Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:ParticleBurst (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclass:
- ParticleBurst2
- This class in other games:
- RTNP, U1
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ParticleBurst.
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bFixedRotationDir | True | ||||||||
bParticles | True | ||||||||
bUnlit | True | ||||||||
DrawScale | 0.7 | ||||||||
DrawType | DT_Mesh | ||||||||
LifeSpan | 0.6 | ||||||||
Mesh | LodMesh'UnrealShare.PartBurst' | ||||||||
Physics | PHYS_Rotating | ||||||||
RotationRate |
|
||||||||
Style | STY_Translucent | ||||||||
Texture | Texture'UnrealShare.Effects.T_PBurst' |
States[edit]
Explode[edit]
Modifiers: auto
Explode.AnimEnd[edit]
simulated event AnimEnd ()
Overrides: Actor.AnimEnd (global)
Explode.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Explode.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)