Mostly Harmless

UE1:Actor (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor
Package: 
Engine
Direct subclasses:
Brush, DamageType, Decoration, Effects, HUD, Info, Inventory, Keypoint, Light, Menu, NavigationPoint, Pawn, Projectile, Triggers
Known custom subclass:
RJumpPad
This class in other games:
RTNP, UT, UE2Runtime, UT2003, U2, UT2004, U2XMP, UT3, UDK

Actor: The base class of all actors. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

See Actor properties.

Enums[edit]

See Actor enums.

Structs[edit]

PointRegion[edit]

ZoneInfo Zone 
Zone.
int iLeaf 
Bsp leaf.
byte ZoneNumber 
Zone number.

Functions[edit]

Static functions[edit]

WriteDeathMessage[edit]

static function string WriteDeathMessage (PlayerReplicationInfo Killer, PlayerReplicationInfo Other, optional name damagetype)


Iterator functions[edit]

AllActors[edit]

native(304) final iterator function AllActors (class<ActorBaseClass, out Actor Actor, optional name MatchTag)


BasedActors[edit]

native(306) final iterator function BasedActors (class<ActorBaseClass, out Actor Actor)


ChildActors[edit]

native(305) final iterator function ChildActors (class<ActorBaseClass, out Actor Actor)


RadiusActors[edit]

native(310) final iterator function RadiusActors (class<ActorBaseClass, out Actor Actor, float Radius, optional Object.Vector Loc)


TouchingActors[edit]

native(307) final iterator function TouchingActors (class<ActorBaseClass, out Actor Actor)


TraceActors[edit]

native(309) final iterator function TraceActors (class<ActorBaseClass, out Actor Actor, out Object.Vector HitLoc, out Object.Vector HitNorm, Object.Vector End, optional Object.Vector Start, optional Object.Vector Extent)


VisibleActors[edit]

native(311) final iterator function VisibleActors (class<ActorBaseClass, out Actor Actor, optional float Radius, optional Object.Vector Loc)


VisibleCollidingActors[edit]

native(312) final iterator function VisibleCollidingActors (class<ActorBaseClass, out Actor Actor, optional float Radius, optional Object.Vector Loc, optional bool bIgnoreHidden)


Latent functions[edit]

FinishAnim[edit]

native(261) final latent function FinishAnim ()


FinishInterpolation[edit]

native(301) final latent function FinishInterpolation ()


Sleep[edit]

native(256) final latent function Sleep (float Seconds)


Native functions[edit]

See Actor native functions.

Events[edit]

See Actor events.

Other instance functions[edit]

BecomeViewTarget[edit]

function BecomeViewTarget ()


GetHumanName[edit]

function string GetHumanName ()


GetItemName[edit]

function string GetItemName (string FullName)


HurtRadius[edit]

final function HurtRadius (float DamageAmount, float DamageRadius, name DamageName, float Momentum, Object.Vector HitLocation)


SetDefaultDisplayProperties[edit]

function SetDefaultDisplayProperties ()


SetDisplayProperties[edit]

function SetDisplayProperties (ERenderStyle NewStyle, Texture NewTexture, bool bLighting, bool bEnviroMap)