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UE2:Player (UE2Runtime)
Object >> Player |
Contents
- 1 Constants
- 2 Properties
- 2.1 Actor
- 2.2 bShowWindowsMouse
- 2.3 bSuspendPrecaching
- 2.4 bWindowsMouseAvailable
- 2.5 ConfiguredInternetSpeed
- 2.6 ConfiguredLanSpeed
- 2.7 Console
- 2.8 CurrentNetSpeed
- 2.9 GUIController
- 2.10 InteractionMaster
- 2.11 LocalInteractions
- 2.12 SelectedCursor
- 2.13 vfExec
- 2.14 vfOut
- 2.15 WindowsMouseX
- 2.16 WindowsMouseY
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Player: Corresponds to a real player (a local camera or remote net player). This is a built-in Unreal class and it shouldn't be modified.
Constants[edit]
IDC_ARROW[edit]
Value: 0
IDC_SIZEALL[edit]
Value: 1
IDC_SIZENESW[edit]
Value: 2
IDC_SIZENS[edit]
Value: 3
IDC_SIZENWSE[edit]
Value: 4
IDC_SIZEWE[edit]
Value: 5
IDC_WAIT[edit]
Value: 6
Properties[edit]
Actor[edit]
Type: PlayerController
Modifiers: transient, const
bShowWindowsMouse[edit]
Type: bool
bSuspendPrecaching[edit]
Type: bool
bWindowsMouseAvailable[edit]
Type: bool
Modifiers: transient, const
ConfiguredInternetSpeed[edit]
Type: int
Modifiers: globalconfig
Default value: 10000
ConfiguredLanSpeed[edit]
Type: int
Modifiers: globalconfig
Default value: 20000
Console[edit]
Type: Interaction
Modifiers: transient
CurrentNetSpeed[edit]
Type: int
GUIController[edit]
Type: BaseGUIController
Modifiers: transient
Callback to the Menu Controller
InteractionMaster[edit]
Type: InteractionMaster
Modifiers: transient
Callback to the IM
LocalInteractions[edit]
Type: array<Interaction>
Modifiers: transient
Holds a listing of all local Interactions
SelectedCursor[edit]
Type: byte
vfExec[edit]
Type: int
Modifiers: native, const
vfOut[edit]
Type: int
Modifiers: native, const
WindowsMouseX[edit]
Type: float
Modifiers: transient, const
WindowsMouseY[edit]
Type: float
Modifiers: transient, const