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UE2:Actor instance functions (UT2004)

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UT2004 Object >> Actor (instance functions)
Actor instance functions in other games:
U2, U2XMP, UT3, UDK
Other member categories for this class:
enums, events, internal variables, native functions, properties

Instance functions[edit]

BecomeViewTarget[edit]

function BecomeViewTarget ()


BlocksShotAt[edit]

function bool BlocksShotAt (Actor Other)


CanSplash[edit]

simulated function bool CanSplash ()


CheckForErrors[edit]

function bool CheckForErrors ()


CheckMaxEffectDistance[edit]

simulated function bool CheckMaxEffectDistance (PlayerController P, Object.Vector SpawnLocation)


DisplayDebug[edit]

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)


EffectIsRelevant[edit]

simulated function bool EffectIsRelevant (Object.Vector SpawnLocation, bool bForceDedicated)


GetCollisionExtent[edit]

function Object.Vector GetCollisionExtent ()


GetDebugName[edit]

function string GetDebugName ()


GetHumanReadableName[edit]

simulated function string GetHumanReadableName ()


HealDamage[edit]

function bool HealDamage (int Amount, Controller Healer, class<DamageTypeDamageType)


HurtRadius[edit]

simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation)


IsInPain[edit]

function bool IsInPain ()


IsInVolume[edit]

function bool IsInVolume (Volume aVolume)


IsStationary[edit]

function bool IsStationary ()


MatchStarting[edit]

function MatchStarting ()


NearSpot[edit]

simulated final function bool NearSpot (Object.Vector Spot)


NotifyLocalPlayerDead[edit]

function NotifyLocalPlayerDead (PlayerController PC)


NotifyLocalPlayerTeamReceived[edit]

function NotifyLocalPlayerTeamReceived ()


PawnBaseDied[edit]

function PawnBaseDied ()


PlayTeleportEffect[edit]

function PlayTeleportEffect (bool bOut, bool bSound)


POVChanged[edit]

function POVChanged (PlayerController PC, bool bBehindViewChanged)


PrecacheAnnouncer[edit]

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)


RenderOverlays[edit]

function RenderOverlays (Canvas Canvas)


Reset[edit]

function Reset ()


SelfTriggered[edit]

function bool SelfTriggered ()


SetDefaultDisplayProperties[edit]

function SetDefaultDisplayProperties ()


SetDelayedDamageInstigatorController[edit]

function SetDelayedDamageInstigatorController (Controller C)


SetDisplayProperties[edit]

function SetDisplayProperties (ERenderStyle NewStyle, Material NewTexture, bool bLighting)


SetGRI[edit]

function SetGRI (GameReplicationInfo GRI)


SetOverlayMaterial[edit]

simulated function SetOverlayMaterial (Material mat, float time, bool bOverride)


StartInterpolation[edit]

simulated function StartInterpolation ()


TeamLink[edit]

function bool TeamLink (int TeamNum)


TimerPop[edit]

simulated function TimerPop (VolumeTimer T)


TouchingActor[edit]

simulated final function bool TouchingActor (Actor A)


UntriggerEvent[edit]

function UntriggerEvent (name EventName, Actor Other, Pawn EventInstigator)


UpdateAnnouncements[edit]

simulated function UpdateAnnouncements ()


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()