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UE1:PlayerReplicationInfo (UT)

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UT Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo
Package: 
Engine
Direct subclasses:
BotReplicationInfo, CustomPlayerReplicationInfo
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3

PlayerReplicationInfo.

Properties[edit]

bAdmin[edit]

Type: bool


bFeigningDeath[edit]

Type: bool


bIsABot[edit]

Type: bool


bIsFemale[edit]

Type: bool


bIsSpectator[edit]

Type: bool


bWaitingPlayer[edit]

Type: bool


Deaths[edit]

Type: float

Number of player's deaths.

HasFlag[edit]

Type: Decoration


OldName[edit]

Type: string

Temporary value.

PacketLoss[edit]

Type: byte


Ping[edit]

Type: int


PlayerID[edit]

Type: int

Unique id number.

PlayerLocation[edit]

Type: LocationID


PlayerName[edit]

Type: string

Player name, or blank if none.

PlayerZone[edit]

Type: ZoneInfo


Score[edit]

Type: float

Player's current score.

StartTime[edit]

Type: int


TalkTexture[edit]

Type: Texture


Team[edit]

Type: byte

Player Team, 255 = None for player.

Default value: 255

TeamID[edit]

Type: int

Player position in team.

TeamName[edit]

Type: string

Team name, or blank if none.

TimeAcc[edit]

Type: int


VoiceType[edit]

Type: class<VoicePack>


Default values[edit]

Property Value
NetUpdateFrequency 2.0

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer