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UE2:GameReplicationInfo (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo
Package: 
Engine
Direct subclasses:
InvasionGameReplicationInfo, MutantGameReplicationInfo
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004, UDK, UT3

GameReplicationInfo.

Properties[edit]

Property group 'GameReplicationInfo'[edit]

AdminEmail[edit]

Type: string

Modifiers: globalconfig

Email address of the server admin.

AdminName[edit]

Type: string

Modifiers: globalconfig

Name of the server admin.

MOTDLine1[edit]

Type: string

Modifiers: globalconfig

Message

MOTDLine2[edit]

Type: string

Modifiers: globalconfig

Of

MOTDLine3[edit]

Type: string

Modifiers: globalconfig

The

MOTDLine4[edit]

Type: string

Modifiers: globalconfig

Day

PRIArray[edit]

Type: array<PlayerReplicationInfo>


ServerName[edit]

Type: string

Modifiers: globalconfig

Name of the server, i.e.: Bob's Server.

Default value: "Another Server"

ServerRegion[edit]

Type: int

Modifiers: globalconfig

Region of the game server.

ShortName[edit]

Type: string

Modifiers: globalconfig

Abbreviated name of server, i.e.: B's Serv (stupid example)

Default value: "Server"

TeamSymbols[edit]

Type: Texture

Array size: 2


Internal variables[edit]

bMatchHasBegun[edit]

Type: bool


bStopCountDown[edit]

Type: bool


Default value: True

bTeamGame[edit]

Type: bool

Assigned by GameInfo.

bTeamSymbolsUpdated[edit]

Type: bool


ElapsedTime[edit]

Type: int


FlagHolder[edit]

Type: PlayerReplicationInfo

Array size: 2


FlagPos[edit]

Type: Object.Vector

replicated 2D position of one object

FlagState[edit]

Type: Actor.EFlagState

Array size: 2


GameClass[edit]

Type: string

Assigned by GameInfo.

GameName[edit]

Type: string

Assigned by GameInfo.

GoalScore[edit]

Type: int


GRIPropsDisplayText[edit]

Type: string

Array size: 8

Modifiers: private, localized


Default value, index 0: "Server Name"

Default value, index 1: "Short Server Name"

Default value, index 2: "Admin Name"

Default value, index 3: "Admin E-Mail"

Default value, index 4: "Message"

Default value, index 5: "of"

Default value, index 6: "the"

Default value, index 7: "day"

MatchID[edit]

Type: int


MaxLives[edit]

Type: int


RemainingMinute[edit]

Type: int


RemainingTime[edit]

Type: int


SecondCount[edit]

Type: float


Teams[edit]

Type: TeamInfo

Array size: 2


TimeLimit[edit]

Type: int


Winner[edit]

Type: Actor

set by gameinfo when game ends

Default values[edit]

Property Value
bNetNotify True

Functions[edit]

Static functions[edit]

FillPlayInfo[edit]

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

AddPRI[edit]

simulated function AddPRI (PlayerReplicationInfo PRI)


GetPRIArray[edit]

simulated function GetPRIArray (out array<PlayerReplicationInfopris)


RemovePRI[edit]

simulated function RemovePRI (PlayerReplicationInfo PRI)


Reset[edit]

function Reset ()

Overrides: Actor.Reset


TeamSymbolNotify[edit]

simulated function TeamSymbolNotify ()


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials