UE2:LocalMessage (UE2Runtime)
- Package:
- Engine
- Direct subclasses:
- CriticalEventPlus, FailedConnect, GameMessage
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
LocalMessage
LocalMessages are abstract classes which contain an array of localized text. The PlayerController function ReceiveLocalizedMessage() is used to send messages to a specific player by specifying the LocalMessage class and index. This allows the message to be localized on the client side, and saves network bandwidth since the text is not sent. Actors (such as the GameInfo) use one or more LocalMessage classes to send messages. The BroadcastHandler function BroadcastLocalizedMessage() is used to broadcast localized messages to all the players.
Properties
Property group 'Message'
ChildMessage
Type: class<LocalMessage>
In some cases, we need to refer to a child message.
Internal variables
bBeep
Type: bool
If true, beep!
bCenter
Type: bool
Whether or not to center the message.
bComplexString
Type: bool
Indicates a multicolor string message class.
bFadeMessage
Type: bool
If true, use fade out effect on message.
bFromBottom
Type: bool
Subtract YPos.
bIsConsoleMessage
Type: bool
If true, put a GetString on the console.
Default value: True
bIsSpecial
Type: bool
If true, don't add to normal queue.
Default value: True
bIsUnique
Type: bool
If true and special, only one can be in the HUD queue at a time.
bOffsetYPos
Type: bool
If the YPos indicated isn't where the message appears.
DrawColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
FontSize
Type: int
0: Huge, 1: Big, 2: Small ...
Lifetime
Type: int
- of seconds to stay in HUD message queue.
Default value: 3
XPos
Type: float
Default value: 0.5
YPos
Type: float
Default value: 0.7
Static functions
AssembleString
ClientReceive
GetColor
GetConsoleColor
GetFontSize
GetLifeTime
GetOffset
GetRelatedString
GetString
RenderComplexMessage