Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:Object (UT)

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UT Object
Package: 
Core
Direct subclasses:
Actor, Bitmap, BrushBuilder, Canvas, Commandlet, Console, LevelSummary, ListItem, Locale, Palette, Player, RenderIterator, Subsystem, TestObj, Time, UTExtraKeyBindings, UWindowBase, WebApplication, WebRequest, WebResponse, Primitive, Sound, Font, Music
Known custom subclass:
Wormbo/SlowVacuumZone
This class in other games:
RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3

The base class of the entire UnrealScript class hierarchy.

Constants[edit]

RF_Transactional[edit]

Value: 0x00000001

Supports editor undo/redo.

RF_Public[edit]

Value: 0x00000004

Can be referenced by external package files.

RF_Transient[edit]

Value: 0x00004000

Can't be saved or loaded.

RF_NotForClient[edit]

Value: 0x00100000

Don't load for game client.

RF_NotForServer[edit]

Value: 0x00200000

Don't load for game server.

RF_NotForEdit[edit]

Value: 0x00400000

Don't load for editor.

MaxInt[edit]

Value: 0x7fffffff

Maximum possible int value. ~MaxInt is the minimum possible int value.

Pi[edit]

Value: 3.1415926535897932

The approximate value of the mathematical constant π. (Pi)

Properties[edit]

Property group 'Object'[edit]

Class[edit]

Type: Class

Modifiers: native, const, editconst

This object's class.

Name[edit]

Type: name

Modifiers: native, const, editconst

This object's name.

Internal variables[edit]

ObjectFlags[edit]

Type: int

Modifiers: native, const

This object's internal flags. This value is mostly constructed from the RF_* constants above.

ObjectInternal[edit]

Type: int

Array size: 6

Modifiers: native, private, const

This array covers several native properties, which should not be available to UnrealScript.

Outer[edit]

Type: Object

Modifiers: native, const

The object containing this object.

Enums[edit]

ESheerAxis[edit]

SHEER_None
SHEER_XY
SHEER_XZ
SHEER_YX
SHEER_YZ
SHEER_ZX
SHEER_ZY

Structs[edit]

See Object structs.

Functions[edit]

Static native functions[edit]

See Object static native functions.

Native functions[edit]

Disable[edit]

native(118) final function Disable (name ProbeFunc)

Disables a probe function.

Enable[edit]

native(117) final function Enable (name ProbeFunc)

Enables a probe function.

GetPropertyText[edit]

native final function string GetPropertyText (string PropName)

Returns the string representation of a property with the specified name. This may not work correctly for array properties.

GetStateName[edit]

native(284) final function name GetStateName ()

Returns this object's current state name. Note that states are only really supported in Actor and Console subclasses.

GotoState[edit]

native(113) final function GotoState (optional name NewState, optional name Label)

Changes to the state with the specified name, starting execution of state code at the specified label.

IsA[edit]

native(303) final function bool IsA (name ClassName)

Returns whether the object's class or any of its parent classes has the specified name.

IsInState[edit]

native(281) final function bool IsInState (name TestState)

Returns whether the object's current state or any of its parent states has the specified name.

RandRange[edit]

native(1033) final function float RandRange (float Min, float Max)

Returns a random number in the specified range.

SaveConfig[edit]

native(536) final function SaveConfig ()

Saves the current values of this object's config and globalconfig properties to the corresponding INI file.

SetPropertyText[edit]

native final function SetPropertyText (string PropName, string PropValue)

Converts and assigns the specified value to the property with the specified name. This may not work correctly for array properties.

Events[edit]

BeginState[edit]

event BeginState ()

Called from within GotoState() right after the state was changed.

EndState[edit]

event EndState ()

Called from within GotoState() right before the state is changed.

Operators[edit]

See Object operators.