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UE2:TransBeacon (UT2003)
Object >> Actor >> Projectile >> TranslocatorBeacon >> TransBeacon |
Contents
- Package:
- XWeapons
- Direct subclasses:
- BlueBeacon, ClassicRedBeacon, ClassicTransbeacon, RedBeacon
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Translocator Beacon
Properties[edit]
bCanHitOwner[edit]
Type: bool
bDamaged[edit]
Type: bool
bHitWater[edit]
Type: bool
bNoAI[edit]
Type: bool
Disruption[edit]
Type: int
DisruptionThreshold[edit]
Type: int
Default value: 65
Disruptor[edit]
Type: Pawn
Flare[edit]
Type: xEmitter
Sparks[edit]
Type: TransBeaconSparks
Trail[edit]
Type: xEmitter
TransFlareClass[edit]
Type: class<TransFlareBlue>
Default value: Class'XEffects.TransFlareRed'
TranslocationTarget[edit]
Type: Actor
for AI
TransTrailClass[edit]
Type: class<TransTrail>
Default value: Class'XEffects.TransTrail'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 64 | ||||||||
AmbientSound | Sound'WeaponSounds.Redeemer_Flight' | ||||||||
bBounce | True | ||||||||
bNetNotify | True | ||||||||
bNetTemporary | False | ||||||||
bOnlyDirtyReplication | True | ||||||||
bOwnerNoSee | True | ||||||||
bProjTarget | True | ||||||||
bUnlit | False | ||||||||
bUpdateSimulatedPosition | True | ||||||||
CollisionHeight | 10.0 | ||||||||
CollisionRadius | 10.0 | ||||||||
DamageRadius | 100.0 | ||||||||
DrawScale | 1.5 | ||||||||
ExplosionDecal | Class'XEffects.RocketMark' | ||||||||
ImpactSound | Sound'WeaponSounds.P1GrenFloor1' | ||||||||
Mesh | Mesh'Weapons.TransBeacon' | ||||||||
MomentumTransfer | 50000.0 | ||||||||
MyDamageType | Class'XWeapons.DamTypeTeleFrag' | ||||||||
NetUpdateFrequency | 8.0 | ||||||||
Physics | PHYS_Falling | ||||||||
PrePivot |
|
||||||||
SoundPitch | 128 | ||||||||
SoundRadius | 7.0 | ||||||||
SoundVolume | 250 | ||||||||
Speed | 1200.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: TranslocatorBeacon.Destroyed
EncroachedBy[edit]
Overrides: Actor.EncroachedBy
HitWall[edit]
Overrides: Projectile.HitWall
Landed[edit]
Overrides: Actor.Landed
PhysicsVolumeChange[edit]
Overrides: Actor.PhysicsVolumeChange
PostBeginPlay[edit]
Overrides: TranslocatorBeacon.PostBeginPlay
TakeDamage[edit]
Overrides: Actor.TakeDamage
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
AimUp[edit]
Disrupted[edit]
Overrides: TranslocatorBeacon.Disrupted
IsMonitoring[edit]
ProcessTouch[edit]
Overrides: Projectile.ProcessTouch
SetTranslocationTarget[edit]
States[edit]
MonitoringThrow[edit]
MonitoringThrow.Destroyed[edit]
Overrides: Destroyed (global)
MonitoringThrow.EndState[edit]
Overrides: Object.EndState (global)
MonitoringThrow.HitWall[edit]
Overrides: HitWall (global)
MonitoringThrow.Tick[edit]
Overrides: Actor.Tick (global)
MonitoringThrow.Touch[edit]
Overrides: Projectile.Touch (global)
MonitoringThrow.BotTranslocate[edit]
MonitoringThrow.EndMonitoring[edit]
MonitoringThrow.IsMonitoring[edit]
Overrides: IsMonitoring (global)