Always snap to grid

UE1:ShieldBeltEffect (U1)

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U1 Object >> Actor >> Effects >> ShieldBeltEffect
Package: 
UnrealShare
This class in other games:
RTNP, UT

ShieldBeltEffect.

Properties[edit]

LowDetailTexture[edit]

Type: Texture


Default value: Texture'UnrealShare.GoldSkin'

Default values[edit]

Property Value
AmbientGlow 64
bAnimByOwner True
bMeshEnviroMap True
bNetTemporary False
bOwnerNoSee True
bTrailerSameRotation True
bUnlit True
DrawType DT_Mesh
Fatness 157
Physics PHYS_Trailer
RemoteRole ROLE_SimulatedProxy
ScaleGlow 0.5
Style STY_Translucent
Texture None

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer