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UE2:Material (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Material |
Contents
- Package:
- Engine
- Direct subclasses:
- Combiner, Modifier, RenderedMaterial
- This class in other games:
- U2, UE2Runtime, UT2003, UT2004, UDK, UT3
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Material: Abstract material class This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'Material'[edit]
FallbackMaterial[edit]
Type: Material
TextureType[edit]
Type: ETextureType
Modifiers: const
NEW (mwp) Type of texture/material (e.g., used for texture-specific sounds)
Internal variables[edit]
DefaultFallback[edit]
Type: Material
NEW (mwp)
Default value: Texture'Engine.FallbackTexture'
DefaultMaterial[edit]
Type: Material
Default value: Texture'Engine.DefaultTexture'
UseFallback[edit]
Type: bool
Modifiers: const, transient
Render device should use the fallback.
Validated[edit]
Type: bool
Modifiers: const, transient
Enums[edit]
ETextureType[edit]
- TT_Default
- must be first entry (value=0)
- TT_None
- must be second entry (value=1) no sound on this surface
- TT_Skin
- must be third entry (value=2) blood effects handled by DamageType
- TT_AlienSoft
- TT_AlienWet
- TT_Aluminum
- TT_Bone
- TT_Bouncy
- TT_Cloth
- TT_Deck
- hollow wood surface
- TT_Dirt
- TT_Glass
- TT_Grass
- TT_Gravel
- TT_Ice
- TT_Leaves
- TT_Marble
- TT_Membrane
- TT_Metal
- TT_MetalHollow
- TT_Mud
- TT_Plastic
- TT_PlasticHollow
- TT_Puddle
- TT_Rubber
- TT_Rug
- TT_SafetyGlass
- TT_Synthetics
- TT_SnowHard
- crunchy snow
- TT_SnowSoft
- fresh, soft snow
- TT_Soil
- TT_Sticks
- TT_Stone
- TT_Water
- TT_Wood
- TT_ForceWall
Structs[edit]
CheckResult[edit]
- Object Next
- IteratorList*
- Actor Actor
- Object.Vector Location
- Location of the hit in coordinate system of the returner.
- Object.Vector Normal
- Normal vector in coordinate system of the returner. Zero=none.
- Primitive Primitive
- Actor primitive which was hit, or NULL=none.
- float Time
- Time until hit, if line check.
- int Item
- Primitive data item which was hit, INDEX_NONE=none.
- Material Material
- Material cached by LineCheck()
Functions[edit]
Static native functions[edit]
GetHitTexture[edit]
native(1090) static final function Material GetHitTexture (CheckResult Hit)
GetHitTextureType[edit]
native(1089) static final function ETextureType GetHitTextureType (CheckResult Hit)
ResetModifiers[edit]
native static final function ResetModifiers (optional float Value)
Instance functions[edit]
ForceDependencies[edit]
function ForceDependencies ()
Reset[edit]
function Reset ()