Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:Effects (UT)

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UT Object >> Actor >> Effects
Package: 
Engine
Direct subclasses:
AnimSpriteEffect, ArrowSpawner, BallExplosion, Blood2, BloodPool, BoulderSpawner, Bubble1, Bubble, BulletHit, BulletImpact, CannonMuzzle, CarFlash, Chip, ChunkTrail, DExplosion, DeathWave, Electricity, EnhancedRespawn, ExplodingWall, ExplosionChain, FatRing, FlameBall, Flame, GreenBlob, IdentitySymbol, MercFlare, MortarSpawner, ParticleBurst, PawnTeleportEffect, PlasmaCap, PlasmaEffect, QueenShield, ReSpawn, RedeemerTrail, RelicShell, RelicSpawnEffect, RingExplosion, RocketTrail, ShieldBeltEffect, Shield, ShockBeam, ShockWave, ShockrifleWave, SmallSpark, SmokeGenerator, SmokeHoseDest, SmokeHose, SmokePuff, SmokeTrail, SparkBit, Sparks, SpeedShadow, SpikeExplosion, Splash, SpriteExplosion, SuperShockBeam, TSmoke, TazerExplosion, TinyBurst, WaterImpact, TranslocGlow, TranslocOutEffect, UTSmokeTrail, UTTeleEffect, UT_Blood2, UT_BloodDrop, UT_GreenBlob, UT_RingExplosion, UT_ShieldBeltEffect, UT_ShortSmokeGen, UT_Spark, UT_Sparks
This class in other games:
RTNP, U1, UE2Runtime, UT2003, U2, UT2004, U2XMP

Effects, the base class of all gratuitous special effects.

Properties[edit]

Property group 'Effects'[edit]

bOnlyTriggerable[edit]

Type: bool


EffectSound1[edit]

Type: Sound


EffectSound2[edit]

Type: Sound


Default values[edit]

Property Value
bGameRelevant True
bNetTemporary True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_None