The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
Defines an entire zone as the collision shape for a teleporter. This class is mainly used in single player levels where players have to reach a certain area to advance to the next level.
Property group 'TeleporterZone'
The Tag of the Teleporter actor that holds the actual teleportation details, i.e. where to send players that enter this zone.
A reference to the first Teleporter actor matching the TeleporterTag.
Pretends the entering actor touched the zone's associated Teleporter actor.
Links the TeleporterZone to its Teleporter actor.