Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:ZoneInfo (U1)
Contents
- 1 Properties
- 1.1 Property group 'LensFlare'
- 1.2 Property group 'LocationStrings'
- 1.3 Property group 'Reverb'
- 1.4 Property group 'ZoneInfo'
- 1.4.1 bDestructive
- 1.4.2 bFogZone
- 1.4.3 bGravityZone
- 1.4.4 bKillZone
- 1.4.5 bMoveProjectiles
- 1.4.6 bNeutralZone
- 1.4.7 bNoInventory
- 1.4.8 bPainZone
- 1.4.9 bWaterZone
- 1.4.10 DamagePerSec
- 1.4.11 DamageString
- 1.4.12 DamageType
- 1.4.13 EntryActor
- 1.4.14 EntrySound
- 1.4.15 ExitActor
- 1.4.16 ExitSound
- 1.4.17 MaxCarcasses
- 1.4.18 MaxLightCount
- 1.4.19 MaxLightingPolyCount
- 1.4.20 MinLightCount
- 1.4.21 MinLightingPolyCount
- 1.4.22 ZoneFluidFriction
- 1.4.23 ZoneGravity
- 1.4.24 ZoneGroundFriction
- 1.4.25 ZonePlayerEvent
- 1.4.26 ZoneTag
- 1.4.27 ZoneTerminalVelocity
- 1.4.28 ZoneVelocity
- 1.5 Property group 'ZoneLight'
- 1.6 Internal variables
- 1.7 Default values
- 2 Functions
- Package:
- Engine
- Direct subclasses:
- CloudZone, LavaZone, LevelInfo, NitrogenZone, SkyZoneInfo, SlimeZone, TarZone, TeleporterZone, ToggleZoneInfo, WarpZoneInfo, WaterZone
- Known custom subclass:
- Wormbo/SelectableSkyZoneInfo
- This class in other games:
- RTNP, UT, U2, UE2Runtime, UT2003, U2XMP, UT2004, UDK, UT3
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ZoneInfo, the built-in Unreal class for defining properties of zones. If you place one ZoneInfo actor in a zone you have partioned, the ZoneInfo defines the properties of the zone. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'LensFlare'[edit]
LensFlare[edit]
Type: Texture
Array size: 12
LensFlareOffset[edit]
Type: float
Array size: 12
LensFlareScale[edit]
Type: float
Array size: 12
Property group 'LocationStrings'[edit]
LocationStrings[edit]
Type: string
Array size: 4
Modifiers: localized
ZoneName[edit]
Type: string
Modifiers: localized
Property group 'Reverb'[edit]
bRaytraceReverb[edit]
Type: bool
bReverbZone[edit]
Type: bool
CutoffHz[edit]
Type: int
Default value: 6000
Delay[edit]
Type: byte
Array size: 6
Default value, index 0: 20
Default value, index 1: 34
Gain[edit]
Type: byte
Array size: 6
Default value, index 0: 150
Default value, index 1: 70
MasterGain[edit]
Type: byte
Default value: 100
SpeedOfSound[edit]
Type: float
Default value: 8000.0
Property group 'ZoneInfo'[edit]
bDestructive[edit]
Type: bool
Destroys carcasses.
bFogZone[edit]
Type: bool
Modifiers: const
Zone is fog-filled.
bGravityZone[edit]
Type: bool
Use ZoneGravity.
bKillZone[edit]
Type: bool
Modifiers: const
Zone instantly kills those who enter.
bMoveProjectiles[edit]
Type: bool
Default value: True
bNeutralZone[edit]
Type: bool
Players can't take damage in this zone.
bNoInventory[edit]
Type: bool
bPainZone[edit]
Type: bool
Zone causes pain.
bWaterZone[edit]
Type: bool
Zone is water-filled.
DamagePerSec[edit]
Type: int
DamageString[edit]
Type: string
Modifiers: localized
DamageType[edit]
Type: name
EntryActor[edit]
e.g. a splash (only if water zone)
EntrySound[edit]
Type: Sound
only if waterzone
ExitActor[edit]
e.g. a splash (only if water zone)
ExitSound[edit]
Type: Sound
only if waterzone
MaxCarcasses[edit]
Type: int
Default value: 2
MaxLightCount[edit]
Type: byte
maximum number of lights to use (when MeshPolyCount drops below MinLightingPolyCount)
Default value: 6
MaxLightingPolyCount[edit]
Type: int
Default value: 5000
MinLightCount[edit]
Type: byte
minimum number of lights to use (when MaxLightingPolyCount is exceeded)
Default value: 6
MinLightingPolyCount[edit]
Type: int
Default value: 1000
ZoneFluidFriction[edit]
Type: float
Default value: 1.2
ZoneGravity[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
Z | -950.0 |
ZoneGroundFriction[edit]
Type: float
Default value: 4.0
ZonePlayerEvent[edit]
Type: name
ZoneTag[edit]
Type: name
ZoneTerminalVelocity[edit]
Type: float
Default value: 2500.0
ZoneVelocity[edit]
Type: Object.Vector
Property group 'ZoneLight'[edit]
AmbientBrightness[edit]
Type: byte
AmbientHue[edit]
Type: byte
AmbientSaturation[edit]
Type: byte
Default value: 255
EnvironmentMap[edit]
Type: Texture
Modifiers: const
FogColor[edit]
Type: Object.Color
FogDistance[edit]
Type: float
TexUPanSpeed[edit]
Type: float
Default value: 1.0
TexVPanSpeed[edit]
Type: float
Default value: 1.0
ViewFlash[edit]
Type: Object.Vector
ViewFog[edit]
Type: Object.Vector
Internal variables[edit]
NumCarcasses[edit]
Type: int
SkyZone[edit]
Type: SkyZoneInfo
ZonePlayerCount[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bNoDelete | True |
bStatic | True |
Texture | Texture'Engine.S_ZoneInfo' |
Functions[edit]
Iterator functions[edit]
ZoneActors[edit]
Events[edit]
ActorEntered[edit]
ActorLeaving[edit]
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
Trigger[edit]
Overrides: Actor.Trigger