Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:Actor instance functions (U2XMP)

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U2XMP Object >> Actor (instance functions)
Actor instance functions in other games:
U2, UT2004, UT3, UDK
Other member categories for this class:
constants, enums, events, internal variables, native functions, properties

Instance functions[edit]

AutoDestroy[edit]

function AutoDestroy ()


BecomeViewTarget[edit]

function BecomeViewTarget ()


BeginEvent[edit]

function BeginEvent ()


BM[edit]

simulated final function BM (coerce string Msg)


BroadcastLocalizedMessage[edit]

function BroadcastLocalizedMessage (class<LocalMessageMessageClass, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


CanHit[edit]

function bool CanHit (Controller AttackingController)


CanSplash[edit]

function bool CanSplash ()


DialogInitiate[edit]

function DialogInitiate (Actor Other, optional name Topic, optional Actor WaitingActor)


DialogPause[edit]

function DialogPause ()


DialogSetEndingFocus[edit]

function DialogSetEndingFocus (Actor FocusActor)


DialogSetFocus[edit]

function DialogSetFocus (Actor FocusActor)


DialogTerminate[edit]

function DialogTerminate ()


DialogUnPause[edit]

function DialogUnPause ()


DisplayDebug[edit]

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)


DM[edit]

simulated final function DM (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMAssert[edit]

function DMAssert (bool bTestCondition, coerce string Msg, optional coerce string Prefix)


DMN[edit]

simulated final function DMN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMT[edit]

simulated final function DMT (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMTN[edit]

simulated final function DMTN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DMTNS[edit]

simulated function final DMTNS (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)


DTM[edit]

simulated final function DTM (name TraceName, Actor ContextActor, coerce string Msg)


EndEvent[edit]

function EndEvent ()


FindActorByTag[edit]

simulated final function Actor FindActorByTag (class<ActorActorClass, name ActorName)


GetAgentAnimInfo[edit]

function GetAgentAnimInfo (out array<stringInfoStrings)


GetAgentInputInfo[edit]

function GetAgentInputInfo (out array<stringStrings)


GetCommandLine[edit]

function string GetCommandLine ()


GetDescription[edit]

function string GetDescription ()


GetHumanReadableName[edit]

function string GetHumanReadableName ()


GetSkill[edit]

function float GetSkill ()


HurtRadius[edit]

simulated final function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation, optional bool bNoFalloff)


IsDetailLevelOK[edit]

function bool IsDetailLevelOK ()


IsDifficultyOK[edit]

function bool IsDifficultyOK ()


IsGoreOK[edit]

function bool IsGoreOK ()


IsInPain[edit]

function bool IsInPain ()


IsInVolume[edit]

function bool IsInVolume (Volume aVolume)


IsNPC[edit]

function bool IsNPC ()


IsPlayer[edit]

function bool IsPlayer ()


IsRealPlayer[edit]

function bool IsRealPlayer ()


IsUsable[edit]

function bool IsUsable (optional Actor Other)


KilledBy[edit]

function KilledBy (Pawn EventInstigator)


MatchStarting[edit]

function MatchStarting ()


MountSetParent[edit]

function MountSetParent (Actor InParent)


MoveAttachment[edit]

simulated final function MoveAttachment (string Parms)


NearSpot[edit]

simulated final function bool NearSpot (Object.Vector Spot)


NotifyGoreDetailChanged[edit]

function NotifyGoreDetailChanged (byte NewGoreDetailLevel)


NotifyLog[edit]

simulated final function NotifyLog (string Msg)


NotifyPlaySound[edit]

simulated final function NotifyPlaySound (string SoundStr)


NotifyPlaySoundRadius[edit]

simulated final function NotifyPlaySoundRadius (float Radius, string SoundStr)


NotifyUnuse[edit]

function NotifyUnuse (Actor Other)


OnUnuse[edit]

function OnUnuse (Actor Other)


OnUse[edit]

function OnUse (Actor Other)


PlusDir[edit]

function bool PlusDir (int A, int B)


PostTeleport[edit]

function PostTeleport (Teleporter OutTeleporter)


PreparedForDialog[edit]

function bool PreparedForDialog ()


PreTeleport[edit]

function bool PreTeleport (Teleporter InTeleporter)


ReplaceText[edit]

final function ReplaceText (out string Text, string Replace, string With)


Reset[edit]

function Reset ()


SetDefaultDisplayProperties[edit]

function SetDefaultDisplayProperties ()


SetDisplayProperties[edit]

function SetDisplayProperties (ERenderStyle NewStyle, Material NewTexture, bool bLighting)


ShouldDestroy[edit]

function bool ShouldDestroy ()


StartInterpolation[edit]

simulated function StartInterpolation ()


StopMovement[edit]

function StopMovement (bool bKillAcceleration, bool bKillVelocity)


TakeDamage[edit]

function TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)


TM[edit]

simulated final function TM (name TraceName, Actor ContextActor, coerce string Msg)


TouchingActor[edit]

simulated final function bool TouchingActor (Actor A)


Trigger[edit]

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)


UnTrigger[edit]

function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName)


UntriggerEvent[edit]

function UntriggerEvent (name EventName, Actor Other, Pawn EventInstigator)


UsedBy[edit]

function UsedBy (Pawn user)