UE2:GameReplicationInfo internal variables (U2)
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Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo (internal variables) |
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Internal variables
bArt_Defense_Slot0
Type: bool
bArt_Defense_Slot1
Type: bool
bArt_Defense_Slot2
Type: bool
bArt_Defense_Slot3
Type: bool
bArt_Health_Slot0
Type: bool
bArt_Health_Slot1
Type: bool
bArt_Health_Slot2
Type: bool
bArt_Health_Slot3
Type: bool
bArt_Shield_Slot0
Type: bool
bArt_Shield_Slot1
Type: bool
bArt_Shield_Slot2
Type: bool
bArt_Shield_Slot3
Type: bool
bArt_Skill_Slot0
Type: bool
bArt_Skill_Slot1
Type: bool
bArt_Skill_Slot2
Type: bool
bArt_Skill_Slot3
Type: bool
bArt_Stamina_Slot0
Type: bool
bArt_Stamina_Slot1
Type: bool
bArt_Stamina_Slot2
Type: bool
bArt_Stamina_Slot3
Type: bool
bArt_WeaponDamage_Slot0
Type: bool
bArt_WeaponDamage_Slot1
Type: bool
bArt_WeaponDamage_Slot2
Type: bool
bArt_WeaponDamage_Slot3
Type: bool
bArtBG_Slot0_Blue_Carried
Type: bool
bArtBG_Slot0_Blue_Dropped
Type: bool
bArtBG_Slot0_Blue_Stored
Type: bool
bArtBG_Slot0_Red_Carried
Type: bool
bArtBG_Slot0_Red_Dropped
Type: bool
bArtBG_Slot0_Red_Stored
Type: bool
bArtBG_Slot1_Blue_Carried
Type: bool
bArtBG_Slot1_Blue_Dropped
Type: bool
bArtBG_Slot1_Blue_Stored
Type: bool
bArtBG_Slot1_Red_Carried
Type: bool
bArtBG_Slot1_Red_Dropped
Type: bool
bArtBG_Slot1_Red_Stored
Type: bool
bArtBG_Slot2_Blue_Carried
Type: bool
bArtBG_Slot2_Blue_Dropped
Type: bool
bArtBG_Slot2_Blue_Stored
Type: bool
bArtBG_Slot2_Red_Carried
Type: bool
bArtBG_Slot2_Red_Dropped
Type: bool
bArtBG_Slot2_Red_Stored
Type: bool
bArtBG_Slot3_Blue_Carried
Type: bool
bArtBG_Slot3_Blue_Dropped
Type: bool
bArtBG_Slot3_Blue_Stored
Type: bool
bArtBG_Slot3_Red_Carried
Type: bool
bArtBG_Slot3_Red_Dropped
Type: bool
bArtBG_Slot3_Red_Stored
Type: bool
bEnergySource0
Type: bool
bEnergySource1
Type: bool
bEnergySource10
Type: bool
bEnergySource11
Type: bool
bEnergySource12
Type: bool
bEnergySource13
Type: bool
bEnergySource14
Type: bool
bEnergySource15
Type: bool
bEnergySource2
Type: bool
bEnergySource3
Type: bool
bEnergySource4
Type: bool
bEnergySource5
Type: bool
bEnergySource6
Type: bool
bEnergySource7
Type: bool
bEnergySource8
Type: bool
bEnergySource9
Type: bool
bEnergySourceBlue0
Type: bool
bEnergySourceBlue1
Type: bool
bEnergySourceBlue10
Type: bool
bEnergySourceBlue11
Type: bool
bEnergySourceBlue12
Type: bool
bEnergySourceBlue13
Type: bool
bEnergySourceBlue14
Type: bool
bEnergySourceBlue15
Type: bool
bEnergySourceBlue2
Type: bool
bEnergySourceBlue3
Type: bool
bEnergySourceBlue4
Type: bool
bEnergySourceBlue5
Type: bool
bEnergySourceBlue6
Type: bool
bEnergySourceBlue7
Type: bool
bEnergySourceBlue8
Type: bool
bEnergySourceBlue9
Type: bool
bEnergySourceRed0
Type: bool
bEnergySourceRed1
Type: bool
bEnergySourceRed10
Type: bool
bEnergySourceRed11
Type: bool
bEnergySourceRed12
Type: bool
bEnergySourceRed13
Type: bool
bEnergySourceRed14
Type: bool
bEnergySourceRed15
Type: bool
bEnergySourceRed2
Type: bool
bEnergySourceRed3
Type: bool
bEnergySourceRed4
Type: bool
bEnergySourceRed5
Type: bool
bEnergySourceRed6
Type: bool
bEnergySourceRed7
Type: bool
bEnergySourceRed8
Type: bool
bEnergySourceRed9
Type: bool
bGetEnergy_Offline_AutoTurrets
Type: bool
bGetEnergy_Offline_FieldGenerators
Type: bool
bGetEnergy_Offline_IconNode
Type: bool
bGetEnergy_Offline_LandMines
Type: bool
bGetEnergy_Offline_LaserTripMines
Type: bool
bGetEnergy_Offline_RocketTurrets
Type: bool
bGetEnergy_Offline_StationaryTurrets
Type: bool
bGetEnergy_Offline_SupplyPacks
Type: bool
bGetEnergy_Offline_SupplyStations
Type: bool
bGetEnergy_Offline_Vehicles
Type: bool
bGetEnergy_Online_AutoTurrets
Type: bool
bGetEnergy_Online_FieldGenerators
Type: bool
bGetEnergy_Online_IconNode
Type: bool
bGetEnergy_Online_LandMines
Type: bool
bGetEnergy_Online_LaserTripMines
Type: bool
bGetEnergy_Online_RocketTurrets
Type: bool
bGetEnergy_Online_StationaryTurrets
Type: bool
bGetEnergy_Online_SupplyPacks
Type: bool
bGetEnergy_Online_SupplyStations
Type: bool
bGetEnergy_Online_Vehicles
Type: bool
bGetEnergy_Warning_AutoTurrets
Type: bool
bGetEnergy_Warning_FieldGenerators
Type: bool
bGetEnergy_Warning_IconNode
Type: bool
bGetEnergy_Warning_LandMines
Type: bool
bGetEnergy_Warning_LaserTripMines
Type: bool
bGetEnergy_Warning_RocketTurrets
Type: bool
bGetEnergy_Warning_StationaryTurrets
Type: bool
bGetEnergy_Warning_SupplyPacks
Type: bool
bGetEnergy_Warning_SupplyStations
Type: bool
bGetEnergy_Warning_Vehicles
Type: bool
bKickBan
Type: bool
bMatchHasBegun
Type: bool
bStopCountDown
Type: bool
Default value: True
bTeamGame
Type: bool
Assigned by GameInfo.
bTeamSymbolsUpdated
Type: bool
CarriedObjectState
Type: ECarriedObjectState
Array size: 2
ConsumerClassListCountsBlue
Type: int
Array size: 32 (MaxConsumerClasses
)
ConsumerClassListCountsRed
Type: int
Array size: 32 (MaxConsumerClasses
)
ConsumerClassListEnergyBlue
Type: float
Array size: 32 (MaxConsumerClasses
)
total energy per class per second
ConsumerClassListEnergyRed
Type: float
Array size: 32 (MaxConsumerClasses
)
ElapsedTime
Type: int
EnergyConsumptionPerSecBlue
Type: float
EnergyConsumptionPerSecRed
Type: float
FlagPos
Type: Object.Vector
replicated 2D position of one object
GameClass
Type: string
Assigned by GameInfo.
GameName
Type: string
Assigned by GameInfo.
GoalScore
Type: int
MatchID
Type: int
MaxLives
Type: int
NumVotes
Type: int
+1 for yes, -1 for no.
NumVotesRequired
Type: int
PendingKick
Type: PlayerReplicationInfo
PollOwner
Type: PlayerReplicationInfo
RemainingMinute
Type: int
RemainingTime
Type: int
ReplicatedActorClientChanges
Type: int
Array size: 32 (MaxReplicatedActors
)
ReplicatedActorIcons
Type: int
Array size: 32 (MaxReplicatedActors
)
ReplicatedActorIDs
Type: string
Array size: 32 (MaxReplicatedActors
)
ReplicatedActorLocs
Type: Object.Vector
Array size: 32 (MaxReplicatedActors
)
ReplicatedActorServerChanges
Type: int
Array size: 32 (MaxReplicatedActors
)
ReplicatedActorTeams
Type: int
Array size: 32 (MaxReplicatedActors
)
ReplicatedActorTotalClientChanges
Type: int
ReplicatedActorTotalServerChanges
Type: int
SecondCount
Type: float
Teams
Type: TeamInfo
Array size: 2
TimeLimit
Type: int
VoteTimeRemaining
Type: int
Winner
Type: Actor
set by gameinfo when game ends