I'm a doctor, not a mechanic
UE2:PlayerReplicationInfo (U2)
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo |
Contents
- 1 Constants
- 2 Properties
- 2.1 AmmoEquipedPct
- 2.2 bAdmin
- 2.3 bBot
- 2.4 bHasArtifact
- 2.5 bIsFemale
- 2.6 bIsSpectator
- 2.7 bLockedIn
- 2.8 bOnlySpectator
- 2.9 bOutOfLives
- 2.10 bReadyToPlay
- 2.11 bReceivedPing
- 2.12 bWaitingPlayer
- 2.13 bWaitingToRespawn
- 2.14 bWelcomed
- 2.15 CharacterName
- 2.16 Deaths
- 2.17 DefaultMVPName
- 2.18 GoalsScored
- 2.19 HasArtifact
- 2.20 Kills
- 2.21 LastTalkTime
- 2.22 NumLives
- 2.23 OldCharacterName
- 2.24 OldName
- 2.25 PawnClass
- 2.26 Ping
- 2.27 PlayerID
- 2.28 PlayerName
- 2.29 PlayerVolume
- 2.30 PlayerZone
- 2.31 PreviousName
- 2.32 RequestMedicTime
- 2.33 RequestRepairsTime
- 2.34 RequestSuppliesTime
- 2.35 RespawnPoint
- 2.36 Score
- 2.37 StartTime
- 2.38 StatMVPName
- 2.39 StatMVPScore
- 2.40 StatPlrScore
- 2.41 StringDead
- 2.42 StringSpectating
- 2.43 StringUnknown
- 2.44 Team
- 2.45 TeamID
- 2.46 VoiceType
- 2.47 Default values
- 3 Functions
- Package:
- Engine
- This class in other games:
- RTNP, U1, UT, U2XMP, UT2003, UE2Runtime, UT2004, UT3, UDK
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PlayerReplicationInfo.
Constants[edit]
NumTotalStats[edit]
Value: 44
Properties[edit]
AmmoEquipedPct[edit]
Type: float
bAdmin[edit]
Type: bool
Player logged in as Administrator
bBot[edit]
Type: bool
bHasArtifact[edit]
Type: bool
bIsFemale[edit]
Type: bool
bIsSpectator[edit]
Type: bool
bLockedIn[edit]
Type: bool
bOnlySpectator[edit]
Type: bool
bOutOfLives[edit]
Type: bool
bReadyToPlay[edit]
Type: bool
bReceivedPing[edit]
Type: bool
bWaitingPlayer[edit]
Type: bool
bWaitingToRespawn[edit]
Type: bool
bWelcomed[edit]
Type: bool
set after welcome message broadcast (not replicated)
CharacterName[edit]
Type: string
Deaths[edit]
Type: float
Number of player's deaths.
DefaultMVPName[edit]
Type: string
Modifiers: localized
Default value: " ---"
GoalsScored[edit]
Type: int
not replicated - used on server side only
HasArtifact[edit]
Type: Inventory
Kills[edit]
Type: int
not replicated
LastTalkTime[edit]
Type: float
NumLives[edit]
Type: int
OldCharacterName[edit]
Type: string
OldName[edit]
Type: string
PawnClass[edit]
Ping[edit]
Type: int
packet loss packed into this property as well
PlayerID[edit]
Type: int
Unique id number.
PlayerName[edit]
Type: string
Player name, or blank if none.
PlayerVolume[edit]
Type: Volume
PlayerZone[edit]
Type: ZoneInfo
PreviousName[edit]
Type: string
Temporary value.
RequestMedicTime[edit]
Type: float
RequestRepairsTime[edit]
Type: float
RequestSuppliesTime[edit]
Type: float
RespawnPoint[edit]
Type: Actor
deployment point where the player will respawn
Score[edit]
Type: float
Player's current score.
StartTime[edit]
Type: int
StatMVPName[edit]
Type: string
Array size: 44 (NumTotalStats
)
StatMVPScore[edit]
Type: float
Array size: 44 (NumTotalStats
)
StatPlrScore[edit]
Type: float
Array size: 44 (NumTotalStats
)
StringDead[edit]
Type: string
Modifiers: localized
Default value: "Dead"
StringSpectating[edit]
Type: string
Modifiers: localized
Default value: "Spectating"
StringUnknown[edit]
Type: string
Modifiers: localized
Default value: "Unknown"
Team[edit]
Type: TeamInfo
Player Team
TeamID[edit]
Type: int
Player position in team.
VoiceType[edit]
Default values[edit]
Property | Value |
---|---|
NetUpdateFrequency | 5.0 |
Functions[edit]
Events[edit]
ClientNameChange[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PostNetBeginPlay[edit]
Overrides: Actor.PostNetBeginPlay
Timer[edit]
Overrides: Actor.Timer
UpdateCharacter[edit]
Other instance functions[edit]
DisplayDebug[edit]
Overrides: Actor.DisplayDebug
GetHumanReadableName[edit]
Overrides: Actor.GetHumanReadableName
GetLocationName[edit]
GetPortrait[edit]
GetTeam[edit]
Overrides: Actor.GetTeam
Reset[edit]
Overrides: Actor.Reset