Always snap to grid
UE1:ShieldBeltEffect (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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ShieldBeltEffect.
Properties[edit]
LowDetailTexture[edit]
Type: Texture
Default value: Texture'UnrealShare.GoldSkin'
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 64 |
bAnimByOwner | True |
bMeshEnviroMap | True |
bNetTemporary | False |
bOwnerNoSee | True |
bTrailerSameRotation | True |
bUnlit | True |
DrawType | DT_Mesh |
Fatness | 157 |
Physics | PHYS_Trailer |
RemoteRole | ROLE_SimulatedProxy |
ScaleGlow | 0.5 |
Style | STY_Translucent |
Texture | None |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer