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UE2:Volume (UT2003)
Contents
- Package:
- Engine
- Direct subclasses:
- BlockingVolume, LimitationVolume, PhysicsVolume, SnipingVolume
- This class in other games:
- UE2Runtime, U2, UT2004, U2XMP, UT3, UDK
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Volume: a bounding volume touch() and untouch() notifications to the volume as actors enter or leave it enteredvolume() and leftvolume() notifications when center of actor enters the volume pawns with bIsPlayer==true cause playerenteredvolume notifications instead of actorenteredvolume() This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'Volume'[edit]
AssociatedActorTag[edit]
Type: name
Used by L.D. to specify tag of associated actor
DecoList[edit]
Type: DecorationList
Modifiers: edfindable
A list of decorations to be spawned inside the volume when the level starts
LocationName[edit]
Type: string
Modifiers: localized
Default value: "unspecified"
LocationPriority[edit]
Type: int
Internal variables[edit]
AssociatedActor[edit]
Type: Actor
this actor gets touch() and untouch notifications as the volume is entered or left
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bSkipActorPropertyReplication | True |
Functions[edit]
Native functions[edit]
Encompasses[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
DisplayDebug[edit]
Overrides: Actor.DisplayDebug
States[edit]
AssociatedTouch[edit]
AssociatedTouch.BeginState[edit]
Overrides: Object.BeginState (global)
AssociatedTouch.touch[edit]
Overrides: Actor.Touch (global)
AssociatedTouch.untouch[edit]
Overrides: Actor.UnTouch (global)