ()
GetRootRotationDelta
native final function Object.Rotator GetRootRotationDelta ()
GetSoundDuration
GetURLMap
native(547) final function string GetURLMap ()
HasAnim
IsAnimating
IsTweening
KAddForce
native final function KAddForce (Object.Vector Force)
KAddImpulse
native final function KAddImpulse (Object.Vector Impulse, Object.Vector Position)
KAddTorque
native final function KAddTorque (Object.Vector Torque)
KDisableCollision
native final function KDisableCollision (Actor Other)
KEnableCollision
native final function KEnableCollision (Actor Other)
KGetCOMOffset
native final function KGetCOMOffset (out Object.Vector Offset)
KGetCOMPosition
native final function KGetCOMPosition (out Object.Vector pos)
KGetDampingProps
KGetFriction
native final function float KGetFriction ()
KGetImpactThreshold
native final function float KGetImpactThreshold ()
KGetInertiaTensor
native final function KGetInertiaTensor (out Object.Vector it1, out Object.Vector it2)
KGetMass
native final function float KGetMass ()
KGetRestitution
native final function float KGetRestitution ()
KSetCOMOffset
native final function KSetCOMOffset (Object.Vector Offset)
KSetDampingProps
KSetFriction
native final function KSetFriction (float Friction)
KSetImpactThreshold
native final function KSetImpactThreshold (float thresh)
KSetInertiaTensor
native final function KSetInertiaTensor (Object.Vector it1, Object.Vector it2)
KSetMass
native final function KSetMass (float mass)
KSetRestitution
native final function KSetRestitution (float rest)
KSetStayUpright
KWake
native final function KWake ()
LinkSkelAnim
native final function LinkSkelAnim (MeshAnimation Anim)
LockRootMotion
native final function LockRootMotion (int Lock)
LoopAnim
native(260) final function LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
MakeNoise
native(512) final function MakeNoise (float Loudness)
MeshAgentCallAction
MeshAgentEnableChannel
MeshAgentGetActionCount
native simulated final function int MeshAgentGetActionCount ()
MeshAgentGetActionName
MeshAgentGetChannelBoundAction
MeshAgentGetChannelBoundLevel
MeshAgentGetChannelBoundTime
MeshAgentGetChannelCount
native simulated final function int MeshAgentGetChannelCount ()
MeshAgentGetChannelName
MeshAgentGetChannelScriptName
MeshAgentGetInputCount
native simulated final function int MeshAgentGetInputCount ()
MeshAgentGetInputCurValue
MeshAgentGetInputName
MeshAgentGetInputValueCount
MeshAgentGetInputValueName
native simulated final function name MeshAgentGetInputValueName (int InInputIndex, int InValueIndex)
MeshAgentImmediateAction
MeshAgentResetChannel
MeshAgentSetInputCurValue
native simulated final function bool MeshAgentSetInputCurValue (name InInputName, name InInputValue)
MeshAgentSetInputLock
MeshGetAttachments
MeshGetNodeCount
MeshGetNodeIndexed
MeshGetNodeNamed
MeshGetNodeWeapon
MeshGetSatelliteActor
MeshGetSatelliteLocation
native simulated final function Object.Vector MeshGetSatelliteLocation (name InSatelliteName)
MeshGetStaticMeshAttachmentOffset
native simulated final function Object.Vector MeshGetStaticMeshAttachmentOffset (int AttachmentIndex)
MeshNodeGetIndex
MeshNodeGetRotation
native simulated final function Object.Rotator MeshNodeGetRotation (int InNode, optional EMeshNodeRelType InRelType)
MeshNodeGetScale
native simulated final function Object.Vector MeshNodeGetScale (int InNode, optional EMeshNodeRelType InRelType)
MeshNodeGetTranslation
native simulated final function Object.Vector MeshNodeGetTranslation (int InNode, optional EMeshNodeRelType InRelType)
MeshNodeSetRotation
native simulated final function MeshNodeSetRotation (int InNode, Object.Rotator InRotation, optional EMeshNodeRelType InRelType)
MeshNodeSetScale
native simulated final function MeshNodeSetScale (int InNode, Object.Vector InScale, optional EMeshNodeRelType InRelType)
MeshNodeSetTranslation
native simulated final function MeshNodeSetTranslation (int InNode, Object.Vector InTranslation, optional EMeshNodeRelType InRelType)
MeshSetSatellite
native simulated final function int MeshSetSatellite (name InSatelliteName, Actor InTargetActor, optional Object.Vector InTargetLocation)
MeshSetStaticMeshAttachmentOffset
native simulated final function MeshSetStaticMeshAttachmentOffset (int AttachmentIndex, Object.Vector Offset)
MeshSetStaticMeshAttachmentSkin
native simulated final function MeshSetStaticMeshAttachmentSkin (int AttachmentIndex, int SkinIndex, Material Skin)
MeshSetStaticMeshAttachmentSkinsAll
native simulated final function MeshSetStaticMeshAttachmentSkinsAll (Material Skin)
Move
MoveCacheEntry
MoveSmooth
native(3969) final function bool MoveSmooth (Object.Vector Delta)
PauseAudio
native function PauseAudio (optional bool bPauseMusic)
PlayAnim
native(259) final function PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
PlayerCanSeeMe
native(532) final function bool PlayerCanSeeMe ()
PlayMusic
PlayOwnedSound
native simulated final function PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
PlaySound
native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
PlayVoice
native final function Sound PlayVoice (string Filename, optional float Volume, optional float Radius, optional float Pitch)
RedoBNetInitial
native final function RedoBNetInitial ()
RefreshAllScriptProcesses
native simulated final function RefreshAllScriptProcesses ()
SetBase
native(298) final function SetBase (Actor NewBase, optional Object.Vector NewFloor)
SetBoneDirection
native final function SetBoneDirection (name BoneName, Object.Rotator BoneTurn, optional Object.Vector BoneTrans, optional float Alpha)
SetBoneLocation
native final function SetBoneLocation (name BoneName, optional Object.Vector BoneTrans, optional float Alpha)
SetBoneRotation
native final function SetBoneRotation (name BoneName, optional Object.Rotator BoneTurn, optional int Space, optional float Alpha)
SetBoneScale
SetClassStatic
SetCollision
native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)
SetCollisionSize
SetDrawScale
native final function SetDrawScale (float NewScale)
SetDrawScale3D
native final function SetDrawScale3D (Object.Vector NewScale3D)
SetDrawType
native final function SetDrawType (EDrawType NewDrawType)
SetLocation
native(267) final function bool SetLocation (Object.Vector NewLocation)
SetOwner
native(272) final function SetOwner (Actor NewOwner)
SetPhysics
native(3970) final function SetPhysics (EPhysics newPhysics)
SetRelativeLocation
native final function bool SetRelativeLocation (Object.Vector NewLocation)
SetRelativeRotation
native final function bool SetRelativeRotation (Object.Rotator NewRotation)
SetRotation
native(299) final function bool SetRotation (Object.Rotator NewRotation)
SetTimer
SingleLineCheck
native(1092) final function bool SingleLineCheck (out CheckResult Hit, Actor Source, Object.Vector End, Object.Vector Start, int TraceFlags, optional Object.Vector Extent)
Spawn
native(278) final function Actor Spawn (class<Actor> SpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation, optional Actor SpawnTemplate, optional Actor Spawner, optional bool bSkipCollisionCheck)
StopAllMusic
native final function StopAllMusic (float FadeOutTime)
StopAnimating
native final function StopAnimating ()
StopMusic
StopSound
StopSoundSlot
native function StopSoundSlot (ESoundSlot Slot, optional bool bStopNoOverrideSounds)
StopVoice
native final function StopVoice ()
StopVoiceFile
native final function StopVoiceFile (string Filename)
Trace
native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent, optional out Material Material, optional int TraceFlags)
TraceTexture
native(1074) final function Material TraceTexture (Object.Vector TraceEnd, optional Object.Vector TraceStart)
TweenAnim
UnPauseAudio
native function UnPauseAudio ()
UpdateMountPhysics
native final simulated function UpdateMountPhysics ()