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UE2:PlayerInput (U2XMP)
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Object >> PlayerInput |
Contents
- 1 Properties
- 1.1 bEdgeBack
- 1.2 bEdgeForward
- 1.3 bEdgeLeft
- 1.4 bEdgeRight
- 1.5 bInvertMouse
- 1.6 bMaxMouseSmoothing
- 1.7 BorrowedMouseX
- 1.8 BorrowedMouseY
- 1.9 bWasBack
- 1.10 bWasForward
- 1.11 bWasLeft
- 1.12 bWasRight
- 1.13 DoubleClickTime
- 1.14 DoubleClickTimer
- 1.15 MouseSensitivity
- 1.16 MouseSmoothThreshold
- 1.17 MouseZeroTime
- 1.18 SmoothMouseX
- 1.19 SmoothMouseY
- 2 Functions
- Package:
- Engine
- Within class:
- PlayerController
- This class in other games:
- U2, UE2Runtime, UT2003, UT2004, UDK, UT3
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PlayerInput Object within playercontroller that manages player input. only spawned on client
Properties[edit]
bEdgeBack[edit]
Type: bool
bEdgeForward[edit]
Type: bool
bEdgeLeft[edit]
Type: bool
bEdgeRight[edit]
Type: bool
bInvertMouse[edit]
Type: bool
Modifiers: globalconfig
bMaxMouseSmoothing[edit]
Type: bool
Modifiers: globalconfig
Default value: True
BorrowedMouseX[edit]
Type: float
BorrowedMouseY[edit]
Type: float
bWasBack[edit]
Type: bool
bWasForward[edit]
Type: bool
used for doubleclick move
bWasLeft[edit]
Type: bool
bWasRight[edit]
Type: bool
DoubleClickTime[edit]
Type: float
Modifiers: globalconfig
DoubleClickTimer[edit]
Type: float
max double click interval for double click move
MouseSensitivity[edit]
Type: float
Modifiers: globalconfig
Default value: 5.0
MouseSmoothThreshold[edit]
Type: float
Modifiers: globalconfig
Default value: 0.07
MouseZeroTime[edit]
Type: float
SmoothMouseX[edit]
Type: float
SmoothMouseY[edit]
Type: float
Functions[edit]
Exec functions[edit]
SetMouseSmoothThreshold[edit]
exec function SetMouseSmoothThreshold (float F)
Events[edit]
PlayerInput[edit]
event PlayerInput (float DeltaTime)
Other instance functions[edit]
ChangeSnapView[edit]
function ChangeSnapView (bool B)
CheckForDoubleClickMove[edit]
function Actor.EDoubleClickDir CheckForDoubleClickMove (float DeltaTime)
SmoothMouse[edit]
function SmoothMouse (float aMouse, float MouseTime, out float SmoothMouse, out float BorrowedMouse, out float AbsSmooth)
UpdateSensitivity[edit]
function UpdateSensitivity (float F)