UE2:Actor instance functions (UT2004)
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- Actor instance functions in other games:
- Other member categories for this class:
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Instance functions
BecomeViewTarget
function BecomeViewTarget ()
BlocksShotAt
CanSplash
simulated function bool CanSplash ()
CheckForErrors
function bool CheckForErrors ()
CheckMaxEffectDistance
DisplayDebug
EffectIsRelevant
GetCollisionExtent
function Object.Vector GetCollisionExtent ()
GetDebugName
function string GetDebugName ()
GetHumanReadableName
simulated function string GetHumanReadableName ()
HealDamage
HurtRadius
simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, Object.Vector HitLocation)
IsInPain
function bool IsInPain ()
IsInVolume
IsStationary
function bool IsStationary ()
MatchStarting
function MatchStarting ()
NearSpot
simulated final function bool NearSpot (Object.Vector Spot)
NotifyLocalPlayerDead
function NotifyLocalPlayerDead (PlayerController PC)
NotifyLocalPlayerTeamReceived
function NotifyLocalPlayerTeamReceived ()
PawnBaseDied
function PawnBaseDied ()
PlayTeleportEffect
POVChanged
function POVChanged (PlayerController PC, bool bBehindViewChanged)
PrecacheAnnouncer
simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)
RenderOverlays
function RenderOverlays (Canvas Canvas)
Reset
function Reset ()
SelfTriggered
function bool SelfTriggered ()
SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
SetDelayedDamageInstigatorController
function SetDelayedDamageInstigatorController (Controller C)
SetDisplayProperties
SetGRI
function SetGRI (GameReplicationInfo GRI)
SetOverlayMaterial
StartInterpolation
simulated function StartInterpolation ()
TeamLink
TimerPop
simulated function TimerPop (VolumeTimer T)
TouchingActor
UntriggerEvent
UpdateAnnouncements
simulated function UpdateAnnouncements ()
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()