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UE2:Actor events (UE2Runtime)

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UE2Runtime Object >> Actor (events)
Actor events in other games:
RTNP, U1, UT, U2, U2XMP, UT2003, UT2004, UT3, UDK
Other member categories for this class:
enums, internal variables, native functions, properties

Events[edit]

AnimEnd[edit]

event AnimEnd (int Channel)


Attach[edit]

event Attach (Actor Other)


BaseChange[edit]

event BaseChange ()


BeginEvent[edit]

event BeginEvent ()


BeginPlay[edit]

event BeginPlay ()


BroadcastLocalizedMessage[edit]

event BroadcastLocalizedMessage (class<LocalMessageMessageClass, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


Bump[edit]

event Bump (Actor Other)


Destroyed[edit]

event Destroyed ()


Detach[edit]

event Detach (Actor Other)


EncroachedBy[edit]

event EncroachedBy (Actor Other)


EncroachingOn[edit]

event bool EncroachingOn (Actor Other)


EndedRotation[edit]

event EndedRotation ()


EndEvent[edit]

event EndEvent ()


Falling[edit]

event Falling ()


FellOutOfWorld[edit]

simulated event FellOutOfWorld (eKillZType KillType)


FinishedInterpolation[edit]

event FinishedInterpolation ()


GainedChild[edit]

event GainedChild (Actor Other)


HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor HitWall)


KApplyForce[edit]

event KApplyForce (out Object.Vector Force, out Object.Vector Torque)


KilledBy[edit]

event KilledBy (Pawn EventInstigator)


KImpact[edit]

event KImpact (Actor other, Object.Vector pos, Object.Vector impactVel, Object.Vector impactNorm)


KSkelConvulse[edit]

event KSkelConvulse ()


KUpdateState[edit]

event bool KUpdateState (out KRigidBodyState newState)


KVelDropBelow[edit]

event KVelDropBelow ()


Landed[edit]

event Landed (Object.Vector HitNormal)


LostChild[edit]

event LostChild (Actor Other)


PhysicsVolumeChange[edit]

event PhysicsVolumeChange (PhysicsVolume NewVolume)


PostBeginPlay[edit]

event PostBeginPlay ()


PostNetBeginPlay[edit]

event PostNetBeginPlay ()


PostNetReceive[edit]

event PostNetReceive ()


PostTeleport[edit]

event PostTeleport (Teleporter OutTeleporter)


PostTouch[edit]

event PostTouch (Actor Other)


PreBeginPlay[edit]

event PreBeginPlay ()


PreTeleport[edit]

event bool PreTeleport (Teleporter InTeleporter)


RenderTexture[edit]

event RenderTexture (ScriptedTexture Tex)


SetInitialState[edit]

simulated event SetInitialState ()


SpecialHandling[edit]

event Actor SpecialHandling (Pawn Other)


TakeDamage[edit]

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)


Tick[edit]

event Tick (float DeltaTime)


Timer[edit]

event Timer ()


TornOff[edit]

event TornOff ()


Touch[edit]

event Touch (Actor Other)


TravelPostAccept[edit]

event TravelPostAccept ()


TravelPreAccept[edit]

event TravelPreAccept ()


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)


TriggerEvent[edit]

event TriggerEvent (name EventName, Actor Other, Pawn EventInstigator)


UnTouch[edit]

event UnTouch (Actor Other)


UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)


UsedBy[edit]

event UsedBy (Pawn user)


ZoneChange[edit]

event ZoneChange (ZoneInfo NewZone)