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UE2:GameReplicationInfo (UT2003)
Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo |
Contents
- 1 Properties
- 1.1 Property group 'GameReplicationInfo'
- 1.2 Internal variables
- 1.2.1 bMatchHasBegun
- 1.2.2 bStopCountDown
- 1.2.3 bTeamGame
- 1.2.4 bTeamSymbolsUpdated
- 1.2.5 ElapsedTime
- 1.2.6 FlagHolder
- 1.2.7 FlagPos
- 1.2.8 FlagState
- 1.2.9 GameClass
- 1.2.10 GameName
- 1.2.11 GoalScore
- 1.2.12 GRIPropsDisplayText
- 1.2.13 MatchID
- 1.2.14 MaxLives
- 1.2.15 RemainingMinute
- 1.2.16 RemainingTime
- 1.2.17 SecondCount
- 1.2.18 Teams
- 1.2.19 TimeLimit
- 1.2.20 Winner
- 1.3 Default values
- 2 Functions
- Package:
- Engine
- Direct subclasses:
- InvasionGameReplicationInfo, MutantGameReplicationInfo
- This class in other games:
- RTNP, U1, UT, U2XMP, UE2Runtime, U2, UT2004, UDK, UT3
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GameReplicationInfo.
Properties[edit]
Property group 'GameReplicationInfo'[edit]
AdminEmail[edit]
Type: string
Modifiers: globalconfig
Email address of the server admin.
AdminName[edit]
Type: string
Modifiers: globalconfig
Name of the server admin.
MOTDLine1[edit]
Type: string
Modifiers: globalconfig
Message
MOTDLine2[edit]
Type: string
Modifiers: globalconfig
Of
MOTDLine3[edit]
Type: string
Modifiers: globalconfig
The
MOTDLine4[edit]
Type: string
Modifiers: globalconfig
Day
PRIArray[edit]
Type: array<PlayerReplicationInfo>
ServerName[edit]
Type: string
Modifiers: globalconfig
Name of the server, i.e.: Bob's Server.
Default value: "Another Server"
ServerRegion[edit]
Type: int
Modifiers: globalconfig
Region of the game server.
ShortName[edit]
Type: string
Modifiers: globalconfig
Abbreviated name of server, i.e.: B's Serv (stupid example)
Default value: "Server"
TeamSymbols[edit]
Type: Texture
Array size: 2
Internal variables[edit]
bMatchHasBegun[edit]
Type: bool
bStopCountDown[edit]
Type: bool
Default value: True
bTeamGame[edit]
Type: bool
Assigned by GameInfo.
bTeamSymbolsUpdated[edit]
Type: bool
ElapsedTime[edit]
Type: int
FlagHolder[edit]
Type: PlayerReplicationInfo
Array size: 2
FlagPos[edit]
Type: Object.Vector
replicated 2D position of one object
FlagState[edit]
Type: Actor.EFlagState
Array size: 2
GameClass[edit]
Type: string
Assigned by GameInfo.
GameName[edit]
Type: string
Assigned by GameInfo.
GoalScore[edit]
Type: int
GRIPropsDisplayText[edit]
Type: string
Array size: 8
Modifiers: private, localized
Default value, index 0: "Server Name"
Default value, index 1: "Short Server Name"
Default value, index 2: "Admin Name"
Default value, index 3: "Admin E-Mail"
Default value, index 4: "Message"
Default value, index 5: "of"
Default value, index 6: "the"
Default value, index 7: "day"
MatchID[edit]
Type: int
MaxLives[edit]
Type: int
RemainingMinute[edit]
Type: int
RemainingTime[edit]
Type: int
SecondCount[edit]
Type: float
Teams[edit]
Type: TeamInfo
Array size: 2
TimeLimit[edit]
Type: int
Winner[edit]
Type: Actor
set by gameinfo when game ends
Default values[edit]
Property | Value |
---|---|
bNetNotify | True |
Functions[edit]
Static functions[edit]
FillPlayInfo[edit]
Overrides: Info.FillPlayInfo
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PostNetBeginPlay[edit]
Overrides: Actor.PostNetBeginPlay
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
AddPRI[edit]
GetPRIArray[edit]
RemovePRI[edit]
Reset[edit]
Overrides: Actor.Reset
TeamSymbolNotify[edit]
UpdatePrecacheMaterials[edit]
Overrides: Actor.UpdatePrecacheMaterials