UE2:Actor enums (U2XMP)

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U2XMP Object >> Actor (enums)
Actor enums in other games:
Other member categories for this class:

Enums

EDoubleClickDir

DCLICK_None
DCLICK_Left
DCLICK_Right
DCLICK_Forward
DCLICK_Back
DCLICK_Active
DCLICK_Done

EDrawType

DT_None
DT_Sprite
DT_Mesh
DT_Brush
DT_RopeSprite
DT_VerticalSprite
DT_Terraform
DT_SpriteAnimOnce
DT_Custom
NEW (arl) ParticleSystems
DT_StaticMesh
DT_DrawType
DT_Particle
DT_AntiPortal
DT_FluidSurface
NEW JAG FLUID 29/09/2002

EFilterState

FS_Maybe
FS_Yes
FS_No

EForceType

FT_None
FT_DragAlong

ELightEffect

LE_None
LE_TorchWaver
LE_FireWaver
LE_WateryShimmer
LE_Searchlight
LE_SlowWave
LE_FastWave
LE_CloudCast
LE_StaticSpot
LE_Shock
LE_Disco
LE_Warp
LE_Spotlight
LE_NonIncidence
LE_Shell
LE_OmniBumpMap
LE_Interference
LE_Cylinder
LE_Rotor
LE_Spotlight2
NEW (arl) Non-incident spotlight.
LE_SquareSpotlight
NEW (arl) Square non-incident spotlight.
LE_Unused
LE_Sunlight
LE_QuadraticNonIncidence

ELightType

LT_None
LT_Steady
LT_Pulse
LT_Blink
LT_Flicker
LT_Strobe
LT_Scripted
NEW (arl) Only valid for ScriptedLight Actors.
LT_BackdropLight
LT_SubtlePulse
LT_TexturePaletteOnce
LT_TexturePaletteLoop
LT_PawnProximity
NEW (arl) Scales LightBrightness based on distance to closest pawn. (Interpolated from CollisionRadius to CollisionHeight).

EMeshNodeRelType

MESHNODEREL_World
location/rotation/scale in world space (default)
MESHNODEREL_Mesh
location/rotation/scale in mesh space
MESHNODEREL_ParentNode
location/rotation/scale in parent node space
MESHNODEREL_RefPose
location/rotation/scale relative to reference pose

EMusicTransition

MTRAN_None
MTRAN_Instant
MTRAN_Segue
MTRAN_Fade
MTRAN_FastFade
MTRAN_SlowFade

ENetRole

ROLE_None
No role at all.
ROLE_DumbProxy
Dumb proxy of this actor.
ROLE_SimulatedProxy
Locally simulated proxy of this actor.
ROLE_AutonomousProxy
Locally autonomous proxy of this actor.
ROLE_Authority
Authoritative control over the actor.

EPhysics

PHYS_None
0
PHYS_Walking
1
PHYS_Falling
2
PHYS_Swimming
3
PHYS_Flying
4
PHYS_Rotating
5
PHYS_Projectile
6
PHYS_Interpolating
7
PHYS_MovingBrush
8
PHYS_Spider
9
PHYS_Trailer
10
PHYS_Ladder
11
PHYS_RootMotion
12
PHYS_Swinging
13 //NEW (arl)
PHYS_Karma
14
PHYS_KarmaRagDoll
15

ERenderStyle

STY_None
don't use this!
STY_Normal
STY_Masked
STY_Translucent
STY_Brighten
NEW (mw)
STY_Modulated
STY_Alpha
STY_Particle

ESoundOcclusion

OCCLUSION_Default
OCCLUSION_None
OCCLUSION_BSP
OCCLUSION_StaticMeshes

ESoundSlot

SLOT_None
SLOT_Misc
SLOT_Pain
SLOT_Interact
SLOT_Ambient
SLOT_Talk
SLOT_Interface
SLOT_Dialog
SLOT_Weapon

ETacticalMoveType

TMT_None
no strafing -- NPC will move directly towards destination
TMT_Basic
old (pre-serpentine) tactical moves (calls UpdateTactics)
TMT_Serpentine
serpentine strafing while moving towards destination

ETravelType

TRAVEL_Absolute
Absolute URL.
TRAVEL_Partial
Partial (carry name, reset server).
TRAVEL_Relative
Relative URL.