UE1:SparkBit (UT)

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UT Object >> Actor >> Effects >> SparkBit
Package:
UnrealShare
This class in other games:

SparkBit.

Properties

BurnTime

Type: float


Default value: 0.1

InitialBrightness

Type: float


PassedTime

Type: float


Default values

States

Burning

Modifiers: auto

Burning.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Burning.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Burning.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


Burning.ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)