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UE2:TeamPlayerReplicationInfo (UT2003)
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Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> TeamPlayerReplicationInfo |
Contents
- Package:
- UnrealGame
- Direct subclass:
- XPlayerReplicationInfo
- This class in other games:
- UT2004
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TeamPlayerReplicationInfo.
Properties[edit]
bFirstBlood[edit]
Type: bool
bHolding[edit]
Type: bool
combocount[edit]
Type: int
Combos[edit]
Type: byte
Array size: 5
FlagReturns[edit]
Type: int
FlagTouches[edit]
Type: int
flakcount[edit]
Type: int
headcount[edit]
Type: int
LocalStatsScreenClass[edit]
Type: class<ScoreBoard>
MultiKills[edit]
Type: byte
Array size: 7
Spree[edit]
Type: byte
Array size: 6
Squad[edit]
Type: SquadAI
Suicides[edit]
Type: int
WeaponStatsArray[edit]
Type: array<WeaponStats>
Structs[edit]
WeaponStats[edit]
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: PlayerReplicationInfo.PostBeginPlay
Other instance functions[edit]
AddWeaponDeath[edit]
function AddWeaponDeath (class<DamageType> D)
AddWeaponDeathHolding[edit]
AddWeaponKill[edit]
function AddWeaponKill (class<DamageType> D)
UpdateWeaponStats[edit]
simulated function UpdateWeaponStats (TeamPlayerReplicationInfo PRI, class<Weapon> W, int newKills, int newDeaths, int newDeathsHolding)