Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:ZoneInfo (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Info >> ZoneInfo
Package: 
Engine
Direct subclasses:
CloudZone, LavaZone, LevelInfo, NitrogenZone, SkyZoneInfo, SlimeZone, TarZone, TeleporterZone, ToggleZoneInfo, WarpZoneInfo, WaterZone
Known custom subclass:
Wormbo/SelectableSkyZoneInfo
This class in other games:
RTNP, UT, U2, UE2Runtime, UT2003, U2XMP, UT2004, UDK, UT3

ZoneInfo, the built-in Unreal class for defining properties of zones. If you place one ZoneInfo actor in a zone you have partioned, the ZoneInfo defines the properties of the zone. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

Property group 'LensFlare'[edit]

LensFlare[edit]

Type: Texture

Array size: 12


LensFlareOffset[edit]

Type: float

Array size: 12


LensFlareScale[edit]

Type: float

Array size: 12


Property group 'LocationStrings'[edit]

LocationStrings[edit]

Type: string

Array size: 4

Modifiers: localized


ZoneName[edit]

Type: string

Modifiers: localized


Property group 'Reverb'[edit]

bRaytraceReverb[edit]

Type: bool


bReverbZone[edit]

Type: bool


CutoffHz[edit]

Type: int


Default value: 6000

Delay[edit]

Type: byte

Array size: 6


Default value, index 0: 20

Default value, index 1: 34

Gain[edit]

Type: byte

Array size: 6


Default value, index 0: 150

Default value, index 1: 70

MasterGain[edit]

Type: byte


Default value: 100

SpeedOfSound[edit]

Type: float


Default value: 8000.0

Property group 'ZoneInfo'[edit]

bDestructive[edit]

Type: bool

Destroys carcasses.

bFogZone[edit]

Type: bool

Modifiers: const

Zone is fog-filled.

bGravityZone[edit]

Type: bool

Use ZoneGravity.

bKillZone[edit]

Type: bool

Modifiers: const

Zone instantly kills those who enter.

bMoveProjectiles[edit]

Type: bool


Default value: True

bNeutralZone[edit]

Type: bool

Players can't take damage in this zone.

bNoInventory[edit]

Type: bool


bPainZone[edit]

Type: bool

Zone causes pain.

bWaterZone[edit]

Type: bool

Zone is water-filled.

DamagePerSec[edit]

Type: int


DamageString[edit]

Type: string

Modifiers: localized


DamageType[edit]

Type: name


EntryActor[edit]

Type: class<Actor>

e.g. a splash (only if water zone)

EntrySound[edit]

Type: Sound

only if waterzone

ExitActor[edit]

Type: class<Actor>

e.g. a splash (only if water zone)

ExitSound[edit]

Type: Sound

only if waterzone

MaxCarcasses[edit]

Type: int


Default value: 2

MaxLightCount[edit]

Type: byte

maximum number of lights to use (when MeshPolyCount drops below MinLightingPolyCount)

Default value: 6

MaxLightingPolyCount[edit]

Type: int


Default value: 5000

MinLightCount[edit]

Type: byte

minimum number of lights to use (when MaxLightingPolyCount is exceeded)

Default value: 6

MinLightingPolyCount[edit]

Type: int


Default value: 1000

ZoneFluidFriction[edit]

Type: float


Default value: 1.2

ZoneGravity[edit]

Type: Object.Vector


Default value:

Member Value
Z -950.0

ZoneGroundFriction[edit]

Type: float


Default value: 4.0

ZonePlayerEvent[edit]

Type: name


ZoneTag[edit]

Type: name


ZoneTerminalVelocity[edit]

Type: float


Default value: 2500.0

ZoneVelocity[edit]

Type: Object.Vector


Property group 'ZoneLight'[edit]

AmbientBrightness[edit]

Type: byte


AmbientHue[edit]

Type: byte


AmbientSaturation[edit]

Type: byte


Default value: 255

EnvironmentMap[edit]

Type: Texture

Modifiers: const


FogColor[edit]

Type: Object.Color


FogDistance[edit]

Type: float


TexUPanSpeed[edit]

Type: float


Default value: 1.0

TexVPanSpeed[edit]

Type: float


Default value: 1.0

ViewFlash[edit]

Type: Object.Vector


ViewFog[edit]

Type: Object.Vector


Internal variables[edit]

NumCarcasses[edit]

Type: int


SkyZone[edit]

Type: SkyZoneInfo


ZonePlayerCount[edit]

Type: int


Default values[edit]

Property Value
bAlwaysRelevant True
bNoDelete True
bStatic True
Texture Texture'Engine.S_ZoneInfo'

Functions[edit]

Iterator functions[edit]

ZoneActors[edit]

native(308) final iterator function ZoneActors (class<ActorBaseClass, out Actor Actor)


Events[edit]

ActorEntered[edit]

event ActorEntered (Actor Other)


ActorLeaving[edit]

event ActorLeaving (Actor Other)


PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

LinkToSkybox[edit]

simulated function LinkToSkybox ()