Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:PlayerInput (UE2Runtime)
Object >> PlayerInput |
Contents
- 1 Properties
- 1.1 bAdjustSampling
- 1.2 bEdgeBack
- 1.3 bEdgeForward
- 1.4 bEdgeLeft
- 1.5 bEdgeRight
- 1.6 bInvertMouse
- 1.7 bWasBack
- 1.8 bWasForward
- 1.9 bWasLeft
- 1.10 bWasRight
- 1.11 DoubleClickTime
- 1.12 DoubleClickTimer
- 1.13 MaybeTime
- 1.14 MouseAccelThreshold
- 1.15 MouseSamples
- 1.16 MouseSamplingTime
- 1.17 MouseSensitivity
- 1.18 MouseSmoothingMode
- 1.19 MouseSmoothingStrength
- 1.20 OldSamples
- 1.21 SamplingTime
- 1.22 SmoothedMouse
- 1.23 ZeroTime
- 2 Functions
- Package:
- Engine
- Within class:
- PlayerController
- This class in other games:
- U2XMP, U2, UT2003, UT2004, UDK, UT3
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PlayerInput Object within playercontroller that manages player input. only spawned on client
Properties[edit]
bAdjustSampling[edit]
Type: bool
Default value: True
bEdgeBack[edit]
Type: bool
bEdgeForward[edit]
Type: bool
bEdgeLeft[edit]
Type: bool
bEdgeRight[edit]
Type: bool
bInvertMouse[edit]
Type: bool
Modifiers: globalconfig
bWasBack[edit]
Type: bool
bWasForward[edit]
Type: bool
used for doubleclick move
bWasLeft[edit]
Type: bool
bWasRight[edit]
Type: bool
DoubleClickTime[edit]
Type: float
Modifiers: globalconfig
Default value: 0.25
DoubleClickTimer[edit]
Type: float
max double click interval for double click move
MaybeTime[edit]
Type: float
Array size: 2
MouseAccelThreshold[edit]
Type: float
Modifiers: globalconfig
Default value: 100.0
MouseSamples[edit]
Type: int
Array size: 2
MouseSamplingTime[edit]
Type: float
Modifiers: globalconfig
Default value: 0.008333
MouseSensitivity[edit]
Type: float
Modifiers: globalconfig
Default value: 3.0
MouseSmoothingMode[edit]
Type: byte
Modifiers: globalconfig
Default value: 1
MouseSmoothingStrength[edit]
Type: float
Modifiers: globalconfig
Default value: 0.3
OldSamples[edit]
Type: float
Array size: 4
SamplingTime[edit]
Type: float
Array size: 2
SmoothedMouse[edit]
Type: float
Array size: 2
ZeroTime[edit]
Type: float
Array size: 2