Mostly Harmless
UE2:Sound (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Sound |
- Package:
- Engine
- Direct subclasses:
- ProceduralSound, SoundGroup
- This class in other games:
- UT, RTNP, U1, U2XMP, U2, UE2Runtime, UT2003
This class represents sounds as objects in the engine.
Properties[edit]
Property group 'Sound'[edit]
BaseRadius[edit]
Type: float
The default radius of this sound.
Default value: 2000.0
Likelihood[edit]
Type: float
Modifiers: native
How likely it is for this sound to actually play if it is part of a SoundGroup.
Default value: 1.0
VelocityScale[edit]
Type: float
How much to scale this sound when its source and the player move relative to each other.
Internal variables[edit]
Data[edit]
Type: byte
Array size: 44
Modifiers: native, const
sizeof (FSoundData) :(
Duration[edit]
Type: float
Modifiers: native, const
Default value: -1.0
FileName[edit]
Type: string
Modifiers: native, const
FileType[edit]
Type: name
Modifiers: native, const
Flags[edit]
Type: int
Modifiers: native, const
Handle[edit]
Type: pointer
Modifiers: native, const
InitialSeekTime[edit]
Type: float
Modifiers: native, const
OriginalSize[edit]
Type: int
Modifiers: native, const
VoiceCodec[edit]
Type: int
Modifiers: native, const