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UE2:GameReplicationInfo (UT2004)
Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo |
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'GameReplicationInfo'
- 2.2 Internal variables
- 2.2.1 bAllowPlayerLights
- 2.2.2 bFastWeaponSwitching
- 2.2.3 bForceNoPlayerLights
- 2.2.4 bForceTeamSkins
- 2.2.5 bMatchHasBegun
- 2.2.6 bNoTeamChanges
- 2.2.7 bNoTeamSkins
- 2.2.8 BotDifficulty
- 2.2.9 bStopCountDown
- 2.2.10 bTeamGame
- 2.2.11 bTeamSymbolsUpdated
- 2.2.12 ElapsedTime
- 2.2.13 FlagHolder
- 2.2.14 FlagPos
- 2.2.15 FlagState
- 2.2.16 FlagTarget
- 2.2.17 GameClass
- 2.2.18 GameName
- 2.2.19 GoalScore
- 2.2.20 GRIPropDescText
- 2.2.21 GRIPropsDisplayText
- 2.2.22 MatchID
- 2.2.23 MaxLives
- 2.2.24 MinNetPlayers
- 2.2.25 RemainingMinute
- 2.2.26 RemainingTime
- 2.2.27 SecondCount
- 2.2.28 Teams
- 2.2.29 TimeLimit
- 2.2.30 VoiceReplicationInfo
- 2.2.31 WeaponBerserk
- 2.2.32 Winner
- 3 Functions
- Package:
- Engine
- Direct subclasses:
- ASGameReplicationInfo, InvasionGameReplicationInfo, MutantGameReplicationInfo
- This class in other games:
- RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, U2, UDK, UT3
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GameReplicationInfo.
Constants[edit]
PROPNUM[edit]
Value: 4
Properties[edit]
Property group 'GameReplicationInfo'[edit]
AdminEmail[edit]
Type: string
Modifiers: globalconfig
Email address of the server admin.
Default value: "Non-disclosed"
AdminName[edit]
Type: string
Modifiers: globalconfig
Name of the server admin.
MessageOfTheDay[edit]
Type: string
Modifiers: globalconfig
MOTDLine1[edit]
Type: string
Modifiers: deprecated
MOTDLine2[edit]
Type: string
Modifiers: deprecated
MOTDLine3[edit]
Type: string
Modifiers: deprecated
MOTDLine4[edit]
Type: string
Modifiers: deprecated
PRIArray[edit]
Type: array<PlayerReplicationInfo>
ServerName[edit]
Type: string
Modifiers: globalconfig
Name of the server, i.e.: Bob's Server.
Default value: "UT2004 Server"
ServerRegion[edit]
Type: int
Modifiers: globalconfig
Region of the game server.
ShortName[edit]
Type: string
Modifiers: globalconfig
Abbreviated name of server, i.e.: B's Serv (stupid example)
Default value: "Server"
TeamSymbols[edit]
Type: Texture
Array size: 2
Internal variables[edit]
bAllowPlayerLights[edit]
Type: bool
bFastWeaponSwitching[edit]
Type: bool
bForceNoPlayerLights[edit]
Type: bool
bForceTeamSkins[edit]
Type: bool
bMatchHasBegun[edit]
Type: bool
bNoTeamChanges[edit]
Type: bool
bNoTeamSkins[edit]
Type: bool
BotDifficulty[edit]
Type: int
for bPlayersVsBots
Default value: -1
bStopCountDown[edit]
Type: bool
Default value: True
bTeamGame[edit]
Type: bool
Assigned by GameInfo.
bTeamSymbolsUpdated[edit]
Type: bool
ElapsedTime[edit]
Type: int
FlagHolder[edit]
Type: PlayerReplicationInfo
Array size: 2
hack to work around flag holder replication FIXME remove when break net compatibility
FlagPos[edit]
Type: Object.Vector
replicated 2D position of one object
FlagState[edit]
Type: Actor.EFlagState
Array size: 2
FlagTarget[edit]
Type: PlayerReplicationInfo
GameClass[edit]
Type: string
Assigned by GameInfo.
GameName[edit]
Type: string
Assigned by GameInfo.
GoalScore[edit]
Type: int
GRIPropDescText[edit]
Type: string
Array size: 4 (PROPNUM
)
Modifiers: localized
Default value, index 0: "Server name shown on server browser."
Default value, index 1: "Server administrator's name"
Default value, index 2: "Server administrator's email address."
Default value, index 3: "Message of the Day"
GRIPropsDisplayText[edit]
Type: string
Array size: 4 (PROPNUM
)
Modifiers: localized
Default value, index 0: "Server Name"
Default value, index 1: "Admin Name"
Default value, index 2: "Admin E-Mail"
Default value, index 3: "MOTD"
MatchID[edit]
Type: int
MaxLives[edit]
Type: int
MinNetPlayers[edit]
Type: int
RemainingMinute[edit]
Type: int
RemainingTime[edit]
Type: int
SecondCount[edit]
Type: float
Teams[edit]
Type: TeamInfo
Array size: 2
TimeLimit[edit]
Type: int
VoiceReplicationInfo[edit]
Type: VoiceChatReplicationInfo
WeaponBerserk[edit]
Type: float
Default value: 1.0
Winner[edit]
Type: Actor
set by gameinfo when game ends
Functions[edit]
Static events[edit]
GetDescriptionText[edit]
Overrides: Info.GetDescriptionText
Other static functions[edit]
FillPlayInfo[edit]
Overrides: Info.FillPlayInfo
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PostNetBeginPlay[edit]
Overrides: Actor.PostNetBeginPlay
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
AddPRI[edit]
FindPlayerByID[edit]
GetPRIArray[edit]
RemovePRI[edit]
Reset[edit]
Overrides: Actor.Reset
TeamSymbolNotify[edit]
UpdatePrecacheMaterials[edit]
Overrides: Actor.UpdatePrecacheMaterials