Mostly Harmless
UE2:LimitationVolume (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Used to limit where projectiles can go.
Properties[edit]
Property group 'Limits'[edit]
bLimitProjectiles[edit]
Type: bool
Whether this volume destroys all types of Projectiles.
bLimitTransDisc[edit]
Type: bool
Whether this volume destroys TransBeacons.
LimitEffectClass[edit]
An effect class to spawn when a projectile is destroyed.
Events[edit]
touch[edit]
event touch (Actor Other)
Overrides: Actor.Touch
If the touching actor is a projectile matching the volume's properties, it is destroyed and an optional destruction effect is spawned.