Mostly Harmless

UE1:Actor events (UT)

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UT Object >> Actor (events)
Actor events in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
enums, internal variables, native functions, properties

Events[edit]

AnimEnd[edit]

event AnimEnd ()


Attach[edit]

event Attach (Actor Other)


BaseChange[edit]

event BaseChange ()


BeginEvent[edit]

event BeginEvent ()


BeginPlay[edit]

event BeginPlay ()


BroadcastLocalizedMessage[edit]

event BroadcastLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


BroadcastMessage[edit]

event BroadcastMessage (coerce string Msg, optional bool bBeep, optional name Type)


Bump[edit]

event Bump (Actor Other)


Destroyed[edit]

event Destroyed ()


Detach[edit]

event Detach (Actor Other)


EncroachedBy[edit]

event EncroachedBy (Actor Other)


EncroachingOn[edit]

event bool EncroachingOn (Actor Other)


EndedRotation[edit]

event EndedRotation ()


EndEvent[edit]

event EndEvent ()


Expired[edit]

event Expired ()


Falling[edit]

event Falling ()


FellOutOfWorld[edit]

event FellOutOfWorld ()


GainedChild[edit]

event GainedChild (Actor Other)


HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor HitWall)


InterpolateEnd[edit]

event InterpolateEnd (Actor Other)


KillCredit[edit]

event KillCredit (Actor Other)


KilledBy[edit]

event KilledBy (Pawn EventInstigator)


Landed[edit]

event Landed (Object.Vector HitNormal)


LostChild[edit]

event LostChild (Actor Other)


PostBeginPlay[edit]

event PostBeginPlay ()


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()


PostTeleport[edit]

event PostTeleport (Teleporter OutTeleporter)


PostTouch[edit]

event PostTouch (Actor Other)


PreBeginPlay[edit]

event PreBeginPlay ()


PreTeleport[edit]

event bool PreTeleport (Teleporter InTeleporter)


RenderOverlays[edit]

event RenderOverlays (Canvas Canvas)


RenderTexture[edit]

event RenderTexture (ScriptedTexture Tex)


SetInitialState[edit]

simulated event SetInitialState ()


Spawned[edit]

event Spawned ()


SpecialHandling[edit]

event Actor SpecialHandling (Pawn Other)


TakeDamage[edit]

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, name DamageType)


Tick[edit]

event Tick (float DeltaTime)


Timer[edit]

event Timer ()


Touch[edit]

event Touch (Actor Other)


TravelPostAccept[edit]

event TravelPostAccept ()


TravelPreAccept[edit]

event TravelPreAccept ()


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)


UnTouch[edit]

event UnTouch (Actor Other)


UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)


ZoneChange[edit]

event ZoneChange (ZoneInfo NewZone)