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UE2:SoundGroup (UT2003)
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Sound groups can be used to randomly select one of several Sounds for playback.
Properties[edit]
Property group 'Sound'[edit]
Sounds[edit]
Modifiers: native
The list of sounds available in this group. The Likelyhood values of the individual sounds are used to give the sounds different weights when selecting a sound for playback.
Internal variables[edit]
Package[edit]
Type: string
Modifiers: deprecated
RenderedSound[edit]
Type: Sound
Modifiers: const, transient
TotalLikelihood[edit]
Type: float
Modifiers: const, transient, native