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UE2:Actor native functions (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Native functions
- 1.1 DemoPlaySound
- 1.2 AnimBlendParams
- 1.3 AnimBlendToAlpha
- 1.4 AnimIsInGroup
- 1.5 AnimStopLooping
- 1.6 AttachToBone
- 1.7 AutonomousPhysics
- 1.8 BoneRefresh
- 1.9 Clock
- 1.10 ConsoleCommand
- 1.11 DebugClock
- 1.12 DebugUnclock
- 1.13 Destroy
- 1.14 DetachFromBone
- 1.15 DrawDebugLine
- 1.16 EnableChannelNotify
- 1.17 Error
- 1.18 FastTrace
- 1.19 ForceFeedbackSupported
- 1.20 FreezeAnimAt
- 1.21 GetAnimParams
- 1.22 GetBoneCoords
- 1.23 GetBoneRotation
- 1.24 GetCacheEntry
- 1.25 GetClosestBone
- 1.26 GetMapName
- 1.27 GetMeshName
- 1.28 GetNextInt
- 1.29 GetNextIntDesc
- 1.30 GetNextSkin
- 1.31 GetNotifyChannel
- 1.32 GetRenderBoundingSphere
- 1.33 GetRootLocation
- 1.34 GetRootLocationDelta
- 1.35 GetRootRotation
- 1.36 GetRootRotationDelta
- 1.37 GetSoundDuration
- 1.38 GetURLMap
- 1.39 GetUrlOption
- 1.40 HasAnim
- 1.41 IsAnimating
- 1.42 IsTweening
- 1.43 KAddBoneLifter
- 1.44 KAddImpulse
- 1.45 KDisableCollision
- 1.46 KDrawRigidBodyState
- 1.47 KEnableCollision
- 1.48 KFreezeRagdoll
- 1.49 KGetActorGravScale
- 1.50 KGetCOMOffset
- 1.51 KGetCOMPosition
- 1.52 KGetDampingProps
- 1.53 KGetFriction
- 1.54 KGetImpactThreshold
- 1.55 KGetInertiaTensor
- 1.56 KGetMass
- 1.57 KGetRBQuaternion
- 1.58 KGetRestitution
- 1.59 KGetRigidBodyState
- 1.60 KGetSimParams
- 1.61 KGetSkelMass
- 1.62 KIsAwake
- 1.63 KIsRagdollAvailable
- 1.64 KMakeRagdollAvailable
- 1.65 KRBVecFromVector
- 1.66 KRBVecToVector
- 1.67 KRemoveAllBoneLifters
- 1.68 KRemoveLifterFromBone
- 1.69 KSetActorGravScale
- 1.70 KSetBlockKarma
- 1.71 KSetCOMOffset
- 1.72 KSetDampingProps
- 1.73 KSetFriction
- 1.74 KSetImpactThreshold
- 1.75 KSetInertiaTensor
- 1.76 KSetMass
- 1.77 KSetRestitution
- 1.78 KSetSimParams
- 1.79 KSetSkelVel
- 1.80 KSetStayUpright
- 1.81 KWake
- 1.82 LinkMesh
- 1.83 LinkSkelAnim
- 1.84 LockRootMotion
- 1.85 LoopAnim
- 1.86 MakeNoise
- 1.87 Move
- 1.88 MoveCacheEntry
- 1.89 MoveSmooth
- 1.90 OnlyAffectPawns
- 1.91 PlayAnim
- 1.92 PlayerCanSeeMe
- 1.93 PlayFeedbackEffect
- 1.94 PlayMusic
- 1.95 PlayOwnedSound
- 1.96 PlaySound
- 1.97 SetAnimFrame
- 1.98 SetBase
- 1.99 SetBoneDirection
- 1.100 SetBoneLocation
- 1.101 SetBoneRotation
- 1.102 SetBoneScale
- 1.103 SetCollision
- 1.104 SetCollisionSize
- 1.105 SetDrawScale
- 1.106 SetDrawScale3D
- 1.107 SetDrawType
- 1.108 SetLocation
- 1.109 SetOwner
- 1.110 SetPhysics
- 1.111 SetRelativeLocation
- 1.112 SetRelativeRotation
- 1.113 SetRotation
- 1.114 SetStaticMesh
- 1.115 SetTimer
- 1.116 Spawn
- 1.117 StopAllMusic
- 1.118 StopAnimating
- 1.119 StopFeedbackEffect
- 1.120 StopMusic
- 1.121 SuggestFallVelocity
- 1.122 Trace
- 1.123 TweenAnim
- 1.124 UnClock
- 1.125 UpdateURL
- Actor native functions in other games:
- RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004, UT3, UDK
- Other member categories for this class:
- enums, events, internal variables, properties
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Native functions[edit]
DemoPlaySound[edit]
native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
AnimBlendParams[edit]
native final function AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName, optional bool bGlobalPose)
AnimBlendToAlpha[edit]
AnimIsInGroup[edit]
AnimStopLooping[edit]
native final function AnimStopLooping (optional int Channel)
AttachToBone[edit]
AutonomousPhysics[edit]
native(3971) final function AutonomousPhysics (float DeltaSeconds)
BoneRefresh[edit]
native final function BoneRefresh ()
Clock[edit]
native final function Clock (out float time)
ConsoleCommand[edit]
DebugClock[edit]
native final function DebugClock ()
DebugUnclock[edit]
native final function DebugUnclock ()
Destroy[edit]
native(279) final function bool Destroy ()
DetachFromBone[edit]
DrawDebugLine[edit]
native final function DrawDebugLine (Object.Vector LineStart, Object.Vector LineEnd, byte R, byte G, byte B)
EnableChannelNotify[edit]
Error[edit]
native(233) final function Error (coerce string S)
FastTrace[edit]
native(548) final function bool FastTrace (Object.Vector TraceEnd, optional Object.Vector TraceStart)
ForceFeedbackSupported[edit]
FreezeAnimAt[edit]
GetAnimParams[edit]
native final function GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate)
GetBoneCoords[edit]
native final function Object.Coords GetBoneCoords (name BoneName)
GetBoneRotation[edit]
GetCacheEntry[edit]
GetClosestBone[edit]
native final function name GetClosestBone (Object.Vector loc, Object.Vector ray, out float boneDist, optional name BiasBone, optional float BiasDistance)
GetMapName[edit]
GetMeshName[edit]
native final function string GetMeshName ()
GetNextInt[edit]
GetNextIntDesc[edit]
native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)
GetNextSkin[edit]
native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)
GetNotifyChannel[edit]
native final function int GetNotifyChannel ()
GetRenderBoundingSphere[edit]
native final function Object.Plane GetRenderBoundingSphere ()
GetRootLocation[edit]
native final function Object.Vector GetRootLocation ()
GetRootLocationDelta[edit]
native final function Object.Vector GetRootLocationDelta ()
GetRootRotation[edit]
native final function Object.Rotator GetRootRotation ()
GetRootRotationDelta[edit]
native final function Object.Rotator GetRootRotationDelta ()
GetSoundDuration[edit]
GetURLMap[edit]
native(547) final function string GetURLMap ()
GetUrlOption[edit]
HasAnim[edit]
IsAnimating[edit]
IsTweening[edit]
KAddBoneLifter[edit]
native final function KAddBoneLifter (name BoneName, Object.InterpCurve LiftVel, float LateralFriction, Object.InterpCurve Softness)
KAddImpulse[edit]
native final function KAddImpulse (Object.Vector Impulse, Object.Vector Position, optional name BoneName)
KDisableCollision[edit]
native final function KDisableCollision (Actor Other)
KDrawRigidBodyState[edit]
native final function KDrawRigidBodyState (KRigidBodyState RBState, bool AltColour)
KEnableCollision[edit]
native final function KEnableCollision (Actor Other)
KFreezeRagdoll[edit]
native final function KFreezeRagdoll ()
KGetActorGravScale[edit]
native final function float KGetActorGravScale ()
KGetCOMOffset[edit]
native final function KGetCOMOffset (out Object.Vector offset)
KGetCOMPosition[edit]
native final function KGetCOMPosition (out Object.Vector pos)
KGetDampingProps[edit]
KGetFriction[edit]
native final function float KGetFriction ()
KGetImpactThreshold[edit]
native final function float KGetImpactThreshold ()
KGetInertiaTensor[edit]
native final function KGetInertiaTensor (out Object.Vector it1, out Object.Vector it2)
KGetMass[edit]
native final function float KGetMass ()
KGetRBQuaternion[edit]
native final function Object.Quat KGetRBQuaternion ()
KGetRestitution[edit]
native final function float KGetRestitution ()
KGetRigidBodyState[edit]
native final function KGetRigidBodyState (out KRigidBodyState RBstate)
KGetSimParams[edit]
native final function KGetSimParams (out KSimParams SimParams)
KGetSkelMass[edit]
native final function float KGetSkelMass ()
KIsAwake[edit]
native final function bool KIsAwake ()
KIsRagdollAvailable[edit]
native final function bool KIsRagdollAvailable ()
KMakeRagdollAvailable[edit]
native final function KMakeRagdollAvailable ()
KRBVecFromVector[edit]
native final function KRBVec KRBVecFromVector (Object.Vector v)
KRBVecToVector[edit]
native final function Object.Vector KRBVecToVector (KRBVec RBvec)
KRemoveAllBoneLifters[edit]
native final function KRemoveAllBoneLifters ()
KRemoveLifterFromBone[edit]
native final function KRemoveLifterFromBone (name BoneName)
KSetActorGravScale[edit]
native final function KSetActorGravScale (float ActorGravScale)
KSetBlockKarma[edit]
native final function KSetBlockKarma (bool newBlock)
KSetCOMOffset[edit]
native final function KSetCOMOffset (Object.Vector offset)
KSetDampingProps[edit]
KSetFriction[edit]
native final function KSetFriction (float friction)
KSetImpactThreshold[edit]
native final function KSetImpactThreshold (float thresh)
KSetInertiaTensor[edit]
native final function KSetInertiaTensor (Object.Vector it1, Object.Vector it2)
KSetMass[edit]
native final function KSetMass (float mass)
KSetRestitution[edit]
native final function KSetRestitution (float rest)
KSetSimParams[edit]
native final function KSetSimParams (KSimParams SimParams)
KSetSkelVel[edit]
native final function KSetSkelVel (Object.Vector Velocity, optional Object.Vector AngVelocity, optional bool AddToCurrent)
KSetStayUpright[edit]
KWake[edit]
native final function KWake ()
LinkMesh[edit]
LinkSkelAnim[edit]
simulated native final function LinkSkelAnim (MeshAnimation Anim, optional Mesh NewMesh)
LockRootMotion[edit]
native final function LockRootMotion (int Lock)
LoopAnim[edit]
native(260) final function bool LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
MakeNoise[edit]
native(512) final function MakeNoise (float Loudness)
Move[edit]
native(266) final function bool Move (Object.Vector Delta)
MoveCacheEntry[edit]
MoveSmooth[edit]
native(3969) final function bool MoveSmooth (Object.Vector Delta)
OnlyAffectPawns[edit]
native final function OnlyAffectPawns (bool B)
PlayAnim[edit]
native(259) final function bool PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
PlayerCanSeeMe[edit]
native(532) final function bool PlayerCanSeeMe ()
PlayFeedbackEffect[edit]
native(566) final function PlayFeedbackEffect (string EffectName)
PlayMusic[edit]
PlayOwnedSound[edit]
native simulated final function PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
PlaySound[edit]
native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
SetAnimFrame[edit]
SetBase[edit]
native(298) final function SetBase (Actor NewBase, optional Object.Vector NewFloor)
SetBoneDirection[edit]
native final function SetBoneDirection (name BoneName, Object.Rotator BoneTurn, optional Object.Vector BoneTrans, optional float Alpha, optional int Space)
SetBoneLocation[edit]
native final function SetBoneLocation (name BoneName, optional Object.Vector BoneTrans, optional float Alpha)
SetBoneRotation[edit]
native final simulated function SetBoneRotation (name BoneName, optional Object.Rotator BoneTurn, optional int Space, optional float Alpha)
SetBoneScale[edit]
SetCollision[edit]
native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)
SetCollisionSize[edit]
SetDrawScale[edit]
native final function SetDrawScale (float NewScale)
SetDrawScale3D[edit]
native final function SetDrawScale3D (Object.Vector NewScale3D)
SetDrawType[edit]
native final function SetDrawType (EDrawType NewDrawType)
SetLocation[edit]
native(267) final function bool SetLocation (Object.Vector NewLocation)
SetOwner[edit]
native(272) final function SetOwner (Actor NewOwner)
SetPhysics[edit]
native(3970) final function SetPhysics (EPhysics newPhysics)
SetRelativeLocation[edit]
native final function bool SetRelativeLocation (Object.Vector NewLocation)
SetRelativeRotation[edit]
native final function bool SetRelativeRotation (Object.Rotator NewRotation)
SetRotation[edit]
native(299) final function bool SetRotation (Object.Rotator NewRotation)
SetStaticMesh[edit]
native final function SetStaticMesh (StaticMesh NewStaticMesh)
SetTimer[edit]
Spawn[edit]
native(278) final function Actor Spawn (class<Actor> SpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation)
StopAllMusic[edit]
native final function StopAllMusic (float FadeOutTime)
StopAnimating[edit]
native final function StopAnimating (optional bool ClearAllButBase)
StopFeedbackEffect[edit]
native(567) final function StopFeedbackEffect (optional string EffectName)
StopMusic[edit]
SuggestFallVelocity[edit]
native final function Object.Vector SuggestFallVelocity (Object.Vector Destination, Object.Vector Start, float MaxZ, float MaxXYSpeed)
Trace[edit]
native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent, optional out Material Material)
TweenAnim[edit]
UnClock[edit]
native final function UnClock (out float time)