I don't need to test my programs. I have an error-correcting modem.

UE1:Player (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Player
Package: 
Engine
Direct subclass:
Viewport
This class in other games:
RTNP, U1, U2, U2XMP, UT2003, UE2Runtime, UT2004, UDK, UT3

Player: Corresponds to a real player (a local camera or remote net player). This is a built-in Unreal class and it shouldn't be modified.

Constants

IDC_ARROW

Value: 0


IDC_SIZEALL

Value: 1


IDC_SIZENESW

Value: 2


IDC_SIZENS

Value: 3


IDC_SIZENWSE

Value: 4


IDC_SIZEWE

Value: 5


IDC_WAIT

Value: 6


Properties

Actor

Type: PlayerPawn

Modifiers: transient, const


bShowWindowsMouse

Type: bool


bSuspendPrecaching

Type: bool


bWindowsMouseAvailable

Type: bool

Modifiers: transient, const


ConfiguredInternetSpeed

Type: int

Modifiers: globalconfig


Default value: 10000

ConfiguredLanSpeed

Type: int

Modifiers: globalconfig


Default value: 20000

Console

Type: Console

Modifiers: transient, const


CurrentNetSpeed

Type: int


SelectedCursor

Type: byte


vfExec

Type: int

Modifiers: native, const


vfOut

Type: int

Modifiers: native, const


WindowsMouseX

Type: float

Modifiers: transient, const


WindowsMouseY

Type: float

Modifiers: transient, const