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UE2:PlayerReplicationInfo (U2XMP)

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U2XMP Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo
Package: 
Engine
Direct subclasses:
U2BotReplicationInfo, U2PlayerReplicationInfo
This class in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UDK, UT3

PlayerReplicationInfo.

Properties[edit]

bAdmin[edit]

Type: bool


bBot[edit]

Type: bool


bFeigningDeath[edit]

Type: bool


bIsFemale[edit]

Type: bool


bIsSpectator[edit]

Type: bool


bOutOfLives[edit]

Type: bool


bReadyToPlay[edit]

Type: bool


bWaitingPlayer[edit]

Type: bool


Deaths[edit]

Type: float

Number of player's deaths.

HasFlag[edit]

Type: Decoration


NumLives[edit]

Type: int


OldName[edit]

Type: string


PacketLoss[edit]

Type: int


Ping[edit]

Type: int


PlayerID[edit]

Type: int

Unique id number.

PlayerLocation[edit]

Type: Volume


PlayerName[edit]

Type: string

Player name, or blank if none.

PreviousName[edit]

Type: string

Temporary value.

Score[edit]

Type: float

Player's current score.

StartTime[edit]

Type: int


TalkTexture[edit]

Type: Texture


Team[edit]

Type: TeamInfo

Player Team

TeamID[edit]

Type: int

Player position in team.

TimeAcc[edit]

Type: int


VoiceType[edit]

Type: class<VoicePack>


Default values[edit]

Property Value
RemoteRole ROLE_SimulatedProxy

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Replication[edit]

event Replication ()

Overrides: Actor.Replication


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

DisplayDebug[edit]

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


GetHumanReadableName[edit]

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


GetLocationName[edit]

simulated function string GetLocationName ()


Reset[edit]

function Reset ()

Overrides: Actor.Reset


SetPlayerName[edit]

function SetPlayerName (string S)


SetWaitingPlayer[edit]

function SetWaitingPlayer (bool B)


UpdatePlayerLocation[edit]

function UpdatePlayerLocation ()