I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:LocalMessage (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Info >> LocalMessage
Package: 
Engine
Direct subclass:
LocalMessagePlus
This class in other games:
U2XMP, UE2Runtime, UT2003, U2, UT2004, UDK, UT3

Represents a schematic for a client localized message.

Properties[edit]

bBeep[edit]

Type: bool

If true, beep!

bCenter[edit]

Type: bool

Whether or not to center the message.

bComplexString[edit]

Type: bool

Indicates a multicolor string message class.

bFadeMessage[edit]

Type: bool

If true, use fade out effect on message.

bFromBottom[edit]

Type: bool

Subtract YPos.

bIsConsoleMessage[edit]

Type: bool

If true, put a GetString on the console.

bIsSpecial[edit]

Type: bool

If true, don't add to normal queue.

bIsUnique[edit]

Type: bool

If true and special, only one can be in the HUD queue at a time.

bOffsetYPos[edit]

Type: bool

If the YPos indicated isn't where the message appears.

ChildMessage[edit]

Type: class<LocalMessage>


DrawColor[edit]

Type: Object.Color

Color to display message with.

Default value:

Member Value
B 255
G 255
R 255

Lifetime[edit]

Type: int

  1. of seconds to stay in HUD message queue.

Default value: 3

XPos[edit]

Type: float


YPos[edit]

Type: float

Coordinates to print message at.

Static functions[edit]

AssembleString[edit]

static function string AssembleString (HUD myHUD, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional string MessageString)


ClientReceive[edit]

static function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


GetColor[edit]

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)


GetFontSize[edit]

static function int GetFontSize (int Switch)


GetOffset[edit]

static function float GetOffset (int Switch, float YL, float ClipY)


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


RenderComplexMessage[edit]

static function RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)