UE1:Effects (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- AnimSpriteEffect, ArrowSpawner, BallExplosion, Blood2, BloodPool, BoulderSpawner, Bubble1, Bubble, BulletHit, BulletImpact, CannonMuzzle, CarFlash, Chip, ChunkTrail, DExplosion, DeathWave, Electricity, EnhancedRespawn, ExplodingWall, ExplosionChain, FatRing, FlameBall, Flame, GreenBlob, IdentitySymbol, MercFlare, MortarSpawner, ParticleBurst, PawnTeleportEffect, PlasmaCap, PlasmaEffect, QueenShield, ReSpawn, RedeemerTrail, RelicShell, RelicSpawnEffect, RingExplosion, RocketTrail, ShieldBeltEffect, Shield, ShockBeam, ShockWave, ShockrifleWave, SmallSpark, SmokeGenerator, SmokeHoseDest, SmokeHose, SmokePuff, SmokeTrail, SparkBit, Sparks, SpeedShadow, SpikeExplosion, Splash, SpriteExplosion, SuperShockBeam, TSmoke, TazerExplosion, TinyBurst, WaterImpact, TranslocGlow, TranslocOutEffect, UTSmokeTrail, UTTeleEffect, UT_Blood2, UT_BloodDrop, UT_GreenBlob, UT_RingExplosion, UT_ShieldBeltEffect, UT_ShortSmokeGen, UT_Spark, UT_Sparks
- This class in other games:
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Effects, the base class of all gratuitous special effects.
Properties
Property group 'Effects'
bOnlyTriggerable
Type: bool
EffectSound1
Type: Sound
EffectSound2
Type: Sound
Default values
Property | Value |
---|---|
bGameRelevant | True |
bNetTemporary | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_None |