I'm a doctor, not a mechanic

UE1:ParticleBurst (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Effects >> ParticleBurst
Package: 
UnrealShare
Direct subclass:
ParticleBurst2
This class in other games:
RTNP, UT

ParticleBurst.

Default values[edit]

Property Value
bFixedRotationDir True
bParticles True
DrawScale 0.7
DrawType DT_Mesh
LifeSpan 0.6
Mesh LodMesh'UnrealShare.PartBurst'
Physics PHYS_Rotating
RotationRate
Member Value
Pitch 100
Roll -200
Yaw 100
Style STY_Translucent
Texture Texture'UnrealShare.Effects.T_PBurst'

States[edit]

Explode[edit]

Modifiers: auto

Explode.AnimEnd[edit]

simulated event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Explode.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Explode.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)