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UE2:TeamPlayerReplicationInfo (UT2004)

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UT2004 Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> TeamPlayerReplicationInfo
Package: 
UnrealGame
Direct subclass:
XPlayerReplicationInfo
This class in other games:
UT2003

TeamPlayerReplicationInfo.

Properties[edit]

bFirstBlood[edit]

Type: bool


bHolding[edit]

Type: bool


combocount[edit]

Type: int


Combos[edit]

Type: byte

Array size: 5


DaredevilPoints[edit]

Type: int


FlagReturns[edit]

Type: int


FlagTouches[edit]

Type: int


flakcount[edit]

Type: int


headcount[edit]

Type: int


LocalStatsScreenClass[edit]

Type: class<ScoreBoard>


MultiKills[edit]

Type: byte

Array size: 7


ranovercount[edit]

Type: int


Spree[edit]

Type: byte

Array size: 6


Squad[edit]

Type: SquadAI


Suicides[edit]

Type: int


VehicleStatsArray[edit]

Type: array<VehicleStats>


WeaponStatsArray[edit]

Type: array<WeaponStats>


Structs[edit]

VehicleStats[edit]

class<Vehicle> VehicleClass 
int Kills 
int Deaths 
int DeathsDriving 

WeaponStats[edit]

class<Weapon> WeaponClass 
int kills 
int deaths 
int deathsholding 

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: PlayerReplicationInfo.PostBeginPlay


Other instance functions[edit]

AddVehicleDeath[edit]

function AddVehicleDeath (class<DamageTypeD)


AddVehicleDeathDriving[edit]

function AddVehicleDeathDriving (class<VehicleV)


AddVehicleKill[edit]

function AddVehicleKill (class<VehicleDamageTypeD)


AddWeaponDeath[edit]

function AddWeaponDeath (class<DamageTypeD)


AddWeaponDeathHolding[edit]

function AddWeaponDeathHolding (class<WeaponW)


AddWeaponKill[edit]

function AddWeaponKill (class<DamageTypeD)


UpdateVehicleStats[edit]

simulated function UpdateVehicleStats (TeamPlayerReplicationInfo PRI, class<VehicleV, int newKills, int newDeaths, int newDeathsDriving)


UpdateWeaponStats[edit]

simulated function UpdateWeaponStats (TeamPlayerReplicationInfo PRI, class<WeaponW, int newKills, int newDeaths, int newDeathsHolding)