Mostly Harmless
UE2:PlayerReplicationInfo (UE2Runtime)
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo |
Contents
- 1 Properties
- 1.1 bAdmin
- 1.2 bBot
- 1.3 bHasFlag
- 1.4 bIsFemale
- 1.5 bIsSpectator
- 1.6 bOnlySpectator
- 1.7 bOutOfLives
- 1.8 bReadyToPlay
- 1.9 bReceivedPing
- 1.10 bWaitingPlayer
- 1.11 bWelcomed
- 1.12 CharacterName
- 1.13 Deaths
- 1.14 GoalsScored
- 1.15 HasFlag
- 1.16 Kills
- 1.17 NumLives
- 1.18 OldCharacterName
- 1.19 OldName
- 1.20 Ping
- 1.21 PlayerID
- 1.22 PlayerName
- 1.23 PlayerVolume
- 1.24 PlayerZone
- 1.25 PreviousName
- 1.26 Score
- 1.27 StartTime
- 1.28 StringDead
- 1.29 StringSpectating
- 1.30 StringUnknown
- 1.31 Team
- 1.32 TeamID
- 1.33 VoiceType
- 1.34 Default values
- 2 Functions
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PlayerReplicationInfo.
Properties[edit]
bAdmin[edit]
Type: bool
Player logged in as Administrator
bBot[edit]
Type: bool
bHasFlag[edit]
Type: bool
bIsFemale[edit]
Type: bool
bIsSpectator[edit]
Type: bool
bOnlySpectator[edit]
Type: bool
bOutOfLives[edit]
Type: bool
bReadyToPlay[edit]
Type: bool
bReceivedPing[edit]
Type: bool
bWaitingPlayer[edit]
Type: bool
bWelcomed[edit]
Type: bool
set after welcome message broadcast (not replicated)
CharacterName[edit]
Type: string
Deaths[edit]
Type: float
Number of player's deaths.
GoalsScored[edit]
Type: int
not replicated - used on server side only
HasFlag[edit]
Type: CarriedObject
Kills[edit]
Type: int
not replicated
NumLives[edit]
Type: int
OldCharacterName[edit]
Type: string
OldName[edit]
Type: string
Ping[edit]
Type: int
packet loss packed into this property as well
PlayerID[edit]
Type: int
Unique id number.
PlayerName[edit]
Type: string
Player name, or blank if none.
PlayerVolume[edit]
Type: Volume
PlayerZone[edit]
Type: ZoneInfo
PreviousName[edit]
Type: string
Temporary value.
Score[edit]
Type: float
Player's current score.
StartTime[edit]
Type: int
StringDead[edit]
Type: string
Modifiers: localized
Default value: "Dead"
StringSpectating[edit]
Type: string
Modifiers: localized
Default value: "Spectating"
StringUnknown[edit]
Type: string
Modifiers: localized
Default value: "Unknown"
Team[edit]
Type: TeamInfo
Player Team
TeamID[edit]
Type: int
Player position in team.
VoiceType[edit]
Default values[edit]
Property | Value |
---|---|
NetUpdateFrequency | 5.0 |
Functions[edit]
Events[edit]
ClientNameChange[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PostNetBeginPlay[edit]
Overrides: Actor.PostNetBeginPlay
Timer[edit]
Overrides: Actor.Timer
UpdateCharacter[edit]
Other instance functions[edit]
DisplayDebug[edit]
Overrides: Actor.DisplayDebug
GetHumanReadableName[edit]
Overrides: Actor.GetHumanReadableName
GetLocationName[edit]
GetPortrait[edit]
Reset[edit]
Overrides: Actor.Reset