UE2:Actor instance functions (U2)
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- Actor instance functions in other games:
- Other member categories for this class:
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Instance functions
BecomeViewTarget
function BecomeViewTarget ()
BM
simulated final function BM (coerce string Msg)
CanHit
function bool CanHit (Controller AttackingController)
CanSplash
function bool CanSplash ()
DisplayDebug
DM
simulated final function DM (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
DMN
simulated final function DMN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
DMT
simulated final function DMT (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
DMTN
simulated final function DMTN (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
DMTNS
simulated function final DMTNS (coerce string Msg, optional bool bNoBM, optional bool bNoLog, optional name Tag)
EffectIsRelevant
GetCollisionExtent
function Object.Vector GetCollisionExtent ()
GetCommandLine
function string GetCommandLine ()
GetConsumerClassIndex
function int GetConsumerClassIndex ()
GetDebugName
function string GetDebugName ()
GetDescription
function interface string GetDescription (Controller User)
GetHumanReadableName
simulated function string GetHumanReadableName ()
GetItemName
GetKillerController
function Controller GetKillerController ()
GetRadarIconIndex
function interface int GetRadarIconIndex ()
GetTeam
simulated function int GetTeam ()
GetUseIconIndex
function interface int GetUseIconIndex (Controller User)
GetUsePercent
function interface float GetUsePercent (Controller User)
HasUseBar
function interface bool HasUseBar (Controller User)
HurtRadius
simulated final function HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, Object.Vector HitLocation, optional bool bNoFalloff)
IsInPain
function bool IsInPain ()
IsInVolume
IsRealPlayer
function bool IsRealPlayer ()
LaunchPawn
function LaunchPawn (Pawn Other)
LaunchPawnDamage
function LaunchPawnDamage (Pawn Other)
MatchStarting
function MatchStarting ()
NearSpot
simulated final function bool NearSpot (Object.Vector Spot)
NotifyTeamEnergyStatus
function NotifyTeamEnergyStatus (bool bEnabled)
OnUnuse
function OnUnuse (Actor Other)
OnUse
function OnUse (Actor Other)
PlayTeleportEffect
ReplaceText
Reset
function Reset ()
SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
SetDisplayProperties
SetGRI
function SetGRI (GameReplicationInfo GRI)
SetKillerController
function SetKillerController (Controller C)
SetTeam
function SetTeam (int NewTeam)
StartInterpolation
simulated function StartInterpolation ()
TouchingActor
UntriggerEvent
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()