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UE2:GameReplicationInfo (U2)

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U2 Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3

GameReplicationInfo.

Constants[edit]

MaxReplicatedActors[edit]

Value: 32


MaxConsumerClasses[edit]

Value: 32


Properties[edit]

Property group 'GameReplicationInfo'[edit]

AdminEmail[edit]

Type: string

Modifiers: globalconfig

Email address of the server admin.

AdminName[edit]

Type: string

Modifiers: globalconfig

Name of the server admin.

KickPctTeam[edit]

Type: float

Modifiers: globalconfig

percent of players required to kick (uses whatever is smaller).

Default value: 0.75

KickPctTotal[edit]

Type: float

Modifiers: globalconfig


Default value: 0.5

MinVoteTime[edit]

Type: int

Modifiers: globalconfig

time before vote times out (seconds), min time before votes tallied.

Default value: 10

MOTDLine1[edit]

Type: string

Modifiers: globalconfig

Message

MOTDLine2[edit]

Type: string

Modifiers: globalconfig

Of

MOTDLine3[edit]

Type: string

Modifiers: globalconfig

The

MOTDLine4[edit]

Type: string

Modifiers: globalconfig

Day

PRIArray[edit]

Type: array<PlayerReplicationInfo>


ServerName[edit]

Type: string

Modifiers: globalconfig

Name of the server, i.e.: Bob's Server.

Default value: "Another U2:XMP Server"

ServerRegion[edit]

Type: int

Modifiers: globalconfig

Region of the game server.

ShortName[edit]

Type: string

Modifiers: globalconfig

Abbreviated name of server, i.e.: B's Serv (stupid example)

Default value: "XMP Server"

VoteTime[edit]

Type: int

Modifiers: globalconfig


Default value: 24

Internal variables[edit]

See GameReplicationInfo internal variables.

Default values[edit]

Property Value
bNetNotify True

Enums[edit]

ECarriedObjectState[edit]

COS_Home 
COS_HeldFriendly 
COS_HeldEnemy 
COS_Down 

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

AddPRI[edit]

simulated function AddPRI (PlayerReplicationInfo PRI)


AddReplicatedActor[edit]

function AddReplicatedActor (Actor InActor, string ReplicatedActorName, optional int InBaseRadarIconIndex)


DumpReplicants[edit]

simulated function DumpReplicants ()


EndVote[edit]

function EndVote ()


FindReplicatedActorIndex[edit]

simulated function int FindReplicatedActorIndex (string ReplicatedName)


GetCarriedObjectState[edit]

simulated function name GetCarriedObjectState (int Team)


GetPRIArray[edit]

simulated function GetPRIArray (out array<PlayerReplicationInfopris)


GetReplicatedActorTeam[edit]

simulated function int GetReplicatedActorTeam (string ReplicatedName)


GetTeamInfo[edit]

simulated function TeamInfo GetTeamInfo (int Index)


KickRequest[edit]

function bool KickRequest (PlayerReplicationInfo P, PlayerReplicationInfo Requestor, optional bool bBan)


RemovePRI[edit]

simulated function RemovePRI (PlayerReplicationInfo PRI)


RemoveReplicatedActor[edit]

function RemoveReplicatedActor (string ReplicatedActorName)


Reset[edit]

function Reset ()

Overrides: Actor.Reset


SetCarriedObjectState[edit]

simulated function SetCarriedObjectState (int Team, name NewState)


SetReplicatedActorTeam[edit]

function SetReplicatedActorTeam (string ReplicatedName, int InTeam)


StartVote[edit]

function StartVote ()


TeamSymbolNotify[edit]

simulated function TeamSymbolNotify ()


UpdateVotes[edit]

function UpdateVotes ()


VoteNo[edit]

function VoteNo (PlayerController Voter)


VoteYes[edit]

function VoteYes (PlayerController Voter)