I don't need to test my programs. I have an error-correcting modem.
UE1:Player (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Player |
Contents
- Package:
- Engine
- Direct subclass:
- Viewport
- This class in other games:
- RTNP, U1, U2, U2XMP, UT2003, UE2Runtime, UT2004, UDK, UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Player: Corresponds to a real player (a local camera or remote net player). This is a built-in Unreal class and it shouldn't be modified.
Constants
IDC_ARROW
Value: 0
IDC_SIZEALL
Value: 1
IDC_SIZENESW
Value: 2
IDC_SIZENS
Value: 3
IDC_SIZENWSE
Value: 4
IDC_SIZEWE
Value: 5
IDC_WAIT
Value: 6
Properties
Actor
Type: PlayerPawn
Modifiers: transient, const
bShowWindowsMouse
Type: bool
bSuspendPrecaching
Type: bool
bWindowsMouseAvailable
Type: bool
Modifiers: transient, const
ConfiguredInternetSpeed
Type: int
Modifiers: globalconfig
Default value: 10000
ConfiguredLanSpeed
Type: int
Modifiers: globalconfig
Default value: 20000
Console
Type: Console
Modifiers: transient, const
CurrentNetSpeed
Type: int
SelectedCursor
Type: byte
vfExec
Type: int
Modifiers: native, const
vfOut
Type: int
Modifiers: native, const
WindowsMouseX
Type: float
Modifiers: transient, const
WindowsMouseY
Type: float
Modifiers: transient, const