Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:PlayerReplicationInfo (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo |
Contents
- 1 Properties
- 1.1 bAdmin
- 1.2 bBot
- 1.3 bFeigningDeath
- 1.4 bIsFemale
- 1.5 bIsSpectator
- 1.6 bOutOfLives
- 1.7 bReadyToPlay
- 1.8 bWaitingPlayer
- 1.9 Deaths
- 1.10 HasFlag
- 1.11 NumLives
- 1.12 OldName
- 1.13 PacketLoss
- 1.14 Ping
- 1.15 PlayerID
- 1.16 PlayerLocation
- 1.17 PlayerName
- 1.18 PreviousName
- 1.19 Score
- 1.20 StartTime
- 1.21 TalkTexture
- 1.22 Team
- 1.23 TeamID
- 1.24 TimeAcc
- 1.25 VoiceType
- 1.26 Default values
- 2 Functions
- Package:
- Engine
- Direct subclasses:
- U2BotReplicationInfo, U2PlayerReplicationInfo
- This class in other games:
- RTNP, U1, UT, UT2003, UE2Runtime, U2, UT2004, UT3, UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PlayerReplicationInfo.
Properties[edit]
bAdmin[edit]
Type: bool
bBot[edit]
Type: bool
bFeigningDeath[edit]
Type: bool
bIsFemale[edit]
Type: bool
bIsSpectator[edit]
Type: bool
bOutOfLives[edit]
Type: bool
bReadyToPlay[edit]
Type: bool
bWaitingPlayer[edit]
Type: bool
Deaths[edit]
Type: float
Number of player's deaths.
HasFlag[edit]
Type: Decoration
NumLives[edit]
Type: int
OldName[edit]
Type: string
PacketLoss[edit]
Type: int
Ping[edit]
Type: int
PlayerID[edit]
Type: int
Unique id number.
PlayerLocation[edit]
Type: Volume
PlayerName[edit]
Type: string
Player name, or blank if none.
PreviousName[edit]
Type: string
Temporary value.
Score[edit]
Type: float
Player's current score.
StartTime[edit]
Type: int
TalkTexture[edit]
Type: Texture
Team[edit]
Type: TeamInfo
Player Team
TeamID[edit]
Type: int
Player position in team.
TimeAcc[edit]
Type: int
VoiceType[edit]
Default values[edit]
Property | Value |
---|---|
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Replication[edit]
event Replication ()
Overrides: Actor.Replication
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
DisplayDebug[edit]
Overrides: Actor.DisplayDebug
GetHumanReadableName[edit]
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
GetLocationName[edit]
simulated function string GetLocationName ()
Reset[edit]
function Reset ()
Overrides: Actor.Reset
SetPlayerName[edit]
function SetPlayerName (string S)
SetWaitingPlayer[edit]
function SetWaitingPlayer (bool B)
UpdatePlayerLocation[edit]
function UpdatePlayerLocation ()