Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Actor native functions (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Native functions
- 1.1 DemoPlaySound
- 1.2 AutonomousPhysics
- 1.3 ConsoleCommand
- 1.4 Destroy
- 1.5 Error
- 1.6 FastTrace
- 1.7 GetAnimGroup
- 1.8 GetCacheEntry
- 1.9 GetMapName
- 1.10 GetNextInt
- 1.11 GetNextIntDesc
- 1.12 GetNextSkin
- 1.13 GetSoundDuration
- 1.14 GetURLMap
- 1.15 HasAnim
- 1.16 IsAnimating
- 1.17 LinkSkelAnim
- 1.18 LoopAnim
- 1.19 MakeNoise
- 1.20 Move
- 1.21 MoveCacheEntry
- 1.22 MoveSmooth
- 1.23 PlayAnim
- 1.24 PlayerCanSeeMe
- 1.25 PlayOwnedSound
- 1.26 PlaySound
- 1.27 SetBase
- 1.28 SetCollision
- 1.29 SetCollisionSize
- 1.30 SetLocation
- 1.31 SetOwner
- 1.32 SetPhysics
- 1.33 SetRotation
- 1.34 SetTimer
- 1.35 Spawn
- 1.36 Trace
- 1.37 TweenAnim
- Actor native functions in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- enums, events, internal variables, properties
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Native functions[edit]
DemoPlaySound[edit]
native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)
AutonomousPhysics[edit]
native(3971) final function AutonomousPhysics (float DeltaSeconds)
ConsoleCommand[edit]
Destroy[edit]
native(279) final function bool Destroy ()
Error[edit]
native(233) final function Error (coerce string S)
FastTrace[edit]
native(548) final function bool FastTrace (Object.Vector TraceEnd, optional Object.Vector TraceStart)
GetAnimGroup[edit]
GetCacheEntry[edit]
GetMapName[edit]
GetNextInt[edit]
GetNextIntDesc[edit]
native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)
GetNextSkin[edit]
native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)
GetSoundDuration[edit]
GetURLMap[edit]
native(547) final function string GetURLMap ()
HasAnim[edit]
IsAnimating[edit]
native(282) final function bool IsAnimating ()
LinkSkelAnim[edit]
native final function LinkSkelAnim (Animation Anim)
LoopAnim[edit]
native(260) final function LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional float MinRate)
MakeNoise[edit]
native(512) final function MakeNoise (float Loudness)
Move[edit]
native(266) final function bool Move (Object.Vector Delta)
MoveCacheEntry[edit]
MoveSmooth[edit]
native(3969) final function bool MoveSmooth (Object.Vector Delta)
PlayAnim[edit]
PlayerCanSeeMe[edit]
native(532) final function bool PlayerCanSeeMe ()
PlayOwnedSound[edit]
native simulated final function PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)
PlaySound[edit]
native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)
SetBase[edit]
native(298) final function SetBase (Actor NewBase)
SetCollision[edit]
native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)
SetCollisionSize[edit]
SetLocation[edit]
native(267) final function bool SetLocation (Object.Vector NewLocation)
SetOwner[edit]
native(272) final function SetOwner (Actor NewOwner)
SetPhysics[edit]
native(3970) final function SetPhysics (EPhysics newPhysics)
SetRotation[edit]
native(299) final function bool SetRotation (Object.Rotator NewRotation)
SetTimer[edit]
Spawn[edit]
native(278) final function Actor Spawn (class<Actor> SpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation)
Trace[edit]
native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent)