Cogito, ergo sum
UE1:Effects (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- AnimSpriteEffect, ArrowSpawner, BallExplosion, Blood2, BloodPool, Bubble1, Bubble, BulletHit, Chip, WaterImpact, DExplosion, Electricity, ExplodingWall, ExplosionChain, FatRing, FlameBall, Flame, GreenBlob, SmallSpark, MercFlare, ParticleBurst, PawnTeleportEffect, QueenShield, ReSpawn, RingExplosion, ShieldBeltEffect, Shield, SmokeGenerator, SmokeHoseDest, SmokeHose, SmokePuff, SmokeTrail, SparkBit, Sparks, SpikeExplosion, Splash, SpriteExplosion, TSmoke, TazerExplosion, TinyBurst
- This class in other games:
- RTNP, UT, UE2Runtime, UT2003, U2, UT2004, U2XMP
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Effects, the base class of all gratuitous special effects.
Properties[edit]
Property group 'Effects'[edit]
bOnlyTriggerable[edit]
Type: bool
EffectSound1[edit]
Type: Sound
EffectSound2[edit]
Type: Sound
Default values[edit]
Property | Value |
---|---|
bGameRelevant | True |
bNetTemporary | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_None |