I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:PlayerReplicationInfo (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo
Package: 
Engine
Direct subclass:
TeamPlayerReplicationInfo
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004, UDK, UT3

PlayerReplicationInfo.

Properties[edit]

bAdmin[edit]

Type: bool

Player logged in as Administrator

bBot[edit]

Type: bool


bIsFemale[edit]

Type: bool


bIsSpectator[edit]

Type: bool


bOnlySpectator[edit]

Type: bool


bOutOfLives[edit]

Type: bool


bReadyToPlay[edit]

Type: bool


bReceivedPing[edit]

Type: bool


bWaitingPlayer[edit]

Type: bool


bWelcomed[edit]

Type: bool

set after welcome message broadcast (not replicated)

CharacterName[edit]

Type: string


Deaths[edit]

Type: float

Number of player's deaths.

GoalsScored[edit]

Type: int

not replicated - used on server side only

HasFlag[edit]

Type: Decoration


Kills[edit]

Type: int

not replicated

NumLives[edit]

Type: int


OldCharacterName[edit]

Type: string


OldName[edit]

Type: string


Ping[edit]

Type: int


PlayerID[edit]

Type: int

Unique id number.

PlayerName[edit]

Type: string

Player name, or blank if none.

PlayerVolume[edit]

Type: Volume


PlayerZone[edit]

Type: ZoneInfo


PreviousName[edit]

Type: string

Temporary value.

Score[edit]

Type: float

Player's current score.

StartTime[edit]

Type: int


StringDead[edit]

Type: string

Modifiers: localized


Default value: "Dead"

StringSpectating[edit]

Type: string

Modifiers: localized


Default value: "Spectating"

StringUnknown[edit]

Type: string

Modifiers: localized


Default value: "Unknown"

Team[edit]

Type: TeamInfo

Player Team

TeamID[edit]

Type: int

Player position in team.

VoiceType[edit]

Type: class<VoicePack>


Default values[edit]

Property Value
NetUpdateFrequency 5.0

Functions[edit]

Events[edit]

ClientNameChange[edit]

event ClientNameChange ()


Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer


UpdateCharacter[edit]

event UpdateCharacter ()


Other instance functions[edit]

DisplayDebug[edit]

simulated function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


GetHumanReadableName[edit]

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


GetLocationName[edit]

simulated function string GetLocationName ()


GetPortrait[edit]

simulated function Material GetPortrait ()


Reset[edit]

function Reset ()

Overrides: Actor.Reset


SetCharacterName[edit]

function SetCharacterName (string S)


SetPlayerName[edit]

function SetPlayerName (string S)


SetWaitingPlayer[edit]

function SetWaitingPlayer (bool B)


UpdatePlayerLocation[edit]

function UpdatePlayerLocation ()