My program doesn't have bugs. It just develops random features.
UE1:GameReplicationInfo (U1)
Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo |
- Package:
- Engine
- This class in other games:
- RTNP, UT, U2XMP, UE2Runtime, UT2003, U2, UT2004, UDK, UT3
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GameReplicationInfo.
Properties[edit]
Property group 'GameReplicationInfo'[edit]
AdminEmail[edit]
Type: string
Modifiers: globalconfig
Email address of the server admin.
AdminName[edit]
Type: string
Modifiers: globalconfig
Name of the server admin.
MOTDLine1[edit]
Type: string
Modifiers: globalconfig
Message
MOTDLine2[edit]
Type: string
Modifiers: globalconfig
Of
MOTDLine3[edit]
Type: string
Modifiers: globalconfig
The
MOTDLine4[edit]
Type: string
Modifiers: globalconfig
Day
Region[edit]
Type: int
Modifiers: globalconfig
Region of the game server.
ServerName[edit]
Type: string
Modifiers: globalconfig
Name of the server, i.e.: Bob's Server.
Default value: "Another Unreal Server"
ShortName[edit]
Type: string
Modifiers: globalconfig
Abbreviated name of server, i.e.: B's Serv (stupid example)
Default value: "Unreal Server"
ShowMOTD[edit]
Type: bool
Modifiers: globalconfig
Whether or not to display the MOTD.
Internal variables[edit]
bTeamGame[edit]
Type: bool
Assigned by GameInfo.
ElapsedTime[edit]
Type: int
GameEndedComments[edit]
Type: string
set by gameinfo when game ends
GameName[edit]
Type: string
Assigned by GameInfo.
RemainingTime[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
RemoteRole | ROLE_SimulatedProxy |
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Timer[edit]
Overrides: Actor.Timer