Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:Sound (UT2003)

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UT2003 Object >> Sound
Package: 
Engine
Direct subclasses:
ProceduralSound, SoundGroup
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004

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Properties[edit]

Property group 'Sound'[edit]

BaseRadius[edit]

Type: float


Default value: 2000.0

Likelihood[edit]

Type: float

Modifiers: native


Default value: 1.0

VelocityScale[edit]

Type: float


Internal variables[edit]

Data[edit]

Type: byte

Array size: 48

Modifiers: native, const

sizeof (FSoundData) :(

Duration[edit]

Type: float

Modifiers: native, const


Default value: -1.0

FileName[edit]

Type: string

Modifiers: native, const


FileType[edit]

Type: name

Modifiers: native, const


Flags[edit]

Type: int

Modifiers: native, const


Handle[edit]

Type: int

Modifiers: native, const


OriginalSize[edit]

Type: int

Modifiers: native, const