I'm a doctor, not a mechanic
UE1:SparkBit (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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SparkBit.
Properties[edit]
BurnTime[edit]
Type: float
Default value: 0.1
InitialBrightness[edit]
Type: float
PassedTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 123 |
bBounce | True |
bCollideActors | True |
bCollideWorld | True |
bNetOptional | True |
bUnlit | True |
CollisionHeight | 1.0 |
CollisionRadius | 1.0 |
DrawScale | 0.3 |
DrawType | DT_Mesh |
LightBrightness | 130 |
LightHue | 120 |
LightRadius | 1 |
LightSaturation | 200 |
LightType | LT_Steady |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Texture | None |
States[edit]
Burning[edit]
Modifiers: auto
Burning.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Burning.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Burning.Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer (global)
Burning.ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)