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UE1:TeleporterZone (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
Defines an entire zone as the collision shape for a teleporter. This class is mainly used in single player levels where players have to reach a certain area to advance to the next level.
Properties[edit]
Property group 'TeleporterZone'[edit]
TeleporterTag[edit]
Type: name
The Tag of the Teleporter actor that holds the actual teleportation details, i.e. where to send players that enter this zone.
Internal variables[edit]
myTeleporter[edit]
Type: Teleporter
A reference to the first Teleporter actor matching the TeleporterTag.
Events[edit]
ActorEntered[edit]
event ActorEntered (Actor Other)
Overrides: ZoneInfo.ActorEntered
Pretends the entering actor touched the zone's associated Teleporter actor.
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Links the TeleporterZone to its Teleporter actor.