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UE2:BaseGUIController (UE2Runtime)
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Object >> Interactions >> Interaction >> BaseGUIController |
Contents
- Package:
- Engine
- Direct subclass:
- GUIController
- This class in other games:
- UT2003, UT2004
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Class: Engine.BaseGUIController
This is just a stub class that should be subclassed to support menus.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
bIsConsole[edit]
Type: bool
DefaultPens[edit]
Type: Material
Array size: 3
Contain to hold some default pens for drawing purposes
Default value, index 0: Texture'Engine.MenuWhite'
Default value, index 1: Texture'Engine.MenuBlack'
Default value, index 2: Texture'Engine.MenuGray'
Default values[edit]
Property | Value |
---|---|
bActive | False |
bNativeEvents | True |
Delegates[edit]
OnAdminReply[edit]
delegate OnAdminReply (string Reply)
Functions[edit]
Events[edit]
AutoLoadMenus[edit]
event AutoLoadMenus ()
CloseAll[edit]
event CloseAll (bool bCancel)
CloseMenu[edit]
InitializeController[edit]
event InitializeController ()
NeedsMenuResolution[edit]
event bool NeedsMenuResolution ()
OpenMenu[edit]
ReplaceMenu[edit]
SetRequiredGameResolution[edit]
event SetRequiredGameResolution (string GameRes)
Other instance functions[edit]
SetControllerStatus[edit]
function SetControllerStatus (bool On)