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UE2:Actor events (UE2Runtime)
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Contents
- 1 Events
- 1.1 AnimEnd
- 1.2 Attach
- 1.3 BaseChange
- 1.4 BeginEvent
- 1.5 BeginPlay
- 1.6 BroadcastLocalizedMessage
- 1.7 Bump
- 1.8 Destroyed
- 1.9 Detach
- 1.10 EncroachedBy
- 1.11 EncroachingOn
- 1.12 EndedRotation
- 1.13 EndEvent
- 1.14 Falling
- 1.15 FellOutOfWorld
- 1.16 FinishedInterpolation
- 1.17 GainedChild
- 1.18 HitWall
- 1.19 KApplyForce
- 1.20 KilledBy
- 1.21 KImpact
- 1.22 KSkelConvulse
- 1.23 KUpdateState
- 1.24 KVelDropBelow
- 1.25 Landed
- 1.26 LostChild
- 1.27 PhysicsVolumeChange
- 1.28 PostBeginPlay
- 1.29 PostNetBeginPlay
- 1.30 PostNetReceive
- 1.31 PostTeleport
- 1.32 PostTouch
- 1.33 PreBeginPlay
- 1.34 PreTeleport
- 1.35 RenderTexture
- 1.36 SetInitialState
- 1.37 SpecialHandling
- 1.38 TakeDamage
- 1.39 Tick
- 1.40 Timer
- 1.41 TornOff
- 1.42 Touch
- 1.43 TravelPostAccept
- 1.44 TravelPreAccept
- 1.45 Trigger
- 1.46 TriggerEvent
- 1.47 UnTouch
- 1.48 UnTrigger
- 1.49 UsedBy
- 1.50 ZoneChange
- Actor events in other games:
- RTNP, U1, UT, U2, U2XMP, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- enums, internal variables, native functions, properties
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Events[edit]
AnimEnd[edit]
event AnimEnd (int Channel)
Attach[edit]
event Attach (Actor Other)
BaseChange[edit]
event BaseChange ()
BeginEvent[edit]
event BeginEvent ()
BeginPlay[edit]
event BeginPlay ()
BroadcastLocalizedMessage[edit]
event BroadcastLocalizedMessage (class<LocalMessage> MessageClass, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Bump[edit]
event Bump (Actor Other)
Destroyed[edit]
event Destroyed ()
Detach[edit]
event Detach (Actor Other)
EncroachedBy[edit]
event EncroachedBy (Actor Other)
EncroachingOn[edit]
EndedRotation[edit]
event EndedRotation ()
EndEvent[edit]
event EndEvent ()
Falling[edit]
event Falling ()
FellOutOfWorld[edit]
simulated event FellOutOfWorld (eKillZType KillType)
FinishedInterpolation[edit]
event FinishedInterpolation ()
GainedChild[edit]
event GainedChild (Actor Other)
HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor HitWall)
KApplyForce[edit]
event KApplyForce (out Object.Vector Force, out Object.Vector Torque)
KilledBy[edit]
event KilledBy (Pawn EventInstigator)
KImpact[edit]
KSkelConvulse[edit]
event KSkelConvulse ()
KUpdateState[edit]
event bool KUpdateState (out KRigidBodyState newState)
KVelDropBelow[edit]
event KVelDropBelow ()
Landed[edit]
event Landed (Object.Vector HitNormal)
LostChild[edit]
event LostChild (Actor Other)
PhysicsVolumeChange[edit]
event PhysicsVolumeChange (PhysicsVolume NewVolume)
PostBeginPlay[edit]
event PostBeginPlay ()
PostNetBeginPlay[edit]
event PostNetBeginPlay ()
PostNetReceive[edit]
event PostNetReceive ()
PostTeleport[edit]
event PostTeleport (Teleporter OutTeleporter)
PostTouch[edit]
event PostTouch (Actor Other)
PreBeginPlay[edit]
event PreBeginPlay ()
PreTeleport[edit]
event bool PreTeleport (Teleporter InTeleporter)
RenderTexture[edit]
event RenderTexture (ScriptedTexture Tex)
SetInitialState[edit]
simulated event SetInitialState ()
SpecialHandling[edit]
TakeDamage[edit]
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Tick[edit]
event Tick (float DeltaTime)
Timer[edit]
event Timer ()
TornOff[edit]
event TornOff ()
Touch[edit]
event Touch (Actor Other)
TravelPostAccept[edit]
event TravelPostAccept ()
TravelPreAccept[edit]
event TravelPreAccept ()
Trigger[edit]
TriggerEvent[edit]
UnTouch[edit]
event UnTouch (Actor Other)
UnTrigger[edit]
UsedBy[edit]
event UsedBy (Pawn user)
ZoneChange[edit]
event ZoneChange (ZoneInfo NewZone)