Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:VehicleDamageType (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> DamageType >> VehicleDamageType |
- Package:
- UnrealGame
- Direct subclasses:
- DamTypeMinigunTurretBullet, DamTypeONSChainGun, DamTypeArtilleryShell, DamTypeAttackCraftMissle, DamTypeAttackCraftPlasma, DamTypeBallTurretPlasma, DamTypeChargingBeam, DamTypeHoverBikePlasma, DamTypeIonCannonBlast, DamTypeIonTankBlast, DamTypeLinkTurretBeam, DamTypeLinkTurretPlasma, DamTypeMASCannon, DamTypeMASPlasma, DamTypeONSCicadaLaser, DamTypeONSCicadaRocket, DamTypeONSRVBlade, DamTypeONSWeb, DamTypePRVCombo, DamTypePRVLaser, DamTypeRoadkill, DamTypeSentinelLaser, DamTypeShockTankProximityExplosion, DamTypeShockTankShockBall, DamTypeSkyMine, DamTypeSpaceFighterLaser, DamTypeSpaceFighterMissile, DamTypeTankShell, DamTypeTurretBeam
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Properties[edit]
Property group 'VehicleDamageType'[edit]
VehicleClass[edit]
Default values[edit]
Property | Value |
---|---|
bDirectDamage | True |