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UE1:PlayerReplicationInfo (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo |
Contents
- 1 Properties
- 1.1 bAdmin
- 1.2 bFeigningDeath
- 1.3 bIsABot
- 1.4 bIsFemale
- 1.5 bIsSpectator
- 1.6 bWaitingPlayer
- 1.7 Deaths
- 1.8 HasFlag
- 1.9 OldName
- 1.10 PacketLoss
- 1.11 Ping
- 1.12 PlayerID
- 1.13 PlayerLocation
- 1.14 PlayerName
- 1.15 PlayerZone
- 1.16 Score
- 1.17 StartTime
- 1.18 TalkTexture
- 1.19 Team
- 1.20 TeamID
- 1.21 TeamName
- 1.22 TimeAcc
- 1.23 VoiceType
- 1.24 Default values
- 2 Events
- Package:
- Engine
- Direct subclasses:
- BotReplicationInfo, CustomPlayerReplicationInfo
- This class in other games:
- RTNP, U1, U2XMP, UT2003, UE2Runtime, U2, UT2004, UT3, UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PlayerReplicationInfo.
Properties[edit]
bAdmin[edit]
Type: bool
bFeigningDeath[edit]
Type: bool
bIsABot[edit]
Type: bool
bIsFemale[edit]
Type: bool
bIsSpectator[edit]
Type: bool
bWaitingPlayer[edit]
Type: bool
Deaths[edit]
Type: float
Number of player's deaths.
HasFlag[edit]
Type: Decoration
OldName[edit]
Type: string
Temporary value.
PacketLoss[edit]
Type: byte
Ping[edit]
Type: int
PlayerID[edit]
Type: int
Unique id number.
PlayerLocation[edit]
Type: LocationID
PlayerName[edit]
Type: string
Player name, or blank if none.
PlayerZone[edit]
Type: ZoneInfo
Score[edit]
Type: float
Player's current score.
StartTime[edit]
Type: int
TalkTexture[edit]
Type: Texture
Team[edit]
Type: byte
Player Team, 255 = None for player.
Default value: 255
TeamID[edit]
Type: int
Player position in team.
TeamName[edit]
Type: string
Team name, or blank if none.
TimeAcc[edit]
Type: int
VoiceType[edit]
Default values[edit]
Property | Value |
---|---|
NetUpdateFrequency | 2.0 |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: Actor.Timer