UE2:PlayerReplicationInfo (U2XMP)

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U2XMP Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo
Package:
Engine
Direct subclasses:
U2BotReplicationInfo, U2PlayerReplicationInfo
This class in other games:

PlayerReplicationInfo.

Properties

bAdmin

Type: bool


bBot

Type: bool


bFeigningDeath

Type: bool


bIsFemale

Type: bool


bIsSpectator

Type: bool


bOutOfLives

Type: bool


bReadyToPlay

Type: bool


bWaitingPlayer

Type: bool


Deaths

Type: float

Number of player's deaths.

HasFlag

Type: Decoration


NumLives

Type: int


OldName

Type: string


PacketLoss

Type: int


Ping

Type: int


PlayerID

Type: int

Unique id number.

PlayerLocation

Type: Volume


PlayerName

Type: string

Player name, or blank if none.

PreviousName

Type: string

Temporary value.

Score

Type: float

Player's current score.

StartTime

Type: int


TalkTexture

Type: Texture


Team

Type: TeamInfo

Player Team

TeamID

Type: int

Player position in team.

TimeAcc

Type: int


VoiceType

Type: class<VoicePack>


Default values

Property Value
RemoteRole ROLE_SimulatedProxy

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Replication

event Replication ()

Overrides: Actor.Replication


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

DisplayDebug

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


GetLocationName

simulated function string GetLocationName ()


Reset

function Reset ()

Overrides: Actor.Reset


SetPlayerName

function SetPlayerName (string S)


SetWaitingPlayer

function SetWaitingPlayer (bool B)


UpdatePlayerLocation

function UpdatePlayerLocation ()