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UE2:Actor instance functions (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 BecomeViewTarget
- 1.2 BM
- 1.3 CanHit
- 1.4 CanSplash
- 1.5 DisplayDebug
- 1.6 DM
- 1.7 DMN
- 1.8 DMT
- 1.9 DMTN
- 1.10 DMTNS
- 1.11 EffectIsRelevant
- 1.12 GetCollisionExtent
- 1.13 GetCommandLine
- 1.14 GetConsumerClassIndex
- 1.15 GetDebugName
- 1.16 GetDescription
- 1.17 GetHumanReadableName
- 1.18 GetItemName
- 1.19 GetKillerController
- 1.20 GetRadarIconIndex
- 1.21 GetTeam
- 1.22 GetUseIconIndex
- 1.23 GetUsePercent
- 1.24 HasUseBar
- 1.25 HurtRadius
- 1.26 IsInPain
- 1.27 IsInVolume
- 1.28 IsRealPlayer
- 1.29 LaunchPawn
- 1.30 LaunchPawnDamage
- 1.31 MatchStarting
- 1.32 NearSpot
- 1.33 NotifyTeamEnergyStatus
- 1.34 OnUnuse
- 1.35 OnUse
- 1.36 PlayTeleportEffect
- 1.37 ReplaceText
- 1.38 Reset
- 1.39 SetDefaultDisplayProperties
- 1.40 SetDisplayProperties
- 1.41 SetGRI
- 1.42 SetKillerController
- 1.43 SetTeam
- 1.44 StartInterpolation
- 1.45 TouchingActor
- 1.46 UntriggerEvent
- 1.47 UpdatePrecacheMaterials
- 1.48 UpdatePrecacheStaticMeshes
- Actor instance functions in other games:
- U2XMP, UT2004, UT3, UDK
- Other member categories for this class:
- enums, events, internal variables, native functions, properties
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
BecomeViewTarget[edit]
function BecomeViewTarget ()
BM[edit]
simulated final function BM (coerce string Msg)
CanHit[edit]
function bool CanHit (Controller AttackingController)
CanSplash[edit]
function bool CanSplash ()
DisplayDebug[edit]
DM[edit]
simulated final function DM (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
DMN[edit]
simulated final function DMN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
DMT[edit]
simulated final function DMT (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
DMTN[edit]
simulated final function DMTN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
DMTNS[edit]
simulated function final DMTNS (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
EffectIsRelevant[edit]
GetCollisionExtent[edit]
function Object.Vector GetCollisionExtent ()
GetCommandLine[edit]
function string GetCommandLine ()
GetConsumerClassIndex[edit]
function int GetConsumerClassIndex ()
GetDebugName[edit]
function string GetDebugName ()
GetDescription[edit]
function interface string GetDescription (Controller User)
GetHumanReadableName[edit]
simulated function string GetHumanReadableName ()
GetItemName[edit]
GetKillerController[edit]
function Controller GetKillerController ()
GetRadarIconIndex[edit]
function interface int GetRadarIconIndex ()
GetTeam[edit]
simulated function int GetTeam ()
GetUseIconIndex[edit]
function interface int GetUseIconIndex (Controller User)
GetUsePercent[edit]
function interface float GetUsePercent (Controller User)
HasUseBar[edit]
function interface bool HasUseBar (Controller User)
HurtRadius[edit]
simulated final function HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, Object.Vector HitLocation, optional bool bNoFalloff)
IsInPain[edit]
function bool IsInPain ()
IsInVolume[edit]
IsRealPlayer[edit]
function bool IsRealPlayer ()
LaunchPawn[edit]
function LaunchPawn (Pawn Other)
LaunchPawnDamage[edit]
function LaunchPawnDamage (Pawn Other)
MatchStarting[edit]
function MatchStarting ()
NearSpot[edit]
simulated final function bool NearSpot (Object.Vector Spot)
NotifyTeamEnergyStatus[edit]
function NotifyTeamEnergyStatus (bool bEnabled)
OnUnuse[edit]
function OnUnuse (Actor Other)
OnUse[edit]
function OnUse (Actor Other)
PlayTeleportEffect[edit]
ReplaceText[edit]
Reset[edit]
function Reset ()
SetDefaultDisplayProperties[edit]
function SetDefaultDisplayProperties ()
SetDisplayProperties[edit]
SetGRI[edit]
function SetGRI (GameReplicationInfo GRI)
SetKillerController[edit]
function SetKillerController (Controller C)
SetTeam[edit]
function SetTeam (int NewTeam)
StartInterpolation[edit]
simulated function StartInterpolation ()
TouchingActor[edit]
UntriggerEvent[edit]
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
UpdatePrecacheStaticMeshes[edit]
simulated function UpdatePrecacheStaticMeshes ()