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UE2:Actor native functions (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Native functions
- 1.1 DemoPlaySound
- 1.2 AnimBlendParams
- 1.3 AnimBlendToAlpha
- 1.4 AnimIsInGroup
- 1.5 AttachToBone
- 1.6 AutonomousPhysics
- 1.7 ClearRenderData
- 1.8 ConsoleCommand
- 1.9 Destroy
- 1.10 DetachFromBone
- 1.11 DOREP
- 1.12 EnableChannelNotify
- 1.13 Error
- 1.14 FallLanding
- 1.15 FastTrace
- 1.16 FindBase
- 1.17 FitActorAt
- 1.18 FORCEREP
- 1.19 GetAnim
- 1.20 GetAnimBaseName
- 1.21 GetAnimCount
- 1.22 GetAnimExtInfo1
- 1.23 GetAnimExtInfo2
- 1.24 GetAnimFrames
- 1.25 GetAnimGroup
- 1.26 GetAnimIndex
- 1.27 GetAnimParams
- 1.28 GetAnimSlot
- 1.29 GetAnimVersion
- 1.30 GetAverageSurfaceNormal
- 1.31 GetBoneCoords
- 1.32 GetBoneRotation
- 1.33 GetCacheEntry
- 1.34 GetClient
- 1.35 GetCollisionBoundingBox
- 1.36 GetGoreDetailLevel
- 1.37 GetMapName
- 1.38 GetMaxDetailLevel
- 1.39 GetNextInt
- 1.40 GetNextIntDesc
- 1.41 GetNextSkin
- 1.42 GetNotifyChannel
- 1.43 GetOggDuration
- 1.44 GetRenderBoundingBox
- 1.45 GetRenderBoundingSphere
- 1.46 GetRootLocation
- 1.47 GetRootLocationDelta
- 1.48 GetRootRotation
- 1.49 GetRootRotationDelta
- 1.50 GetSoundDuration
- 1.51 GetURLMap
- 1.52 HasAnim
- 1.53 IsAnimating
- 1.54 IsTweening
- 1.55 KAddForce
- 1.56 KAddImpulse
- 1.57 KAddTorque
- 1.58 KDisableCollision
- 1.59 KEnableCollision
- 1.60 KGetCOMOffset
- 1.61 KGetCOMPosition
- 1.62 KGetDampingProps
- 1.63 KGetFriction
- 1.64 KGetImpactThreshold
- 1.65 KGetInertiaTensor
- 1.66 KGetMass
- 1.67 KGetRestitution
- 1.68 KSetCOMOffset
- 1.69 KSetDampingProps
- 1.70 KSetFriction
- 1.71 KSetImpactThreshold
- 1.72 KSetInertiaTensor
- 1.73 KSetMass
- 1.74 KSetRestitution
- 1.75 KSetStayUpright
- 1.76 KWake
- 1.77 LinkSkelAnim
- 1.78 LockRootMotion
- 1.79 LoopAnim
- 1.80 MakeNoise
- 1.81 MeshAgentCallAction
- 1.82 MeshAgentEnableChannel
- 1.83 MeshAgentGetActionCount
- 1.84 MeshAgentGetActionName
- 1.85 MeshAgentGetChannelBoundAction
- 1.86 MeshAgentGetChannelBoundLevel
- 1.87 MeshAgentGetChannelBoundTime
- 1.88 MeshAgentGetChannelCount
- 1.89 MeshAgentGetChannelName
- 1.90 MeshAgentGetChannelScriptName
- 1.91 MeshAgentGetInputCount
- 1.92 MeshAgentGetInputCurValue
- 1.93 MeshAgentGetInputName
- 1.94 MeshAgentGetInputValueCount
- 1.95 MeshAgentGetInputValueName
- 1.96 MeshAgentImmediateAction
- 1.97 MeshAgentResetChannel
- 1.98 MeshAgentSetInputCurValue
- 1.99 MeshAgentSetInputLock
- 1.100 MeshGetAttachments
- 1.101 MeshGetNodeCount
- 1.102 MeshGetNodeIndexed
- 1.103 MeshGetNodeNamed
- 1.104 MeshGetNodeWeapon
- 1.105 MeshGetSatelliteActor
- 1.106 MeshGetSatelliteLocation
- 1.107 MeshGetStaticMeshAttachmentOffset
- 1.108 MeshNodeGetIndex
- 1.109 MeshNodeGetRotation
- 1.110 MeshNodeGetScale
- 1.111 MeshNodeGetTranslation
- 1.112 MeshNodeSetRotation
- 1.113 MeshNodeSetScale
- 1.114 MeshNodeSetTranslation
- 1.115 MeshSetSatellite
- 1.116 MeshSetStaticMeshAttachmentOffset
- 1.117 MeshSetStaticMeshAttachmentSkin
- 1.118 MeshSetStaticMeshAttachmentSkinsAll
- 1.119 Move
- 1.120 MoveCacheEntry
- 1.121 MoveSmooth
- 1.122 PauseAudio
- 1.123 PlayAnim
- 1.124 PlayerCanSeeMe
- 1.125 PlayMusic
- 1.126 PlayOwnedSound
- 1.127 PlaySound
- 1.128 PlayVoice
- 1.129 RedoBNetInitial
- 1.130 RefreshAllScriptProcesses
- 1.131 SetBase
- 1.132 SetBoneDirection
- 1.133 SetBoneLocation
- 1.134 SetBoneRotation
- 1.135 SetBoneScale
- 1.136 SetClassStatic
- 1.137 SetCollision
- 1.138 SetCollisionSize
- 1.139 SetDrawScale
- 1.140 SetDrawScale3D
- 1.141 SetDrawType
- 1.142 SetLocation
- 1.143 SetOwner
- 1.144 SetPhysics
- 1.145 SetRelativeLocation
- 1.146 SetRelativeRotation
- 1.147 SetRotation
- 1.148 SetTimer
- 1.149 SingleLineCheck
- 1.150 Spawn
- 1.151 StopAllMusic
- 1.152 StopAnimating
- 1.153 StopMusic
- 1.154 StopSound
- 1.155 StopSoundSlot
- 1.156 StopVoice
- 1.157 StopVoiceFile
- 1.158 Trace
- 1.159 TraceTexture
- 1.160 TweenAnim
- 1.161 UnPauseAudio
- 1.162 UpdateMountPhysics
- Actor native functions in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- constants, enums, events, instance functions, internal variables, properties
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Native functions[edit]
DemoPlaySound[edit]
native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
AnimBlendParams[edit]
native final function AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName)
AnimBlendToAlpha[edit]
AnimIsInGroup[edit]
AttachToBone[edit]
AutonomousPhysics[edit]
native(3971) final function AutonomousPhysics (float DeltaSeconds)
ClearRenderData[edit]
native final function ClearRenderData ()
ConsoleCommand[edit]
Destroy[edit]
native(279) final function bool Destroy ()
DetachFromBone[edit]
DOREP[edit]
native final function DOREP (name Variable)
EnableChannelNotify[edit]
Error[edit]
native(233) final function Error (coerce string S)
FallLanding[edit]
native final function Object.Vector FallLanding (Object.Vector TestLocation, Object.Vector TestVelocity)
FastTrace[edit]
native(548) final function bool FastTrace (Object.Vector TraceEnd, optional Object.Vector TraceStart)
FindBase[edit]
native final function FindBase ()
FitActorAt[edit]
native final function int FitActorAt (out Object.Vector TargetLocation, optional float TargetCollisionRadius, optional float TargetCollisionHeight)
FORCEREP[edit]
native final function FORCEREP (name Variable)
GetAnim[edit]
GetAnimBaseName[edit]
GetAnimCount[edit]
native simulated final function int GetAnimCount ()
GetAnimExtInfo1[edit]
GetAnimExtInfo2[edit]
GetAnimFrames[edit]
GetAnimGroup[edit]
GetAnimIndex[edit]
GetAnimParams[edit]
native final function GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate, out float OutAnimBlend, optional bool bDeprecated)
GetAnimSlot[edit]
GetAnimVersion[edit]
GetAverageSurfaceNormal[edit]
native final function bool GetAverageSurfaceNormal (Object.Vector TraceVector, Object.Vector TraceOffset1, Object.Vector TraceOffset2, Object.Vector TraceOffset3, out Object.Vector Normal)
GetBoneCoords[edit]
native final function Object.Coords GetBoneCoords (name BoneName)
GetBoneRotation[edit]
GetCacheEntry[edit]
GetClient[edit]
native final function client GetClient ()
GetCollisionBoundingBox[edit]
native function Object.Box GetCollisionBoundingBox (optional Actor Owner)
GetGoreDetailLevel[edit]
native final function int GetGoreDetailLevel ()
GetMapName[edit]
GetMaxDetailLevel[edit]
native final function int GetMaxDetailLevel ()
GetNextInt[edit]
GetNextIntDesc[edit]
native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)
GetNextSkin[edit]
native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)
GetNotifyChannel[edit]
native final function int GetNotifyChannel ()
GetOggDuration[edit]
GetRenderBoundingBox[edit]
native function Object.Box GetRenderBoundingBox (optional Actor Owner)
GetRenderBoundingSphere[edit]
native final function Object.Plane GetRenderBoundingSphere ()
GetRootLocation[edit]
native final function Object.Vector GetRootLocation ()
GetRootLocationDelta[edit]
native final function Object.Vector GetRootLocationDelta ()
GetRootRotation[edit]
native final function Object.Rotator GetRootRotation ()
GetRootRotationDelta[edit]
native final function Object.Rotator GetRootRotationDelta ()
GetSoundDuration[edit]
GetURLMap[edit]
native(547) final function string GetURLMap ()
HasAnim[edit]
IsAnimating[edit]
IsTweening[edit]
KAddForce[edit]
native final function KAddForce (Object.Vector Force)
KAddImpulse[edit]
native final function KAddImpulse (Object.Vector Impulse, Object.Vector Position)
KAddTorque[edit]
native final function KAddTorque (Object.Vector Torque)
KDisableCollision[edit]
native final function KDisableCollision (Actor Other)
KEnableCollision[edit]
native final function KEnableCollision (Actor Other)
KGetCOMOffset[edit]
native final function KGetCOMOffset (out Object.Vector Offset)
KGetCOMPosition[edit]
native final function KGetCOMPosition (out Object.Vector pos)
KGetDampingProps[edit]
KGetFriction[edit]
native final function float KGetFriction ()
KGetImpactThreshold[edit]
native final function float KGetImpactThreshold ()
KGetInertiaTensor[edit]
native final function KGetInertiaTensor (out Object.Vector it1, out Object.Vector it2)
KGetMass[edit]
native final function float KGetMass ()
KGetRestitution[edit]
native final function float KGetRestitution ()
KSetCOMOffset[edit]
native final function KSetCOMOffset (Object.Vector Offset)
KSetDampingProps[edit]
KSetFriction[edit]
native final function KSetFriction (float Friction)
KSetImpactThreshold[edit]
native final function KSetImpactThreshold (float thresh)
KSetInertiaTensor[edit]
native final function KSetInertiaTensor (Object.Vector it1, Object.Vector it2)
KSetMass[edit]
native final function KSetMass (float mass)
KSetRestitution[edit]
native final function KSetRestitution (float rest)
KSetStayUpright[edit]
KWake[edit]
native final function KWake ()
LinkSkelAnim[edit]
native final function LinkSkelAnim (MeshAnimation Anim)
LockRootMotion[edit]
native final function LockRootMotion (int Lock)
LoopAnim[edit]
native(260) final function LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
MakeNoise[edit]
native(512) final function MakeNoise (float Loudness)
MeshAgentCallAction[edit]
MeshAgentEnableChannel[edit]
MeshAgentGetActionCount[edit]
native simulated final function int MeshAgentGetActionCount ()
MeshAgentGetActionName[edit]
MeshAgentGetChannelBoundAction[edit]
MeshAgentGetChannelBoundLevel[edit]
MeshAgentGetChannelBoundTime[edit]
MeshAgentGetChannelCount[edit]
native simulated final function int MeshAgentGetChannelCount ()
MeshAgentGetChannelName[edit]
MeshAgentGetChannelScriptName[edit]
MeshAgentGetInputCount[edit]
native simulated final function int MeshAgentGetInputCount ()
MeshAgentGetInputCurValue[edit]
MeshAgentGetInputName[edit]
MeshAgentGetInputValueCount[edit]
MeshAgentGetInputValueName[edit]
native simulated final function name MeshAgentGetInputValueName (int InInputIndex, int InValueIndex)
MeshAgentImmediateAction[edit]
MeshAgentResetChannel[edit]
MeshAgentSetInputCurValue[edit]
native simulated final function bool MeshAgentSetInputCurValue (name InInputName, name InInputValue)
MeshAgentSetInputLock[edit]
MeshGetAttachments[edit]
MeshGetNodeCount[edit]
MeshGetNodeIndexed[edit]
MeshGetNodeNamed[edit]
MeshGetNodeWeapon[edit]
MeshGetSatelliteActor[edit]
MeshGetSatelliteLocation[edit]
native simulated final function Object.Vector MeshGetSatelliteLocation (name InSatelliteName)
MeshGetStaticMeshAttachmentOffset[edit]
native simulated final function Object.Vector MeshGetStaticMeshAttachmentOffset (int AttachmentIndex)
MeshNodeGetIndex[edit]
MeshNodeGetRotation[edit]
native simulated final function Object.Rotator MeshNodeGetRotation (int InNode, optional EMeshNodeRelType InRelType)
MeshNodeGetScale[edit]
native simulated final function Object.Vector MeshNodeGetScale (int InNode, optional EMeshNodeRelType InRelType)
MeshNodeGetTranslation[edit]
native simulated final function Object.Vector MeshNodeGetTranslation (int InNode, optional EMeshNodeRelType InRelType)
MeshNodeSetRotation[edit]
native simulated final function MeshNodeSetRotation (int InNode, Object.Rotator InRotation, optional EMeshNodeRelType InRelType)
MeshNodeSetScale[edit]
native simulated final function MeshNodeSetScale (int InNode, Object.Vector InScale, optional EMeshNodeRelType InRelType)
MeshNodeSetTranslation[edit]
native simulated final function MeshNodeSetTranslation (int InNode, Object.Vector InTranslation, optional EMeshNodeRelType InRelType)
MeshSetSatellite[edit]
native simulated final function int MeshSetSatellite (name InSatelliteName, Actor InTargetActor, optional Object.Vector InTargetLocation)
MeshSetStaticMeshAttachmentOffset[edit]
native simulated final function MeshSetStaticMeshAttachmentOffset (int AttachmentIndex, Object.Vector Offset)
MeshSetStaticMeshAttachmentSkin[edit]
native simulated final function MeshSetStaticMeshAttachmentSkin (int AttachmentIndex, int SkinIndex, Material Skin)
MeshSetStaticMeshAttachmentSkinsAll[edit]
native simulated final function MeshSetStaticMeshAttachmentSkinsAll (Material Skin)
Move[edit]
MoveCacheEntry[edit]
MoveSmooth[edit]
native(3969) final function bool MoveSmooth (Object.Vector Delta)
PauseAudio[edit]
native function PauseAudio (optional bool bPauseMusic)
PlayAnim[edit]
native(259) final function PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
PlayerCanSeeMe[edit]
native(532) final function bool PlayerCanSeeMe ()
PlayMusic[edit]
PlayOwnedSound[edit]
native simulated final function PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
PlaySound[edit]
native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
PlayVoice[edit]
native final function Sound PlayVoice (string Filename, optional float Volume, optional float Radius, optional float Pitch)
RedoBNetInitial[edit]
native final function RedoBNetInitial ()
RefreshAllScriptProcesses[edit]
native simulated final function RefreshAllScriptProcesses ()
SetBase[edit]
native(298) final function SetBase (Actor NewBase, optional Object.Vector NewFloor)
SetBoneDirection[edit]
native final function SetBoneDirection (name BoneName, Object.Rotator BoneTurn, optional Object.Vector BoneTrans, optional float Alpha)
SetBoneLocation[edit]
native final function SetBoneLocation (name BoneName, optional Object.Vector BoneTrans, optional float Alpha)
SetBoneRotation[edit]
native final function SetBoneRotation (name BoneName, optional Object.Rotator BoneTurn, optional int Space, optional float Alpha)
SetBoneScale[edit]
SetClassStatic[edit]
SetCollision[edit]
native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)
SetCollisionSize[edit]
SetDrawScale[edit]
native final function SetDrawScale (float NewScale)
SetDrawScale3D[edit]
native final function SetDrawScale3D (Object.Vector NewScale3D)
SetDrawType[edit]
native final function SetDrawType (EDrawType NewDrawType)
SetLocation[edit]
native(267) final function bool SetLocation (Object.Vector NewLocation)
SetOwner[edit]
native(272) final function SetOwner (Actor NewOwner)
SetPhysics[edit]
native(3970) final function SetPhysics (EPhysics newPhysics)
SetRelativeLocation[edit]
native final function bool SetRelativeLocation (Object.Vector NewLocation)
SetRelativeRotation[edit]
native final function bool SetRelativeRotation (Object.Rotator NewRotation)
SetRotation[edit]
native(299) final function bool SetRotation (Object.Rotator NewRotation)
SetTimer[edit]
SingleLineCheck[edit]
native(1092) final function bool SingleLineCheck (out CheckResult Hit, Actor Source, Object.Vector End, Object.Vector Start, int TraceFlags, optional Object.Vector Extent)
Spawn[edit]
native(278) final function Actor Spawn (class<Actor> SpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation, optional Actor SpawnTemplate, optional Actor Spawner, optional bool bSkipCollisionCheck)
StopAllMusic[edit]
native final function StopAllMusic (float FadeOutTime)
StopAnimating[edit]
native final function StopAnimating ()
StopMusic[edit]
StopSound[edit]
StopSoundSlot[edit]
native function StopSoundSlot (ESoundSlot Slot, optional bool bStopNoOverrideSounds)
StopVoice[edit]
native final function StopVoice ()
StopVoiceFile[edit]
native final function StopVoiceFile (string Filename)
Trace[edit]
native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent, optional out Material Material, optional int TraceFlags)
TraceTexture[edit]
native(1074) final function Material TraceTexture (Object.Vector TraceEnd, optional Object.Vector TraceStart)
TweenAnim[edit]
UnPauseAudio[edit]
native function UnPauseAudio ()
UpdateMountPhysics[edit]
native final simulated function UpdateMountPhysics ()