Gah - a solution with more questions. – EntropicLqd

UE1:SparkBit (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Effects >> SparkBit
Package: 
UnrealShare
This class in other games:
RTNP, UT

SparkBit.

Properties[edit]

BurnTime[edit]

Type: float


Default value: 0.1

InitialBrightness[edit]

Type: float


PassedTime[edit]

Type: float


Default values[edit]

Property Value
AmbientGlow 123
bBounce True
bCollideActors True
bCollideWorld True
bNetOptional True
bUnlit True
CollisionHeight 1.0
CollisionRadius 1.0
DrawScale 0.3
DrawType DT_Mesh
LightBrightness 130
LightHue 120
LightRadius 1
LightSaturation 200
LightType LT_Steady
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Texture None

States[edit]

Burning[edit]

Modifiers: auto

Burning.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Burning.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Burning.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)


Burning.ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)