My program doesn't have bugs. It just develops random features.
UE2:PlayerController (UE2Runtime)
Object >> Actor >> Controller >> PlayerController |
Contents
- 1 Properties
- 2 Functions
- 2.1 Exec functions
- 2.2 Native functions
- 2.2.1 ClientHearSound
- 2.2.2 ClientTravel
- 2.2.3 ClientValidate
- 2.2.4 ServerValidationResponse
- 2.2.5 ChangeVoiceChatter
- 2.2.6 ConsoleCommand
- 2.2.7 CopyToClipboard
- 2.2.8 FindStairRotation
- 2.2.9 GetDefaultURL
- 2.2.10 GetEntryLevel
- 2.2.11 GetPlayerNetworkAddress
- 2.2.12 GetServerNetworkAddress
- 2.2.13 LeaveVoiceChat
- 2.2.14 PasteFromClipboard
- 2.2.15 ResetKeyboard
- 2.2.16 SetNetSpeed
- 2.2.17 SetViewTarget
- 2.2.18 UpdateURL
- 2.3 Events
- 2.3.1 AddCameraEffect
- 2.3.2 ClientCloseMenu
- 2.3.3 ClientMessage
- 2.3.4 ClientOpenMenu
- 2.3.5 ClientSetViewTarget
- 2.3.6 Destroyed
- 2.3.7 InitInputSystem
- 2.3.8 NotifyLanded
- 2.3.9 PlayerCalcView
- 2.3.10 PlayerTick
- 2.3.11 PostBeginPlay
- 2.3.12 PreClientTravel
- 2.3.13 ReceiveLocalizedMessage
- 2.3.14 RemoveCameraEffect
- 2.3.15 ServerChangeVoiceChatter
- 2.3.16 ServerGetVoiceChatters
- 2.3.17 StartClientDemoRec
- 2.3.18 TeamMessage
- 2.3.19 TravelPostAccept
- 2.4 Other instance functions
- 3 States
- Package:
- Engine
- Known classes within PlayerController:
- CheatManager, PlayerInput
- Direct subclasses:
- Admin, MessagingSpectator, Camera, DemoRecSpectator, RTPlayerController
- This class in other games:
- U2XMP, U2, UT2004, UT2003, UT3, UDK
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PlayerController
PlayerControllers are used by human players to control pawns.
This is a built-in Unreal class and it shouldn't be modified. for the change in Possess().
Properties[edit]
Property group 'ForceFeedback'[edit]
bEnableDamageForceFeedback[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bEnableGUIForceFeedback[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bEnablePickupForceFeedback[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bEnableWeaponForceFeedback[edit]
Type: bool
Modifiers: globalconfig
Default value: True
bForceFeedbackSupported[edit]
Type: bool
true if a device is detected
Default value: True
Property group 'Menu'[edit]
MidGameMenuClass[edit]
Type: string
Modifiers: config
Menu that is shown when Escape is pressed (Runtime)
Default value: "RTInterface.MidGameMenu"
Internal variables[edit]
See PlayerController internal variables.
Default values[edit]
Property | Value |
---|---|
bCanDoSpecial | True |
bCanOpenDoors | True |
bIsPlayer | True |
bTravel | True |
FovAngle | 85.0 |
Handedness | 1.0 |
NetPriority | 3.0 |
Functions[edit]
Exec functions[edit]
See PlayerController exec functions.
Native functions[edit]
ClientHearSound[edit]
ClientTravel[edit]
ClientValidate[edit]
ServerValidationResponse[edit]
ChangeVoiceChatter[edit]
ConsoleCommand[edit]
Overrides: Actor.ConsoleCommand
CopyToClipboard[edit]
FindStairRotation[edit]
GetDefaultURL[edit]
GetEntryLevel[edit]
GetPlayerNetworkAddress[edit]
GetServerNetworkAddress[edit]
LeaveVoiceChat[edit]
PasteFromClipboard[edit]
ResetKeyboard[edit]
SetNetSpeed[edit]
SetViewTarget[edit]
UpdateURL[edit]
Events[edit]
AddCameraEffect[edit]
ClientCloseMenu[edit]
ClientMessage[edit]
ClientOpenMenu[edit]
ClientSetViewTarget[edit]
Destroyed[edit]
Overrides: Controller.Destroyed
InitInputSystem[edit]
NotifyLanded[edit]
Overrides: Controller.NotifyLanded
PlayerCalcView[edit]
PlayerTick[edit]
PostBeginPlay[edit]
Overrides: Controller.PostBeginPlay
PreClientTravel[edit]
ReceiveLocalizedMessage[edit]
RemoveCameraEffect[edit]
ServerChangeVoiceChatter[edit]
ServerGetVoiceChatters[edit]
StartClientDemoRec[edit]
TeamMessage[edit]
TravelPostAccept[edit]
Overrides: Actor.TravelPostAccept
Other instance functions[edit]
See PlayerController instance functions.