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UE1:Player (UT)

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UT Object >> Player
Package: 
Engine
Direct subclass:
Viewport
This class in other games:
RTNP, U1, U2, U2XMP, UT2003, UE2Runtime, UT2004, UDK, UT3

Player: Corresponds to a real player (a local camera or remote net player). This is a built-in Unreal class and it shouldn't be modified.

Constants[edit]

IDC_ARROW[edit]

Value: 0


IDC_SIZEALL[edit]

Value: 1


IDC_SIZENESW[edit]

Value: 2


IDC_SIZENS[edit]

Value: 3


IDC_SIZENWSE[edit]

Value: 4


IDC_SIZEWE[edit]

Value: 5


IDC_WAIT[edit]

Value: 6


Properties[edit]

Actor[edit]

Type: PlayerPawn

Modifiers: transient, const


bShowWindowsMouse[edit]

Type: bool


bSuspendPrecaching[edit]

Type: bool


bWindowsMouseAvailable[edit]

Type: bool

Modifiers: transient, const


ConfiguredInternetSpeed[edit]

Type: int

Modifiers: globalconfig


Default value: 10000

ConfiguredLanSpeed[edit]

Type: int

Modifiers: globalconfig


Default value: 20000

Console[edit]

Type: Console

Modifiers: transient, const


CurrentNetSpeed[edit]

Type: int


SelectedCursor[edit]

Type: byte


vfExec[edit]

Type: int

Modifiers: native, const


vfOut[edit]

Type: int

Modifiers: native, const


WindowsMouseX[edit]

Type: float

Modifiers: transient, const


WindowsMouseY[edit]

Type: float

Modifiers: transient, const