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UE2:GameReplicationInfo internal variables (U2)

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U2 Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo (internal variables)

Contents

Internal variables[edit]

bArt_Defense_Slot0[edit]

Type: bool


bArt_Defense_Slot1[edit]

Type: bool


bArt_Defense_Slot2[edit]

Type: bool


bArt_Defense_Slot3[edit]

Type: bool


bArt_Health_Slot0[edit]

Type: bool


bArt_Health_Slot1[edit]

Type: bool


bArt_Health_Slot2[edit]

Type: bool


bArt_Health_Slot3[edit]

Type: bool


bArt_Shield_Slot0[edit]

Type: bool


bArt_Shield_Slot1[edit]

Type: bool


bArt_Shield_Slot2[edit]

Type: bool


bArt_Shield_Slot3[edit]

Type: bool


bArt_Skill_Slot0[edit]

Type: bool


bArt_Skill_Slot1[edit]

Type: bool


bArt_Skill_Slot2[edit]

Type: bool


bArt_Skill_Slot3[edit]

Type: bool


bArt_Stamina_Slot0[edit]

Type: bool


bArt_Stamina_Slot1[edit]

Type: bool


bArt_Stamina_Slot2[edit]

Type: bool


bArt_Stamina_Slot3[edit]

Type: bool


bArt_WeaponDamage_Slot0[edit]

Type: bool


bArt_WeaponDamage_Slot1[edit]

Type: bool


bArt_WeaponDamage_Slot2[edit]

Type: bool


bArt_WeaponDamage_Slot3[edit]

Type: bool


bArtBG_Slot0_Blue_Carried[edit]

Type: bool


bArtBG_Slot0_Blue_Dropped[edit]

Type: bool


bArtBG_Slot0_Blue_Stored[edit]

Type: bool


bArtBG_Slot0_Red_Carried[edit]

Type: bool


bArtBG_Slot0_Red_Dropped[edit]

Type: bool


bArtBG_Slot0_Red_Stored[edit]

Type: bool


bArtBG_Slot1_Blue_Carried[edit]

Type: bool


bArtBG_Slot1_Blue_Dropped[edit]

Type: bool


bArtBG_Slot1_Blue_Stored[edit]

Type: bool


bArtBG_Slot1_Red_Carried[edit]

Type: bool


bArtBG_Slot1_Red_Dropped[edit]

Type: bool


bArtBG_Slot1_Red_Stored[edit]

Type: bool


bArtBG_Slot2_Blue_Carried[edit]

Type: bool


bArtBG_Slot2_Blue_Dropped[edit]

Type: bool


bArtBG_Slot2_Blue_Stored[edit]

Type: bool


bArtBG_Slot2_Red_Carried[edit]

Type: bool


bArtBG_Slot2_Red_Dropped[edit]

Type: bool


bArtBG_Slot2_Red_Stored[edit]

Type: bool


bArtBG_Slot3_Blue_Carried[edit]

Type: bool


bArtBG_Slot3_Blue_Dropped[edit]

Type: bool


bArtBG_Slot3_Blue_Stored[edit]

Type: bool


bArtBG_Slot3_Red_Carried[edit]

Type: bool


bArtBG_Slot3_Red_Dropped[edit]

Type: bool


bArtBG_Slot3_Red_Stored[edit]

Type: bool


bEnergySource0[edit]

Type: bool


bEnergySource1[edit]

Type: bool


bEnergySource10[edit]

Type: bool


bEnergySource11[edit]

Type: bool


bEnergySource12[edit]

Type: bool


bEnergySource13[edit]

Type: bool


bEnergySource14[edit]

Type: bool


bEnergySource15[edit]

Type: bool


bEnergySource2[edit]

Type: bool


bEnergySource3[edit]

Type: bool


bEnergySource4[edit]

Type: bool


bEnergySource5[edit]

Type: bool


bEnergySource6[edit]

Type: bool


bEnergySource7[edit]

Type: bool


bEnergySource8[edit]

Type: bool


bEnergySource9[edit]

Type: bool


bEnergySourceBlue0[edit]

Type: bool


bEnergySourceBlue1[edit]

Type: bool


bEnergySourceBlue10[edit]

Type: bool


bEnergySourceBlue11[edit]

Type: bool


bEnergySourceBlue12[edit]

Type: bool


bEnergySourceBlue13[edit]

Type: bool


bEnergySourceBlue14[edit]

Type: bool


bEnergySourceBlue15[edit]

Type: bool


bEnergySourceBlue2[edit]

Type: bool


bEnergySourceBlue3[edit]

Type: bool


bEnergySourceBlue4[edit]

Type: bool


bEnergySourceBlue5[edit]

Type: bool


bEnergySourceBlue6[edit]

Type: bool


bEnergySourceBlue7[edit]

Type: bool


bEnergySourceBlue8[edit]

Type: bool


bEnergySourceBlue9[edit]

Type: bool


bEnergySourceRed0[edit]

Type: bool


bEnergySourceRed1[edit]

Type: bool


bEnergySourceRed10[edit]

Type: bool


bEnergySourceRed11[edit]

Type: bool


bEnergySourceRed12[edit]

Type: bool


bEnergySourceRed13[edit]

Type: bool


bEnergySourceRed14[edit]

Type: bool


bEnergySourceRed15[edit]

Type: bool


bEnergySourceRed2[edit]

Type: bool


bEnergySourceRed3[edit]

Type: bool


bEnergySourceRed4[edit]

Type: bool


bEnergySourceRed5[edit]

Type: bool


bEnergySourceRed6[edit]

Type: bool


bEnergySourceRed7[edit]

Type: bool


bEnergySourceRed8[edit]

Type: bool


bEnergySourceRed9[edit]

Type: bool


bGetEnergy_Offline_AutoTurrets[edit]

Type: bool


bGetEnergy_Offline_FieldGenerators[edit]

Type: bool


bGetEnergy_Offline_IconNode[edit]

Type: bool


bGetEnergy_Offline_LandMines[edit]

Type: bool


bGetEnergy_Offline_LaserTripMines[edit]

Type: bool


bGetEnergy_Offline_RocketTurrets[edit]

Type: bool


bGetEnergy_Offline_StationaryTurrets[edit]

Type: bool


bGetEnergy_Offline_SupplyPacks[edit]

Type: bool


bGetEnergy_Offline_SupplyStations[edit]

Type: bool


bGetEnergy_Offline_Vehicles[edit]

Type: bool


bGetEnergy_Online_AutoTurrets[edit]

Type: bool


bGetEnergy_Online_FieldGenerators[edit]

Type: bool


bGetEnergy_Online_IconNode[edit]

Type: bool


bGetEnergy_Online_LandMines[edit]

Type: bool


bGetEnergy_Online_LaserTripMines[edit]

Type: bool


bGetEnergy_Online_RocketTurrets[edit]

Type: bool


bGetEnergy_Online_StationaryTurrets[edit]

Type: bool


bGetEnergy_Online_SupplyPacks[edit]

Type: bool


bGetEnergy_Online_SupplyStations[edit]

Type: bool


bGetEnergy_Online_Vehicles[edit]

Type: bool


bGetEnergy_Warning_AutoTurrets[edit]

Type: bool


bGetEnergy_Warning_FieldGenerators[edit]

Type: bool


bGetEnergy_Warning_IconNode[edit]

Type: bool


bGetEnergy_Warning_LandMines[edit]

Type: bool


bGetEnergy_Warning_LaserTripMines[edit]

Type: bool


bGetEnergy_Warning_RocketTurrets[edit]

Type: bool


bGetEnergy_Warning_StationaryTurrets[edit]

Type: bool


bGetEnergy_Warning_SupplyPacks[edit]

Type: bool


bGetEnergy_Warning_SupplyStations[edit]

Type: bool


bGetEnergy_Warning_Vehicles[edit]

Type: bool


bKickBan[edit]

Type: bool


bMatchHasBegun[edit]

Type: bool


bStopCountDown[edit]

Type: bool


Default value: True

bTeamGame[edit]

Type: bool

Assigned by GameInfo.

bTeamSymbolsUpdated[edit]

Type: bool


CarriedObjectState[edit]

Type: ECarriedObjectState

Array size: 2


ConsumerClassListCountsBlue[edit]

Type: int

Array size: 32 (MaxConsumerClasses)


ConsumerClassListCountsRed[edit]

Type: int

Array size: 32 (MaxConsumerClasses)


ConsumerClassListEnergyBlue[edit]

Type: float

Array size: 32 (MaxConsumerClasses)

total energy per class per second

ConsumerClassListEnergyRed[edit]

Type: float

Array size: 32 (MaxConsumerClasses)


ElapsedTime[edit]

Type: int


EnergyConsumptionPerSecBlue[edit]

Type: float


EnergyConsumptionPerSecRed[edit]

Type: float


FlagPos[edit]

Type: Object.Vector

replicated 2D position of one object

GameClass[edit]

Type: string

Assigned by GameInfo.

GameName[edit]

Type: string

Assigned by GameInfo.

GoalScore[edit]

Type: int


MatchID[edit]

Type: int


MaxLives[edit]

Type: int


NumVotes[edit]

Type: int

1 for yes, -1 for no.

NumVotesRequired[edit]

Type: int


PendingKick[edit]

Type: PlayerReplicationInfo


PollOwner[edit]

Type: PlayerReplicationInfo


RemainingMinute[edit]

Type: int


RemainingTime[edit]

Type: int


ReplicatedActorClientChanges[edit]

Type: int

Array size: 32 (MaxReplicatedActors)


ReplicatedActorIcons[edit]

Type: int

Array size: 32 (MaxReplicatedActors)


ReplicatedActorIDs[edit]

Type: string

Array size: 32 (MaxReplicatedActors)


ReplicatedActorLocs[edit]

Type: Object.Vector

Array size: 32 (MaxReplicatedActors)


ReplicatedActorServerChanges[edit]

Type: int

Array size: 32 (MaxReplicatedActors)


ReplicatedActorTeams[edit]

Type: int

Array size: 32 (MaxReplicatedActors)


ReplicatedActorTotalClientChanges[edit]

Type: int


ReplicatedActorTotalServerChanges[edit]

Type: int


SecondCount[edit]

Type: float


Teams[edit]

Type: TeamInfo

Array size: 2


TimeLimit[edit]

Type: int


VoteTimeRemaining[edit]

Type: int


Winner[edit]

Type: Actor

set by gameinfo when game ends